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C&C_SnowStorm (version 1.1) released [message #183730] Mon, 26 December 2005 15:55 Go to next message
Naamloos is currently offline  Naamloos
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Colonel
My latest, and probably best map so far.

Edit: Version 1.1 final:

http://files.filefront.com/CC_SnowStorm11rar/;4525649;;/file info.html

For screens, go here:

http://www.n00bstories.com/image.gallery.php?id=4622&fol der=1590

I said I would be adding large tunnel networks but I skipped that. The map is already large and a map too big will end up with 60% un-used terrain.


Beter known as "raapnaap".
www.apathbeyond.com

[Updated on: Tue, 27 December 2005 08:53]

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Re: C&C_SnowStorm (version 1.0) released [message #183731 is a reply to message #183730] Mon, 26 December 2005 16:03 Go to previous messageGo to next message
AmunRa is currently offline  AmunRa
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Colonel

nice, downloaded Big Ups
Re: C&C_SnowStorm (version 1.0) released [message #183733 is a reply to message #183730] Mon, 26 December 2005 16:23 Go to previous messageGo to next message
Coolair is currently offline  Coolair
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I like the map, a bit on the FPS heavy side but ill just put that down to the snowfall. Great layout & some interesting sniping points.

[Updated on: Mon, 26 December 2005 16:23]

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Re: C&C_SnowStorm (version 1.0) released [message #183734 is a reply to message #183730] Mon, 26 December 2005 16:31 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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My FPS doesn't drop below 60, but maybe I should have been more carefull with the snow Satisfied



Beter known as "raapnaap".
www.apathbeyond.com
Re: C&C_SnowStorm (version 1.0) released [message #183738 is a reply to message #183730] Mon, 26 December 2005 17:02 Go to previous messageGo to next message
Ma1kel is currently offline  Ma1kel
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My FPS is 35-40 with my Nvdia Gforce FX 5500. The map looks good and if you want it to be a good C&C map the only negative comments are:

1.Map is way too big. (Got lost.)
2.Make some teleporters in both bases to locations of the map. (If you die it will take ages to do something, resulting in massive camp.)
3.Make the fog and snow less.

And why make the teleporter models not Mini Stargates. Razz


Re: C&C_SnowStorm (version 1.0) released [message #183739 is a reply to message #183730] Mon, 26 December 2005 17:32 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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If I added teleporters inside the bases it would sort of kill the part of the map that took to long to create. The need for teamwork and tactics.

If everyone could just teleport right away it would be nothing more then an infantry rush at the start to end the game.

And you got lost on the map? Good, that was the point! Satisfied

For the next version I will reduce the snow a bit, but not to sound like an asshole or anything... But maybe it's time for a pc upgrade? Rocked Over


Beter known as "raapnaap".
www.apathbeyond.com

[Updated on: Mon, 26 December 2005 17:39]

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Re: C&C_SnowStorm (version 1.0) released [message #183760 is a reply to message #183730] Tue, 27 December 2005 01:12 Go to previous messageGo to next message
Aprime
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http://www.renegadeforums.com/index.php?t=msg&th=18211&a mp;start=0&rid=19866

FUCK
Re: C&C_SnowStorm (version 1.0) released [message #183771 is a reply to message #183730] Tue, 27 December 2005 06:30 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Pointless post as it has nothing to do with my map. It's you yourself that created this vehicle warping.

Beter known as "raapnaap".
www.apathbeyond.com
Re: C&C_SnowStorm (version 1.1) released [message #183793 is a reply to message #183730] Tue, 27 December 2005 09:15 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Teleporters are one of the most useless gimmicks that this game has been "upgraded" with. There is no reason why you would need a massive underground area with nothing but teleporters to further teamwork. If you can't help the teams work together through terrain design and creative placement of buildings and terrain features, a gimmick isn't going to do it for you.
Re: C&C_SnowStorm (version 1.1) released [message #183794 is a reply to message #183730] Tue, 27 December 2005 09:25 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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They are only there to speed movement for infantry up a bit, and just for fun.

In the end you will need a well organized group of vehicles (or infantry, but base defences won't make that easy) to destroy the enemy base because non of the teleporters are close to the bases.


Beter known as "raapnaap".
www.apathbeyond.com

[Updated on: Tue, 27 December 2005 09:28]

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Re: C&C_SnowStorm (version 1.1) released [message #183795 is a reply to message #183730] Tue, 27 December 2005 09:31 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Your definition of fun doesn't run in line with mine. I tend to think of crappy gimmicks replacing actual gameplay as being similar to those who depend on filters to do work in Photoshop.
Re: C&C_SnowStorm (version 1.1) released [message #183800 is a reply to message #183730] Tue, 27 December 2005 09:55 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Then indeed we cannot agree with eachother. Everyone has his own opinion on things.

We will see how most people will think of this once the map is a bit more known. It's now less then a day old, it's impossable to tell what people will like or not.


Beter known as "raapnaap".
www.apathbeyond.com
Re: C&C_SnowStorm (version 1.1) released [message #183840 is a reply to message #183730] Tue, 27 December 2005 17:27 Go to previous messageGo to next message
Dan
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Hey, how about making a version of the map without teleporters? Gives the option of having either gameplay then :P
Re: C&C_SnowStorm (version 1.1) released [message #183853 is a reply to message #183730] Tue, 27 December 2005 19:09 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Then just don't use the teleporters Rocked Over

Beter known as "raapnaap".
www.apathbeyond.com
Re: C&C_SnowStorm (version 1.1) released [message #183867 is a reply to message #183730] Tue, 27 December 2005 20:41 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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I don't know, I think teleporters could be fun once in a while. Especially when you've been playing for so long.

-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
Re: C&C_SnowStorm (version 1.1) released [message #183908 is a reply to message #183730] Wed, 28 December 2005 00:53 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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This is scary: I actually agree with aircraftkiller...

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: C&C_SnowStorm (version 1.1) released [message #184115 is a reply to message #183730] Fri, 30 December 2005 00:13 Go to previous messageGo to next message
Alkaline is currently offline  Alkaline
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Nice map but I have to agree with what many people said:

1, Too big, very easy to get lost, shrink the size if you can.
2, Gdi pwns nod the agt will not let anything close, where as the oblisk will get owned by mrls attacks
3, Get Rid of the Snowfalling, it only slows FPS gets even worse online. Or make it 1/10 of the snowfall that it is.
4, Add Choppers or transport copters the map certainly is big enough.
5, do you mind if I add this map to a mappack? Your ready and screenshots will be included ofcourse.


Re: C&C_SnowStorm (version 1.1) released [message #184117 is a reply to message #183795] Fri, 30 December 2005 00:49 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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Aircraftkiller wrote on Tue, 27 December 2005 11:31

Your definition of fun doesn't run in line with mine. I tend to think of crappy gimmicks replacing actual gameplay as being similar to those who depend on filters to do work in Photoshop.


Teleporters create nice boundry limits for bots in co op maps. Ofcourse you can always do a bunch of enable spawner on enter zones.


http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
Re: C&C_SnowStorm (version 1.1) released [message #184133 is a reply to message #183730] Fri, 30 December 2005 04:16 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Ok, I'll add a second AGT/obi to the bases an I'll make the map flying. I will also remove the snow and fog. I won't be able to change the map's size however.

Next time I'll be more carefull with the poly's. I guess what people say "W3D engine can handle many poly's" isn't too true, or on any higher resolution then 800x600 it isn't anyway.

Also I don't mind anyone including the map in any pack as long as I get credit for it.


Beter known as "raapnaap".
www.apathbeyond.com

[Updated on: Fri, 30 December 2005 04:18]

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Re: C&C_SnowStorm (version 1.1) released [message #184135 is a reply to message #184133] Fri, 30 December 2005 05:08 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Naamloos wrote on Fri, 30 December 2005 06:16

Ok, I'll add a second AGT/obi to the bases an I'll make the map flying. I will also remove the snow and fog. I won't be able to change the map's size however.

Next time I'll be more carefull with the poly's. I guess what people say "W3D engine can handle many poly's" isn't too true, or on any higher resolution then 800x600 it isn't anyway.

Also I don't mind anyone including the map in any pack as long as I get credit for it.

As u got no name, that should be easy XD


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: C&C_SnowStorm (version 1.1) released [message #184137 is a reply to message #184135] Fri, 30 December 2005 05:16 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Actually I do, but this is just my very old nickname that I only use on this forum and a few others renegade related.

Beter known as "raapnaap".
www.apathbeyond.com
Re: C&C_SnowStorm (version 1.1) released [message #184176 is a reply to message #183730] Fri, 30 December 2005 15:07 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Here are the new base layouts (and fog settings) I will be using. If you have anything to suggest about them now will be the right time.

GDI:

http://www.n00bstories.com/image.fetch.php?id=1264647990

Nod:

http://www.n00bstories.com/image.fetch.php?id=1253043866

(The screens are taken in Level Edit, for those who might think wtf those odd objects are.)


Beter known as "raapnaap".
www.apathbeyond.com

[Updated on: Fri, 30 December 2005 15:07]

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Re: C&C_SnowStorm (version 1.1) released [message #184181 is a reply to message #183730] Fri, 30 December 2005 15:17 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Those walls are horrible, fix them by making them look segmented as they do in C&C95... Lose the poorly textured surface and give it a straightforward concrete UV map in Photoshop.
Re: C&C_SnowStorm (version 1.1) released [message #184182 is a reply to message #183730] Fri, 30 December 2005 15:32 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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First, they aren't supposed to be anything like the C&C95 walls. They are just... Walls.

Second, I can't UV map. Not that I tried or anything, but I don't see the need atm.

My main concern is gameplay.


Beter known as "raapnaap".
www.apathbeyond.com
Re: C&C_SnowStorm (version 1.1) released [message #184221 is a reply to message #183730] Fri, 30 December 2005 19:49 Go to previous messageGo to previous message
CnCsoldier08 is currently offline  CnCsoldier08
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UV mapping, as needed in this case, is as simple as clicking on the 'Apply UVW Map' modifier. He means you should make them more like the walls seen in RenAlert, and he is right, it would look better.

WOL:tweekbee
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