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First Real CutScene, check it out [message #18602] |
Sun, 04 May 2003 16:37 |
[REHT]Spirit
Messages: 277 Registered: April 2003
Karma: 0
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Recruit |
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Dang it you stole my idea before I even got to say something about it!!! Evil mind reader! (jk.........sort of......).
Anyhow, I didn't think that screen fade stuff was enabled in MP. Gj!
Edit:
So that's how they did the bone stuff for animating! Must've been a nightmare for you animating that thing, lol.
[Updated on: Sun, 04 May 2003 16:40] Report message to a moderator
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First Real CutScene, check it out [message #18615] |
Sun, 04 May 2003 17:13 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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Blazer | LOL! Nice. I pushed Locke over to where the Nod guy drops, and the Nod guy killed him haha. Nice flythrough too. If you go into the wf bay, you can see that the wf has no MCT inside...I guess they figured since it wasnt needed for that level why bother including it.
Cool work Dante.
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it has an MCT, its on the bottom floor...
RenEvo
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First Real CutScene, check it out [message #18617] |
Sun, 04 May 2003 17:15 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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[REHT | Spirit]Dang it you stole my idea before I even got to say something about it!!! Evil mind reader! (jk.........sort of......).
Anyhow, I didn't think that screen fade stuff was enabled in MP. Gj!
Edit:
So that's how they did the bone stuff for animating! Must've been a nightmare for you animating that thing, lol.
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actually, that was the easy part, the only hard part was figuring out the right camera position... but i have a trick for that now
RenEvo
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First Real CutScene, check it out [message #18628] |
Sun, 04 May 2003 17:47 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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[REHT | Spirit]Dante |
[REHT | Spirit]Dang it you stole my idea before I even got to say something about it!!! Evil mind reader! (jk.........sort of......).
Anyhow, I didn't think that screen fade stuff was enabled in MP. Gj!
Edit:
So that's how they did the bone stuff for animating! Must've been a nightmare for you animating that thing, lol.
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actually, that was the easy part, the only hard part was figuring out the right camera position... but i have a trick for that now
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I guess for a camera it's easy. Ever tried animation if four-legged object? *shivers*
Anyhow gj! I want to do one of those, once I get some people for voices.
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yes
don't be a control freek over the animation (like setting every frame) and it will go pretty smooth
RenEvo
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First Real CutScene, check it out [message #18633] |
Sun, 04 May 2003 17:58 |
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England
Messages: 618 Registered: February 2003 Location: High Wycombe, England
Karma: 0
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Colonel |
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Dante |
Blazer | LOL! Nice. I pushed Locke over to where the Nod guy drops, and the Nod guy killed him haha. Nice flythrough too. If you go into the wf bay, you can see that the wf has no MCT inside...I guess they figured since it wasnt needed for that level why bother including it.
Cool work Dante.
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it has an MCT, its on the bottom floor...
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Found em, perty
http://www.radiantx.net/hosted/screen1.jpg
http://www.radiantx.net/hosted/screen2.jpg
http://www.radiantx.net/hosted/screen3.jpg
How do i get into the rest of the buildings!!!! I must know!! Also, this looks good for a map.. make it
In the end it doesn't matter if you are who you say you are. You will still mean nothing to me.
When i have kids, everytime i drive past a fast food restaurant, im gonna punch my kid in the face, then they'll never wanna come..
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