Usefulness of Light Tank [message #184030] |
Thu, 29 December 2005 11:16 |
|
terminator 101
Messages: 822 Registered: March 2003 Location: Toronto
Karma: 0
|
Colonel |
|
|
Do you know what I hate a lot? When a game starts, I am on a nod team, GDI is getting many medium tanks, and my team is using only artilleries or stealth tanks, and almost no one uses light tanks. Granted, artilleries are a lot more stronger than light tanks, but when you are using artillery on open field and there is no one to repair you(which happens a lot), you are screwed. Stealth tanks have weak armor, and they are only slightly stronger than light tanks. APC has good armor, but you can't use it against tanks. Flame tank has low range.
Yet, I see all these units being used much more than light tank, which is a big mistake. I, my self use light tank a lot, because on average, it is the best nod vehicle, and because it can hold on its own without support against medium tanks. But recently, I see that people hardly ever use this tank. None of the nod vehicles can replace this great tank.
So, who about you? How much do you use it?
"It is time you saw the future, while you still have human eyes"
Cheaters only Cheat themselves!
so
Hasta la vista, baby!
[Updated on: Thu, 29 December 2005 11:40] Report message to a moderator
|
|
|
|
Re: Usefulness of Light Tank [message #184036 is a reply to message #184030] |
Thu, 29 December 2005 11:38 |
|
terminator 101
Messages: 822 Registered: March 2003 Location: Toronto
Karma: 0
|
Colonel |
|
|
Whoops. I forgot to say why light tank on average is the best nod vehicle. It is because out of all nod vehicles, it has the most armor, which makes it very useful against almost any infantry and tanks. And this is the main reason why I use it.
"It is time you saw the future, while you still have human eyes"
Cheaters only Cheat themselves!
so
Hasta la vista, baby!
[Updated on: Thu, 29 December 2005 11:39] Report message to a moderator
|
|
|
Re: Usefulness of Light Tank [message #184046 is a reply to message #184030] |
Thu, 29 December 2005 15:13 |
|
Ma1kel
Messages: 956 Registered: July 2005 Location: Kingdom of the Netherland...
Karma: 0
|
Colonel |
|
|
The Flame Tanks has the most HP, I have to agree that the Light Tank is Nod's best tank. I also always prefer to use a Light Tank on Under and Field. But I usaully use AutoComplete to spam teamchat about getting tanks. XD
Dutch to English
|
|
|
Re: Usefulness of Light Tank [message #184058 is a reply to message #184030] |
Thu, 29 December 2005 16:11 |
=HT=T-Bird
Messages: 712 Registered: June 2005
Karma: 0
|
Colonel |
|
|
When I'm on Nod, I almost EXCLUSIVELY use Light Tanks and Artilleries (unless a Stealth Tank rush is dictated by the situation)...
HTT-Bird (IRC)
HTTBird (WOL)
Proud HazTeam Lieutenant.
BlackIntel Coder & Moderator.
If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
|
|
|
Re: Usefulness of Light Tank [message #184127 is a reply to message #184030] |
Fri, 30 December 2005 01:08 |
|
Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 13
|
General (5 Stars) Goztoe |
|
|
Have to say LT is about the best tank overall in the game. All depends on situations ofcourse...
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
|
|
|
|
Re: Usefulness of Light Tank [message #184147 is a reply to message #184030] |
Fri, 30 December 2005 09:57 |
|
RTsa
Messages: 484 Registered: January 2005 Location: Finland
Karma: 0
|
Commander |
|
|
I use the Light Tank a lot. But indeed, it depends a lot on the situation. If you DO have a techie repairing you all the time, then an Arty might be the better one. Though two Lights might still be better (though it costs more)
edit: gbull, on a flat ground, that's true. But for example on Field, where there are many little 'hills' you can cover behind it's actually very hard to get a light tank with just one med.
OMC NOB
Ragdoll Matrix
[Updated on: Fri, 30 December 2005 10:02] Report message to a moderator
|
|
|
Re: Usefulness of Light Tank [message #184179 is a reply to message #184144] |
Fri, 30 December 2005 15:12 |
karmai
Messages: 319 Registered: September 2004
Karma: 0
|
Recruit |
|
|
gbull wrote on Fri, 30 December 2005 11:50 | If you go 1 on 1 with a med tank and the med tank loses, either you are really good or the guy in the med is really bad. Usually it's because he's really bad.
|
maybe if you're playing in public servers, because the average public server player is horrible at this game and has no idea what he/she is doing. Unless I am playing aginst someone with a great light tank, and they have a big range advantage on me, AND I am doing bad I won't lose a med to a light tank..it rarely happens.
Light tanks are good, but an arty is more important. I agree, every team should have MANY light tanks, and the more skilled players only should be in the arts (in public servers). If an arty has technicians repairing it, it is damn near unstoppable.. even if you're missing every other shot.
Also- If you start losing your med to a light, you can get out and repair (if you have a hottie) faster than the light can kill you.. so 1v1 med > light by a long shot
[Updated on: Fri, 30 December 2005 15:14] Report message to a moderator
|
|
|
Re: Usefulness of Light Tank [message #184211 is a reply to message #184179] |
Fri, 30 December 2005 18:42 |
runewood
Messages: 138 Registered: October 2005 Location: SE Michigan
Karma: 0
|
Recruit |
|
|
Med > light.
I use lights very well on Field when nod is pinned down. Move fast means 6-7 hits on a med while taking like 3 hits on me.
"Don't try to be a great man, just be a man. Let history make it's own judgments."
"Maybe its not the destination that matters, but the journey."
"How many people does it take before its wrong? A thousand? Fifty thousand? A million?"
"Im not here to tell you how it is going to end, Im here to tell you how it is going to begin."
"Its not the end or even the beggining of the end, mearly the end of the beggining."
"Logic is the beginning of wisdom; not the end."
|
|
|
Re: Usefulness of Light Tank [message #184267 is a reply to message #184030] |
Sat, 31 December 2005 07:05 |
|
SCOTT9
Messages: 111 Registered: November 2005
Karma: 0
|
Recruit |
|
|
if the map is under lights rule the roust if its complex gdi will burn in hell with flamers and stanks my theory it all depends on the circumstances
Humvees own you!
|
|
|
|
|
|
Re: Usefulness of Light Tank [message #184356 is a reply to message #184030] |
Sat, 31 December 2005 19:27 |
|
m1a1_abrams
Messages: 375 Registered: August 2003
Karma: 0
|
Commander |
|
|
This is a good point to bring up. With Tech support, the Artillery is undoubtedly better than the Light Tank at almost everything... but not quite. A fast tank with enough armour to operate independently from Technicians is invaluable for ensuring control of the field from the start. You can get out there sooner than the enemy Meds, which means you can get yourself behind cover or take the higher ground... it gives you an advantage before the fighting even starts. Once your team has control of the map, you won't be as much use as the teched Arties, but you're flexible enough to not have to drive back to base and switch vehicles.
What really frustrates me is that a lot of people pick the Artillery over the Light in *every* situation! Even when you're playing one of the chokepoint maps and the enemy is holding you inside your base, they just won't give up on the Arties. It doesn't matter how strong the Arty shell is, or whether you're being repaired... you're not gonna break out with a slow moving, light armoured vehicle... not when the entire GDI side is just sitting there in their Meds/Mammoths, waiting for you to drive into their fire. Now a Light Tank on the other hand... that has the speed and the armour class to drive through the incoming fire. The first tanks through are gonna die, but it doesn't matter if you're killing enemy tanks. It will take the enemy longer to get back to the battle (which is happening right outside your own base). The best chance Nod has for breaking out of a siege is an organised Light Tank rush into the enemy fire, followed by the Ravs and Arties once the enemy is no longer creating major splash damage around the chokepoint. The same idea, except using Meds, comes as second nature to a GDI team, so I wish I knew why Nod can't figure it out.
[Updated on: Sat, 31 December 2005 19:29] Report message to a moderator
|
|
|
|
Re: Usefulness of Light Tank [message #184391 is a reply to message #184030] |
Sun, 01 January 2006 07:40 |
|
Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
Karma: 0
|
Colonel |
|
|
the reason why i pretty much only use an arty is the fact in any pub it's not like you'll find people dancing to buy tanks. They're more likely to buy SBH's and wait for nukes meanwhile GDI would have mammoths and meds rushing. Taking out a med with a light is possible taking out two in a "up close' battle is pretty much impossible. When I buy an arty i can keep it and kill whatever comes unless i do something stupid like going up closer than i need to so that they could rush me or something. not to mention you pretty much can't win against a med that has a hotwire inside since all he needs to do is just repair. Of course in any good team you'll need light tanks in a map like field, but you'll also need an arty that can do some proper damage (which every random public player cannot do)
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
|
|
|
Re: Usefulness of Light Tank [message #184399 is a reply to message #184030] |
Sun, 01 January 2006 10:05 |
karmai
Messages: 319 Registered: September 2004
Karma: 0
|
Recruit |
|
|
If I am going for the mvp I will get an art, but it's so ridiculously easy to get 1st place in a 50 player server it isn't even fun.. usually I just goof around
|
|
|
|
|
|
|
Re: Usefulness of Light Tank [message #184492 is a reply to message #184030] |
Mon, 02 January 2006 11:35 |
|
Lijitsu
Messages: 1575 Registered: April 2005 Location: Georgia, USA
Karma: 0
|
General (1 Star) |
|
|
Yes, left. I was at my uncles for about a week since Christmas, and I logged on last night to check up on the forums. Check the IP difference if you don't believe me.
Apperantly I was somewhat right, though. I remember back before I left that you weren't such an asshole, and now that I return from my vacation, you are an asshole. Comrade too, since he seems to be either targeting me, or just has a sudden interest in my grammar and spelling.
Edit: Sorry for going off-topic.
Aircraftkiller wrote on Wed, 31 May 2006 22:30 | I've been Nodbuggered. =( =( =(
|
[Updated on: Mon, 02 January 2006 11:36] Report message to a moderator
|
|
|
|
|