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Re: C&C_SnowStorm (version 1.0) released [message #183739 is a reply to message #183730] |
Mon, 26 December 2005 17:32 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
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If I added teleporters inside the bases it would sort of kill the part of the map that took to long to create. The need for teamwork and tactics.
If everyone could just teleport right away it would be nothing more then an infantry rush at the start to end the game.
And you got lost on the map? Good, that was the point!
For the next version I will reduce the snow a bit, but not to sound like an asshole or anything... But maybe it's time for a pc upgrade?
Beter known as "raapnaap".
www.apathbeyond.com
[Updated on: Mon, 26 December 2005 17:39] Report message to a moderator
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Re: C&C_SnowStorm (version 1.1) released [message #183800 is a reply to message #183730] |
Tue, 27 December 2005 09:55 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
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Then indeed we cannot agree with eachother. Everyone has his own opinion on things.
We will see how most people will think of this once the map is a bit more known. It's now less then a day old, it's impossable to tell what people will like or not.
Beter known as "raapnaap".
www.apathbeyond.com
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Re: C&C_SnowStorm (version 1.1) released [message #183867 is a reply to message #183730] |
Tue, 27 December 2005 20:41 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
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General (1 Star) Moderator - Mod Forum |
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I don't know, I think teleporters could be fun once in a while. Especially when you've been playing for so long.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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Re: C&C_SnowStorm (version 1.1) released [message #184115 is a reply to message #183730] |
Fri, 30 December 2005 00:13 |
Alkaline
Messages: 1132 Registered: November 2003
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General (1 Star) Deleted |
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Nice map but I have to agree with what many people said:
1, Too big, very easy to get lost, shrink the size if you can.
2, Gdi pwns nod the agt will not let anything close, where as the oblisk will get owned by mrls attacks
3, Get Rid of the Snowfalling, it only slows FPS gets even worse online. Or make it 1/10 of the snowfall that it is.
4, Add Choppers or transport copters the map certainly is big enough.
5, do you mind if I add this map to a mappack? Your ready and screenshots will be included ofcourse.
http://www.UNRules.com
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Re: C&C_SnowStorm (version 1.1) released [message #184117 is a reply to message #183795] |
Fri, 30 December 2005 00:49 |
bisen11
Messages: 797 Registered: December 2004
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Aircraftkiller wrote on Tue, 27 December 2005 11:31 | Your definition of fun doesn't run in line with mine. I tend to think of crappy gimmicks replacing actual gameplay as being similar to those who depend on filters to do work in Photoshop.
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Teleporters create nice boundry limits for bots in co op maps. Ofcourse you can always do a bunch of enable spawner on enter zones.
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Re: C&C_SnowStorm (version 1.1) released [message #184133 is a reply to message #183730] |
Fri, 30 December 2005 04:16 |
Naamloos
Messages: 771 Registered: April 2004 Location: The Netherlands
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Ok, I'll add a second AGT/obi to the bases an I'll make the map flying. I will also remove the snow and fog. I won't be able to change the map's size however.
Next time I'll be more carefull with the poly's. I guess what people say "W3D engine can handle many poly's" isn't too true, or on any higher resolution then 800x600 it isn't anyway.
Also I don't mind anyone including the map in any pack as long as I get credit for it.
Beter known as "raapnaap".
www.apathbeyond.com
[Updated on: Fri, 30 December 2005 04:18] Report message to a moderator
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Re: C&C_SnowStorm (version 1.1) released [message #184135 is a reply to message #184133] |
Fri, 30 December 2005 05:08 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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Naamloos wrote on Fri, 30 December 2005 06:16 | Ok, I'll add a second AGT/obi to the bases an I'll make the map flying. I will also remove the snow and fog. I won't be able to change the map's size however.
Next time I'll be more carefull with the poly's. I guess what people say "W3D engine can handle many poly's" isn't too true, or on any higher resolution then 800x600 it isn't anyway.
Also I don't mind anyone including the map in any pack as long as I get credit for it.
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As u got no name, that should be easy XD
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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