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Re: Parachutes [message #183539 is a reply to message #183288] Sat, 24 December 2005 11:28 Go to previous messageGo to next message
hunteroo2 is currently offline  hunteroo2
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or you could just...you know...kill them with a sniper Big Ups
Re: Parachutes [message #183684 is a reply to message #183288] Sun, 25 December 2005 20:14 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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If this was to become a common release, there would need to be Anti-Air additions made. There is no way this would make gameplay better. Think of every hotwire you seen fall to her death, land on the powerplant inside the smoke stack. Impossible to kill her out of there.

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Re: Parachutes [message #183687 is a reply to message #183466] Sun, 25 December 2005 22:24 Go to previous messageGo to next message
Aprime
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Blazer wrote on Sat, 24 December 2005 01:52

Really cool! Big Ups

Oh and if you rename the file extensions to .avi, they play fine in media player (most people already have divx/xvid codec installed, but not necessarily the divx media player or file association).



... Or just open the file in WMP10. :\


FUCK
Re: Parachutes [message #183691 is a reply to message #183288] Mon, 26 December 2005 00:45 Go to previous messageGo to next message
light is currently offline  light
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I would prefer it if the chutes took longer to float to the ground, make people sitting ducks until they land.

http://www.azupload.com/displayImage.php/setid2745.png
Re: Parachutes [message #183698 is a reply to message #183684] Mon, 26 December 2005 04:18 Go to previous messageGo to next message
Ma1kel is currently offline  Ma1kel
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Oblivion165 wrote on Sun, 25 December 2005 21:14

If this was to become a common release, there would need to be Anti-Air additions made. There is no way this would make gameplay better. Think of every hotwire you seen fall to her death, land on the powerplant inside the smoke stack. Impossible to kill her out of there.

That isn't possible, I've tried to go up there 50 times and every time a invisable barrier let me fall off it.


Re: Parachutes [message #183720 is a reply to message #183288] Mon, 26 December 2005 12:42 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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You don't need new weapons to counter this; all you need is for Renegade to work the way C&C95 does (The way Renegade was promised to work) and have snipers do no damage to vehicles, with all missile equipped weapons having their missiles home in on aircraft and other units.
Re: Parachutes [message #183721 is a reply to message #183698] Mon, 26 December 2005 13:12 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Ma1kel wrote on Mon, 26 December 2005 06:18

Oblivion165 wrote on Sun, 25 December 2005 21:14

If this was to become a common release, there would need to be Anti-Air additions made. There is no way this would make gameplay better. Think of every hotwire you seen fall to her death, land on the powerplant inside the smoke stack. Impossible to kill her out of there.

That isn't possible, I've tried to go up there 50 times and every time a invisable barrier let me fall off it.


Well ive been stuck in there numerous time on c&c_city_flying, but still the same, on top of buildings, all over the place.


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Re: Parachutes [message #183797 is a reply to message #183684] Tue, 27 December 2005 09:42 Go to previous messageGo to next message
U927 is currently offline  U927
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Oblivion165 wrote on Sun, 25 December 2005 22:14

If this was to become a common release, there would need to be Anti-Air additions made. There is no way this would make gameplay better. Think of every hotwire you seen fall to her death, land on the powerplant inside the smoke stack. Impossible to kill her out of there.


If you look closely at the videos, the parachute cannot be deployed as soon as the chopper is destroyed; the occupants need to jump out on their own to deploy parachutes.


We are what we repeatedly do. Excellence then, is not an act but a habit. - Aristotle

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Re: Parachutes [message #183868 is a reply to message #183797] Tue, 27 December 2005 21:02 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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U927 wrote on Tue, 27 December 2005 11:42

Oblivion165 wrote on Sun, 25 December 2005 22:14

If this was to become a common release, there would need to be Anti-Air additions made. There is no way this would make gameplay better. Think of every hotwire you seen fall to her death, land on the powerplant inside the smoke stack. Impossible to kill her out of there.


If you look closely at the videos, the parachute cannot be deployed as soon as the chopper is destroyed; the occupants need to jump out on their own to deploy parachutes.


Whats the difference? People cant see their health bar? Once it hits the lost cause point, jump for it.


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Re: Parachutes [message #183930 is a reply to message #183288] Wed, 28 December 2005 09:06 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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and then kill the person on the ground, and steal the Orca Thumbs Up
Re: Parachutes [message #184105 is a reply to message #183288] Thu, 29 December 2005 22:52 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
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So anybody know how it was done? I can think of some ways that could possibly work but i don't know. Maybe make a big script zone in the air and have it attach parachutes to people who go through it?

http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg

[Updated on: Thu, 29 December 2005 22:52]

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Re: Parachutes [message #184116 is a reply to message #183288] Fri, 30 December 2005 00:44 Go to previous messageGo to next message
Kanezor is currently offline  Kanezor
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Uhm, I guess that would be one hackery way to do it...


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Re: Parachutes [message #184119 is a reply to message #183288] Fri, 30 December 2005 00:52 Go to previous message
bisen11 is currently offline  bisen11
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The only thing is my freind tells me parachutes are more of an animation than a model and you can't put animations on people according to him.

http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
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