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Re: Another WIP Map [message #185921 is a reply to message #185913] |
Mon, 16 January 2006 14:33 |
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No, the Power Plant is going to be in the background. It will be invincible, untargetable and will have no effect on gameplay whatsever. All it is, is part of the scenery.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: Another WIP Map [message #185925 is a reply to message #185913] |
Mon, 16 January 2006 14:40 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
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General (1 Star) |
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That's a neat idea. I like it. The map kind of looks like the tutorial map in renegade, better know as C&C_Land.
Try apply smoohting groups to your terrain, It will look a lot better.
[Updated on: Mon, 16 January 2006 14:42] Report message to a moderator
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Re: Another WIP Map [message #185935 is a reply to message #185913] |
Mon, 16 January 2006 15:10 |
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Couple things, im not going to smooth the terrain until im done. The reason it is not smoothed already is that the way i model is holding shift to create a poly then creat the face in between. I find this takes longer but you can get EXactly the thing you want.
And i am basing the nod base layout on C&C Land but on more of a hill. The texture set will be nearly the same.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: Another WIP Map [message #186376 is a reply to message #185913] |
Thu, 19 January 2006 19:09 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
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General (1 Star) Moderator - Mod Forum |
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What's going to happen in the middle? Is it going to be like Field?
And it seems like the obelisk has a straight LOS onto most of the entrance to the Nod base; as in tanks will get zapped before getting to that corner closest to the airstrip out of sight of the obelisk.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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Re: Another WIP Map [message #186378 is a reply to message #185925] |
Thu, 19 January 2006 19:30 |
=HT=T-Bird
Messages: 712 Registered: June 2005
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Colonel |
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EXdeath7 wrote on Mon, 16 January 2006 15:40 | That's a neat idea. I like it. The map kind of looks like the tutorial map in renegade, better know as C&C_Land.
Try apply smoohting groups to your terrain, It will look a lot better.
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Isn't the skirmish map in Ren actually a slightly modified version of C&C_Under?
HTT-Bird (IRC)
HTTBird (WOL)
Proud HazTeam Lieutenant.
BlackIntel Coder & Moderator.
If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
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Re: Another WIP Map [message #186383 is a reply to message #186378] |
Thu, 19 January 2006 20:16 |
Napalmic
Messages: 57 Registered: May 2005 Location: United States
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Recruit |
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=HT=T-Bird wrote on Thu, 19 January 2006 18:30 |
EXdeath7 wrote on Mon, 16 January 2006 15:40 | That's a neat idea. I like it. The map kind of looks like the tutorial map in renegade, better know as C&C_Land.
Try apply smoohting groups to your terrain, It will look a lot better.
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Isn't the skirmish map in Ren actually a slightly modified version of C&C_Under?
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No he was talking about the solo player tutorial map which is C&C_Land, not the multiplayer practice one that you are correct, is C&C Under with a few changes.
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Re: Another WIP Map [message #186389 is a reply to message #185913] |
Thu, 19 January 2006 21:21 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
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General (1 Star) |
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From what I understand, C&C Land was the first renegade multiplayer map, which was modified for that tutorial map.
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Re: Another WIP Map [message #186788 is a reply to message #185913] |
Mon, 23 January 2006 14:06 |
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Ok, another update. Im done most of the terrain exept some just outside the gdi base which i will probably get finished tonight. All i have for now are some plans for the tunnels. If anyone wants to comment on the way they will be set up i am open to opinions. If you look near the center were there is an infantry only area to cross fron one feild to the next, you will notice two platforms. They are up in the rock face, i plan to add a small, very small rope bridge so you will be able to cross over and reach the other set of tunnels.
I am planning to make the map with the same texture set as C&C_Land. If people like the layout of the map ill do like C&C_Seside_Sunset and C&C_Seaside_Canyon and make two versions. This time it will be at night, the texture set will be more of a snowy cold and i might enable flying units.
I am still in need of a name so please post your ideas.
-
Attachment: map, map.jpg
(Size: 86.95KB, Downloaded 591 times)
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: Another WIP Map [message #186949 is a reply to message #185913] |
Tue, 24 January 2006 14:51 |
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How could i fix this imbalance? Please post your ideas.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: Another WIP Map [message #186971 is a reply to message #185913] |
Tue, 24 January 2006 16:32 |
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I made the map so both teams are about even, its harder for gdi to use its armour because there is so much of an area before the oblisk but its hard for nod to use its stealth because its a tighter map and the tunnels are far away fron most buildings.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: Another WIP Map [message #187001 is a reply to message #185913] |
Tue, 24 January 2006 18:18 |
icedog90
Messages: 3483 Registered: April 2003
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General (3 Stars) |
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The main path that leads to Nod's base is much longer and wider than GDI's. It seems like Nod would have an advantage there.
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Re: Another WIP Map [message #187722 is a reply to message #185913] |
Mon, 30 January 2006 06:08 |
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Somehow , i think mine will be better.
And icedog, sorry, i forgot about your idea ill try to make the nod path smaller.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: Another WIP Map [message #188248 is a reply to message #185913] |
Thu, 02 February 2006 17:53 |
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Ive been texturing and its looking awesome. One thing, I want to add a backdrop to it but I dont know what the texture is called. I looked thrugh the always.dat and diddnt see it (probably missed it). Anyone know the name of the one with the mounains like used on C&C_Land?
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: Another WIP Map [message #188279 is a reply to message #185913] |
Fri, 03 February 2006 05:23 |
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If i did that it would not just make the barracks vanurable ut also every other building in the base.
I have some ideas to even it out that im currently working on.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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