kill msgs [message #185307] |
Tue, 10 January 2006 22:46 |
ghost
Messages: 437 Registered: May 2005 Location: California
Karma: 0
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Commander |
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Well how do i make it say
dax was assassinated by ghost (Nod Engineer vs GDI Sydney)
or if possible a custom message? im just lost lol
well this is the section on server2.ini
; Kill Messages are as followed. SSAOW will use one of the defined strings below
; for when it displays a kill message. Note that ShowPlayerKillMessage must be
; enabled for these kill messages to be used.
;
; SvSKillMsg = Kill messages for soldier VS soldier fights.
; VvSKillMsg = Kill messages for vehicle VS soldier fights.
;
; Inside the strings, you can use 4 special words to define where the player's
; name, the killer's name, the player's preset, and the killer's preset are
; placed:
;
; <killer> = Killer's name
; <killed> = Player's name
; <killerpreset> = Killer's preset
; <killedpreset> = Player's preset
; Example: <killer> killed <killed> (<killerpreset> VS <killedpreset>)
;
; To define a new string, use the key "Str#=", where # is the next number in the
; sequence. Be sure that the "Total=" key is the correct amount of strings
; defined.
[SvSKillMsg]
Total=10
Str1="<killer> killed <killed> (<killerpreset> VS <killedpreset>)"
Str2="<killed> was assassinated by <killer> (<killerpreset> VS <killedpreset>)"
Str3="<killer> made mincemeat out of <killed> (<killerpreset> VS <killedpreset>)"
Str4="<killer> slaughtered <killed> (<killerpreset> VS <killedpreset>)"
Str5="<killer> exterminated <killed> (<killerpreset> VS <killedpreset>)"
Str6="<killed> bit the dust thanks to <killer> (<killerpreset> VS <killedpreset>)"
Str7="<killed> was cut down by <killer> (<killerpreset> VS <killedpreset>)"
Str8="<killer> crushed <killed> (<killerpreset> VS <killedpreset>)"
Str9="<killed> is taking the dirt nap thanks to <killer> (<killerpreset> VS <killedpreset>)"
Str10="<killer> beat the shit out of <killed> (<killerpreset> VS <killedpreset>)"
[VvSKillMsg]
Total=5
Str1="<killed> got ran over by <killer> (<killerpreset> VS <killedpreset>)"
Str2="<killer> made a pancake out of <killed> (<killerpreset> VS <killedpreset>)"
Str3="<killed> was hit by <killer> (<killerpreset> VS <killedpreset>)"
Str4="<killer> made <killed> into roadkill (<killerpreset> VS <killedpreset>)"
Str5="<killed> was splattered all over by <killer> (<killerpreset> VS <killedpreset>)"
Please visit my forums at: RenForce
Creator of the CrazyAOW Mod
[Updated on: Tue, 10 January 2006 22:47] Report message to a moderator
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Re: kill msgs [message #185343 is a reply to message #185307] |
Wed, 11 January 2006 09:48 |
ghost
Messages: 437 Registered: May 2005 Location: California
Karma: 0
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Commander |
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no the bot brenbot.i was looking in the server2.ini near the bottom.LOL nopic! this guy asks me how im a noob and when i point out that he got banned from RG and how hes trying to bypass it...yeah ill find the log of that conversation asap
Please visit my forums at: RenForce
Creator of the CrazyAOW Mod
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Re: kill msgs [message #185368 is a reply to message #185307] |
Wed, 11 January 2006 14:13 |
andysh
Messages: 45 Registered: August 2004 Location: Papamoa, New Zealand
Karma: 0
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Recruit |
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From what I know, you are unable to customize your kill messages with BRenBot.
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Re: kill msgs [message #185430 is a reply to message #185368] |
Wed, 11 January 2006 17:22 |
ghost
Messages: 437 Registered: May 2005 Location: California
Karma: 0
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Commander |
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andysh wrote on Wed, 11 January 2006 13:13 | From what I know, you are unable to customize your kill messages with BRenBot.
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so how would i be able to set them as
="<killed> was assassinated by <killer> (<killerpreset> VS <killedpreset>)"
and such...
Please visit my forums at: RenForce
Creator of the CrazyAOW Mod
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Re: kill msgs [message #185459 is a reply to message #185307] |
Wed, 11 January 2006 19:57 |
andysh
Messages: 45 Registered: August 2004 Location: Papamoa, New Zealand
Karma: 0
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Recruit |
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BRenBot does not use these messages for its kill messages, it uses GameLog and has that one kill message built into BRenBot, well from what I know.
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Re: kill msgs [message #186457 is a reply to message #185307] |
Fri, 20 January 2006 19:13 |
EA-DamageEverything
Messages: 423 Registered: January 2005 Location: Germany
Karma: 0
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Commander |
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You can customize these Messages. I did that too.
---------------
This is the first part you should notice. Example=
Original:
Str1="<killer> killed <killed> (<killerpreset> VS <killedpreset>)"
Custom:
Str1="<killer> shot <killed> (<killerpreset> VS <killedpreset>)"
--------------
That means, you can replace all the words between the <killer> and the <killed>. Soldier vs Soldier fights are 10 strings and Vehicle vs Soldier are 5 strings. The values shouldn't be changed.
-----------------------------------------------------
But you can edit all of this stuff in server2.ini=
[Translated_Preset]
mp_GDI_Barracks="GDI Barracks"
mp_GDI_War_Factory="GDI War Factory"
CHANGE INTO
mp_GDI_Barracks="Barr"
mp_GDI_War_Factory="GDI Tank production"
all those presets can be renamed. But pay attention, if you turn on the BuildingDeathRewardPage, Ssaow uses your customized Name... "The GDI Tank production has been destroyed. Thanx to you!"
-----------------------------------------------------
Finally to get this to work=
-Settings for server2.ini-
a) Change the log from ssaow\ssaowlog to -> renlog
b) disable gamelog
from now on you can see things like this by looking at the FDS Console=
1234 purchased a Sakura
1234 purchased a vehicle
Vehicle create (NOD light Tank).
I did it this way and got the FDS running with SS-CP1.3, SSAOW 1.34, RG SSC and NightRegulator 0.21. Ialso have seen several servers on IRC who have those killmsg enabled without crashing the BR 1.41.
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