Core Patch 2 update 19 january [message #186308] |
Thu, 19 January 2006 04:52 |
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Core patch 2 is still being worked on.
Right now, I am waiting on a readme file (if there is someone out there with good documentation skills that wants to write the readme, let me know and we can work something out sicne no-one in BHS has offered to do it and I suck at writing readmes
I am also waiting for Titan to hand me the final version of C&C_Last_Stand. (last I heard he was finishing vis on the map)
And I am still trying to fix the ID console command (although I cant reproduce it myself) and the nickname exploit fixes (which I also cant reproduce, it says that its kicking the player off but doesnt actually do it for some wierd reason)
The fact that I am working full time makes it harder to catch up with the right people and solve these issues
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
[Updated on: Sat, 11 February 2006 21:08] Report message to a moderator
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Re: Core Patch 2 update 19 january [message #186633 is a reply to message #186308] |
Sun, 22 January 2006 13:46 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Next Time I see you online JW, I'll send you the final version....I was just running around looking for more VIS errors in the meantime.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Re: Core Patch 2 update 19 january [message #186700 is a reply to message #186308] |
Mon, 23 January 2006 00:04 |
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Titan, if I dont see you online before you read this, please upload the final map to somewhere like YouSendIt and give me the URL for it.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Core Patch 2 update 19 january [message #186730 is a reply to message #186308] |
Mon, 23 January 2006 04:11 |
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As far as I know, the map Titan has for me is considered "Final" (assuming he found all the bugs)
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Core Patch 2 update 19 january [message #187058 is a reply to message #186704] |
Wed, 25 January 2006 02:45 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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EA-DamageEverything wrote on Mon, 23 January 2006 02:50 | I've seen C&C_Last_Stand_Beta.mix on Toaster-Oven (BA-Clan) last night on WOL. Now you've posted the word "final". Is the map finished?
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Really huh?
Well this version has a solid framerate(60-75 < my max)compared to the beta which was anbywhere from 20-60 FPS.
Added a new route by the GDI tib feild, opened up the route for tanks to travel where they couldnt before (near nod tunnels exits)
fixed all bugs from that version....upgraded the repair pad, moved the Recon and advanced humvee to the extras menu...plus re-textured it a bit to look better.
Wish i would of known about this being on the server i wanted to play it with as many people as i could....Im pretty sure its balanced fine though.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Re: Core Patch 2 update 19 january [message #187104 is a reply to message #186308] |
Wed, 25 January 2006 10:41 |
EA-DamageEverything
Messages: 423 Registered: January 2005 Location: Germany
Karma: 0
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Commander |
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Yeah I think so. The map was highlighted in grey (like any map which is not in the DATA dir) and the name was C&C_Last_Stand_ -the 3rd Block was behind the Ping ights on the game listings. So I thought it must have been the word BETA.
I have 349 Maps (MIX format) and there is no other map around with a similar name.
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