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Renegade Multiplayer BETA Phase 3 [message #185723] Sat, 14 January 2006 17:23 Go to next message
WNxCABAL is currently offline  WNxCABAL
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Hi All,
I've managed to get my hands on the Renegade Multiplayer BETA Phase 3 CD and I just went to try it out, and when ever I goto host a LAN game, 'Start Game' is greyed out.

http://img307.imageshack.us/img307/3756/startgreyed1vi.th.png

Now, I bet your thinking "You're 4 years too late!".
But the thing is, I wasn't around back then and I was just inspired to see what changed from BETA to the Retail.

For those who actually BETA tested Ren back then, was this sorta thing an issue?

Its not my PC because it does the exact same on my Laptop!

All help much appreciated!

Andy.


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Re: Renegade Multiplayer BETA Phase 3 [message #185729 is a reply to message #185723] Sat, 14 January 2006 18:06 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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I wasnt aroun back then either. Is there any way i could get a cd or something?

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: Renegade Multiplayer BETA Phase 3 [message #185731 is a reply to message #185723] Sat, 14 January 2006 18:49 Go to previous messageGo to next message
Creed3020 is currently offline  Creed3020
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There are not many that are still here that participated in the BETA. I know a few that should reply and hopefully will answer the question.
Re: Renegade Multiplayer BETA Phase 3 [message #185732 is a reply to message #185723] Sat, 14 January 2006 19:26 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Check all the settings, make sure dedicated isnt selected or something.

Also share it, i could break that thing apart. Is it a full 700mb? I got a place for you to upload it.

I think everyone here should be able to test it out.

By the way, Png? Required high standards for a greyed out start button Smile


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Re: Renegade Multiplayer BETA Phase 3 [message #185733 is a reply to message #185723] Sat, 14 January 2006 19:41 Go to previous messageGo to next message
Crimson is currently offline  Crimson
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It's grayed out because it only works with Multiplayer via WOL.

I'm the bawss.
Re: Renegade Multiplayer BETA Phase 3 [message #185737 is a reply to message #185723] Sat, 14 January 2006 20:15 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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Damn,
And when I try to connect to WOL/XWIS, it wants me to upgrade to the 1.037 patch >_<


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Re: Renegade Multiplayer BETA Phase 3 [message #185738 is a reply to message #185723] Sat, 14 January 2006 20:28 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Pass it over, ill convert it to a workable version.

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Re: Renegade Multiplayer BETA Phase 3 [message #185741 is a reply to message #185737] Sat, 14 January 2006 21:14 Go to previous messageGo to next message
Renx is currently offline  Renx
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WNxCABAL wrote on Sat, 14 January 2006 23:15

Damn,
And when I try to connect to WOL/XWIS, it wants me to upgrade to the 1.037 patch >_<


Unless you setup a local unpatched FDS, then direct connect to it.

edit: wait nevermind, forgot there was no fds for it :/


~Canucck

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Blazer

...RG made me ugly

[Updated on: Sat, 14 January 2006 21:15]

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Re: Renegade Multiplayer BETA Phase 3 [message #185749 is a reply to message #185723] Sun, 15 January 2006 00:37 Go to previous messageGo to next message
Viking is currently offline  Viking
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Cant you just take the levels and put them in youre normal renegade/data folder?

Well and if they are names the same as ones in it copy them to somwhere else then move them there.

Load it up then test it?



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Crimson wrote on Thu, 17 May 2007 05:22

Memphis wrote on Tue, 15 May 2007 03:54

...fatally die to death...


I don't know if you meant to do that, but triple redundancy for teh win. I LOL'ed.


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Re: Renegade Multiplayer BETA Phase 3 [message #185750 is a reply to message #185723] Sun, 15 January 2006 00:39 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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There isn't much to test. Phase 3 is very similar to what's out today - what you'd want is Phase 1. I have the disc for it around here somewhere. However, the LAN function doesn't work as Crimson noted. This was to make sure all we did was test online and ensure WS that we were testing the game properly.
Re: Renegade Multiplayer BETA Phase 3 [message #185751 is a reply to message #185741] Sun, 15 January 2006 00:47 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
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Renx wrote on Sat, 14 January 2006 23:14

WNxCABAL wrote on Sat, 14 January 2006 23:15

Damn,
And when I try to connect to WOL/XWIS, it wants me to upgrade to the 1.037 patch >_<


Unless you setup a local unpatched FDS, then direct connect to it.

edit: wait nevermind, forgot there was no fds for it :/


There was an FDS for the beta - it just wasn't generally available. I've got a copy of it somewhere.


Re: Renegade Multiplayer BETA Phase 3 [message #185753 is a reply to message #185750] Sun, 15 January 2006 09:42 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Aircraftkiller wrote on Sun, 15 January 2006 02:39

There isn't much to test. Phase 3 is very similar to what's out today - what you'd want is Phase 1. I have the disc for it around here somewhere. However, the LAN function doesn't work as Crimson noted. This was to make sure all we did was test online and ensure WS that we were testing the game properly.


Well you could upload that for us? I really want to see this stuff.


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Re: Renegade Multiplayer BETA Phase 3 [message #185756 is a reply to message #185723] Sun, 15 January 2006 10:24 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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I have just copied the maps to a Renegade v1.037 game, and as AK said, there ain't much difference.

All I found that was different to the patched/retail versions are less Tiberium, some texures don't corrisond to their material type, there aren't blockers in places, the PowerPlants in City are 90 degrees clockwise and the SBH purchase icon shows the silver laser gun. Thats all I could find!
Also, the WF doors didn't properly open and the Airstrip spawns the vehicles at 0,0,0. But, I'm guessing its because I'm using a new version to an older version.

There ain't much point in having this because there ain't anything much different than whats described above.


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[Updated on: Sun, 15 January 2006 10:24]

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Re: Renegade Multiplayer BETA Phase 3 [message #185762 is a reply to message #185756] Sun, 15 January 2006 11:02 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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WNxCABAL wrote on Sun, 15 January 2006 12:24

I have just copied the maps to a Renegade v1.037 game, and as AK said, there ain't much difference.

All I found that was different to the patched/retail versions are less Tiberium, some texures don't corrisond to their material type, there aren't blockers in places, the PowerPlants in City are 90 degrees clockwise and the SBH purchase icon shows the silver laser gun. Thats all I could find!
Also, the WF doors didn't properly open and the Airstrip spawns the vehicles at 0,0,0. But, I'm guessing its because I'm using a new version to an older version.

There ain't much point in having this because there ain't anything much different than whats described above.



You should really decompile the whole thing though. Renegade has alot of models and files that are "extras" that are not linked in the Object.ddb


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Re: Renegade Multiplayer BETA Phase 3 [message #185771 is a reply to message #185723] Sun, 15 January 2006 13:31 Go to previous messageGo to next message
Crimson is currently offline  Crimson
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I still have my Phase 1 disk and know where it is.

You can thank me for the placement of the GDI Power Plant in City. It was the only one of the Power Plants that was turned 90 degrees, Nod had it the way it is now. The one that was misplaced was a lot easier to rush and destroy and I suggested it be turned to match the other team's plant.

Here are some pictures I took a while ago:
http://www.n00bstories.com/hosted_files/renegadebeta/

The files with a .txt file after them are descriptions of the pictures, in case you're wondering why I took such a stupid picture. Smile


I'm the bawss.
Re: Renegade Multiplayer BETA Phase 3 [message #185772 is a reply to message #185723] Sun, 15 January 2006 13:44 Go to previous messageGo to next message
RTsa is currently offline  RTsa
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Wow. Many costs have been pulled down...especially the characters. Hehe...Havoc for 900 Listen

Re: Renegade Multiplayer BETA Phase 3 [message #185773 is a reply to message #185762] Sun, 15 January 2006 13:54 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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Oblivion165 wrote on Sun, 15 January 2006 18:02

WNxCABAL wrote on Sun, 15 January 2006 12:24

I have just copied the maps to a Renegade v1.037 game, and as AK said, there ain't much difference.

All I found that was different to the patched/retail versions are less Tiberium, some texures don't corrisond to their material type, there aren't blockers in places, the PowerPlants in City are 90 degrees clockwise and the SBH purchase icon shows the silver laser gun. Thats all I could find!
Also, the WF doors didn't properly open and the Airstrip spawns the vehicles at 0,0,0. But, I'm guessing its because I'm using a new version to an older version.

There ain't much point in having this because there ain't anything much different than whats described above.



You should really decompile the whole thing though. Renegade has alot of models and files that are "extras" that are not linked in the Object.ddb


If you find the names of the files missing, I'll try & find them.


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Re: Renegade Multiplayer BETA Phase 3 [message #185774 is a reply to message #185723] Sun, 15 January 2006 13:54 Go to previous messageGo to next message
Renx is currently offline  Renx
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Did havoc/sakura only have one shot per clip in that beta, or did oyu just take a few shots before you took that picture?

~Canucck

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Blazer

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Re: Renegade Multiplayer BETA Phase 3 [message #185775 is a reply to message #185773] Sun, 15 January 2006 13:59 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Erm, Double Post ~ Remove

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[Updated on: Sun, 15 January 2006 14:03]

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Re: Renegade Multiplayer BETA Phase 3 [message #185776 is a reply to message #185775] Sun, 15 January 2006 14:00 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Erm, Double Post ~ Remove

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[Updated on: Sun, 15 January 2006 14:03]

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Re: Renegade Multiplayer BETA Phase 3 [message #185777 is a reply to message #185776] Sun, 15 January 2006 14:01 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Oblivion165 wrote on Sun, 15 January 2006 16:00

Oblivion165 wrote on Sun, 15 January 2006 15:59

WNxCABAL wrote on Sun, 15 January 2006 15:54

Oblivion165 wrote on Sun, 15 January 2006 18:02

WNxCABAL wrote on Sun, 15 January 2006 12:24

I have just copied the maps to a Renegade v1.037 game, and as AK said, there ain't much difference.

All I found that was different to the patched/retail versions are less Tiberium, some texures don't corrisond to their material type, there aren't blockers in places, the PowerPlants in City are 90 degrees clockwise and the SBH purchase icon shows the silver laser gun. Thats all I could find!
Also, the WF doors didn't properly open and the Airstrip spawns the vehicles at 0,0,0. But, I'm guessing its because I'm using a new version to an older version.

There ain't much point in having this because there ain't anything much different than whats described above.



You should really decompile the whole thing though. Renegade has alot of models and files that are "extras" that are not linked in the Object.ddb


If you find the names of the files missing, I'll try & find them.







i dont mean anything specific, i just mean if you dump the entire contents to one directory and go through them all, youll find something at least remotely interesting.


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Re: Renegade Multiplayer BETA Phase 3 [message #185778 is a reply to message #185723] Sun, 15 January 2006 14:03 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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Yes, 1 shot per clip

http://img462.imageshack.us/img462/7613/renbetap3commando1mo.th.jpg


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Re: Renegade Multiplayer BETA Phase 3 [message #185781 is a reply to message #185723] Sun, 15 January 2006 14:23 Go to previous messageGo to next message
Demolition man
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I still go my phase 1 cd =)

But you can just unpack the files in there and see what it got... I believe somebody uploaded that a long time ago...
Re: Renegade Multiplayer BETA Phase 3 [message #185823 is a reply to message #185778] Sun, 15 January 2006 19:50 Go to previous messageGo to next message
Renx is currently offline  Renx
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WNxCABAL wrote on Sun, 15 January 2006 17:03

Yes, 1 shot per clip

http://img462.imageshack.us/img462/7613/renbetap3commando1mo.th.jpg


Does anyone know why they changed it? Personally I think 1 shot would of been much better.

I also suspected that the spawn ramjet was the one from the beta, which means it did a lot less damage to light armored vehicles as well. They should of either just gave it more shots, or just made it do more damage. Not both like we have now...


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Re: Renegade Multiplayer BETA Phase 3 [message #185836 is a reply to message #185723] Sun, 15 January 2006 22:19 Go to previous messageGo to previous message
Oblivion165 is currently offline  Oblivion165
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Some of the RamJets are stll set to 1, I guess they got lazy.

And not one person has uploaded that cd yet. I PM'ed them all.


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