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Ice flame [message #184609] Tue, 03 January 2006 18:58 Go to next message
JeepRubi is currently offline  JeepRubi
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Ive been trying out skin editing again, then i figured out how to make emiters. I ended up changing everything related to the nod flame weapons into ice weapons. Heres some screenshots.
index.php?t=getfile&id=547&private=0

And the file.
  • Attachment: Ice Flame.jpg
    (Size: 309.00KB, Downloaded 451 times)


HORQWER wrote on Tue, 18 September 2007 20:47

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Re: Ice flame [message #184630 is a reply to message #184609] Wed, 04 January 2006 02:13 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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That's actually pretty original, nice work! It looks good too...

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Re: Ice flame [message #184632 is a reply to message #184609] Wed, 04 January 2006 02:38 Go to previous messageGo to next message
light is currently offline  light
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I'll grab a copy later, it looks quite cool.

(Does the file include the blue flame tank and flamethrower, or is it just the ice effect?)


http://www.azupload.com/displayImage.php/setid2745.png
Re: Ice flame [message #184642 is a reply to message #184609] Wed, 04 January 2006 06:38 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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Sounds like an oxy moron... But it does look cool.

http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
Re: Ice flame [message #184646 is a reply to message #184609] Wed, 04 January 2006 07:39 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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It includes the flame tank and flame thrower effects, the skins, the ice marks, and the burning mist ice effect. (as seen in the tree.)

HORQWER wrote on Tue, 18 September 2007 20:47

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Re: Ice flame [message #184647 is a reply to message #184609] Wed, 04 January 2006 07:47 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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Thats pretty cool

I wish you had made & released it sooner, I could of added it to Snowfight 2005 Smile


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[Updated on: Wed, 04 January 2006 07:48]

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Re: Ice flame [message #184651 is a reply to message #184647] Wed, 04 January 2006 08:22 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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WNxCABAL wrote on Wed, 04 January 2006 09:47

Thats pretty cool

I wish you had made & released it sooner, I could of added it to Snowfight 2005 Smile


That was glitchy when i played it with a freind. He was host. It was as if the game was always registering my character as facing north (not sure which exact direction it was) even when he was facing south. So if i did face south and go forwards it would lag me backwards.


http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
Re: Ice flame [message #184652 is a reply to message #184647] Wed, 04 January 2006 08:28 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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WNxCABAL wrote on Wed, 04 January 2006 08:47

Thats pretty cool

I wish you had made & released it sooner, I could of added it to Snowfight 2005 Smile


I just had the idea for it at about 3 yesterday afternoon and it took me about 4 hours on and off to make.

Just so evry one knows i am updating the pt icons for another release.


HORQWER wrote on Tue, 18 September 2007 20:47

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Re: Ice flame [message #184654 is a reply to message #184609] Wed, 04 January 2006 09:18 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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The final version, now has the PT icons and still contains everything else.

[http://files.filefront.com/Flame_Icezip/;4563958;;/fileinfo.html]Ice Flame[/url]


HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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[Updated on: Wed, 04 January 2006 10:39]

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Re: Ice flame [message #184656 is a reply to message #184609] Wed, 04 January 2006 09:41 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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I like it, but i dont see how you guys think this is original. There must be 50 topics for the blue emitters.

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Re: Ice flame [message #184657 is a reply to message #184609] Wed, 04 January 2006 09:47 Go to previous messageGo to next message
idebo is currently offline  idebo
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The flames are elite.
Re: Ice flame [message #184660 is a reply to message #184609] Wed, 04 January 2006 10:01 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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sorry but this is not my final version i still have a few things i want to do.

HORQWER wrote on Tue, 18 September 2007 20:47

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Re: Ice flame [message #184662 is a reply to message #184609] Wed, 04 January 2006 10:40 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Ok this is the FINAL version.

Ice Flame


HORQWER wrote on Tue, 18 September 2007 20:47

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Re: Ice flame [message #184664 is a reply to message #184609] Wed, 04 January 2006 11:02 Go to previous messageGo to next message
idebo is currently offline  idebo
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The flames are not RG verified. Those where the only ones I wanted to use...
Re: Ice flame [message #184665 is a reply to message #184609] Wed, 04 January 2006 11:44 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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If someone could verify them for me however that might be that would be great. I dont have that much time on my hand at thr moment.

HORQWER wrote on Tue, 18 September 2007 20:47

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Re: Ice flame [message #184790 is a reply to message #184609] Thu, 05 January 2006 12:55 Go to previous messageGo to next message
EA-DamageEverything
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So you changed the Flame. I have 2 questions about this. I've DLed it now and will have a look later.

Are the w3d files RG approved?

And what about the Explosion anims? I have had a file (e_master01.dds or similar) which changed the flame too (Tank and Troop), but while using this file I didn't see any Explosions. My flamer had a purple flame and everytime it was blown up it still blew up without any fire animation.

Do your files ONLY change the Flametanks flames?
Re: Ice flame [message #184810 is a reply to message #184790] Thu, 05 January 2006 15:05 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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EA-DamageEverything wrote on Thu, 05 January 2006 13:55

So you changed the Flame. I have 2 questions about this. I've DLed it now and will have a look later.

Are the w3d files RG approved?

And what about the Explosion anims? I have had a file (e_master01.dds or similar) which changed the flame too (Tank and Troop), but while using this file I didn't see any Explosions. My flamer had a purple flame and everytime it was blown up it still blew up without any fire animation.

Do your files ONLY change the Flametanks flames?



The w3d files are not rg approved.

I have not edited the explosions at all so they still work.

My files changer the skins for flamethrower and flametank, pt icons for both, firing is ice for both, they leave ice marks instead of scorch marks, the flamethrower canister is blue, the flames left by the flame tank and flamethrower is now blue mist.

And if you diddnt noticed you asked 3 questions.



HORQWER wrote on Tue, 18 September 2007 20:47

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Re: Ice flame [message #184868 is a reply to message #184609] Fri, 06 January 2006 00:20 Go to previous message
light is currently offline  light
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I love the flame effect, but I took out the blue skins for the tank and unit. I think it loos better when they come from a red unit.

http://www.azupload.com/displayImage.php/setid2745.png
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