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OT: Can someone explain this? [message #183221] Thu, 22 December 2005 21:30 Go to next message
Renx is currently offline  Renx
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http://www.google.com/search?client=opera&rls=en&q=1 .0+-+0.9+-+0.1&sourceid=opera&ie=utf-8&oe=utf-8

I haven't really looked into that much, but it appears to me that this calculation should return 0?


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[Updated on: Thu, 22 December 2005 21:30]

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Re: OT: Can someone explain this? [message #183222 is a reply to message #183221] Thu, 22 December 2005 21:35 Go to previous messageGo to next message
Hydra is currently offline  Hydra
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Colonel
You broke google.

Walter Keith Koester: September 22, 1962 - March 15, 2005
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Re: OT: Can someone explain this? [message #183224 is a reply to message #183221] Thu, 22 December 2005 21:51 Go to previous messageGo to next message
cheesesoda is currently offline  cheesesoda
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That is extremely weird.

I've tried many differet combinations. Such as:
1-.9-.1
1-0.9-0.1
(1.0-0.9)-0.1
(1-0.9)-0.1
etc...

All of them come up -2.77555756 × 10^-17. Now, 1.0-(0.9-0.1) turns out .2, which is correct.


whoa.
Re: OT: Can someone explain this? [message #183225 is a reply to message #183221] Thu, 22 December 2005 21:52 Go to previous messageGo to next message
Renx is currently offline  Renx
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I've conquered Google. I've beaten the beast. I am indeed supreme.

~Canucck

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Blazer

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[Updated on: Thu, 22 December 2005 21:54]

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Re: OT: Can someone explain this? [message #183228 is a reply to message #183221] Thu, 22 December 2005 21:54 Go to previous messageGo to next message
xptek is currently offline  xptek
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Canadian.

cause = time
Re: OT: Can someone explain this? [message #183230 is a reply to message #183221] Thu, 22 December 2005 21:58 Go to previous messageGo to next message
cypher909 is currently offline  cypher909
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rofl awsome!
Re: OT: Can someone explain this? [message #183234 is a reply to message #183225] Thu, 22 December 2005 22:46 Go to previous messageGo to next message
Jecht is currently offline  Jecht
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Renx wrote on Fri, 23 December 2005 17:52

I've conquered Google. I've beaten the beast. I am indeed supreme.


Today Google, tomorrow: The World!


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Re: OT: Can someone explain this? [message #183238 is a reply to message #183221] Fri, 23 December 2005 00:28 Go to previous messageGo to next message
warranto is currently offline  warranto
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Heh, well -0.000000000277555756 is fairly close to 0...

Interestingly enough, -0.000000000277555756 + .1 + .9 = 1

I know there was a mathematical error within the Pentium 2 chip, perhaps google runs off one?
Re: OT: Can someone explain this? [message #183245 is a reply to message #183221] Fri, 23 December 2005 01:10 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Actually this is so close to 0 that all will prolly agree it is zero Wink. But nice find...

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Re: OT: Can someone explain this? [message #183255 is a reply to message #183221] Fri, 23 December 2005 04:08 Go to previous messageGo to next message
sniper12345 is currently offline  sniper12345
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Colonel

the distance between two intersecting lines gets smaller as it reaches the intersection. However, the distance can get infinitely smaller before it reaches the intersection (0.01, 0.001, 0.0000001 etc). Doesn't that kind of make it impossible for the lines to intersect?

WOL: megapunk0

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Re: OT: Can someone explain this? [message #183274 is a reply to message #183222] Fri, 23 December 2005 07:27 Go to previous messageGo to next message
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Hydra wrote on Thu, 22 December 2005 23:35

You broke google.

Damn you! Damn you to hell for what you've done! ...Wait, we can still use it? Meh, nevermind.


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Aircraftkiller wrote on Wed, 31 May 2006 22:30

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Re: OT: Can someone explain this? [message #183278 is a reply to message #183255] Fri, 23 December 2005 07:45 Go to previous messageGo to next message
Renx is currently offline  Renx
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sniper12345 wrote on Fri, 23 December 2005 07:08

the distance between two intersecting lines gets smaller as it reaches the intersection. However, the distance can get infinitely smaller before it reaches the intersection (0.01, 0.001, 0.0000001 etc). Doesn't that kind of make it impossible for the lines to intersect?


No, you're thinking of asymptotes.


~Canucck

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Re: OT: Can someone explain this? [message #183334 is a reply to message #183221] Fri, 23 December 2005 12:30 Go to previous messageGo to next message
=HT=T-Bird is currently offline  =HT=T-Bird
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Colonel
Mathematics assumes that numbers have infinite precision. However, that's not possible with computers that use floating-point arithmetic, so you get round-off that gives you really tiny numbers instead of 0. Example of the WRONG way to do things (in C++):

float f1 = 2.0 - 1.0;
float f2 = 1.0;
if (f1 == f2)
std::cout << "this might not happen";
else
std::cout << "oops...floating point round-off";

(I still haven't figured out how to insert tabs in forum posts Sad )
and the RIGHT way:
float f1 = 2.0 - 1.0;
float f2 = 1.0;
if (std::fabs (f1 - f2) < std::numeric_limits <float>::epsilion ())
std::cout << "this works";


I hope this helps


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Re: OT: Can someone explain this? [message #183339 is a reply to message #183221] Fri, 23 December 2005 12:45 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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Why don't you use "using namespace std;" so that you don't have to put std:: in front of everything from the iostream library?
Re: OT: Can someone explain this? [message #183349 is a reply to message #183339] Fri, 23 December 2005 12:57 Go to previous messageGo to next message
=HT=T-Bird is currently offline  =HT=T-Bird
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icedog90 wrote on Fri, 23 December 2005 13:45

Why don't you use "using namespace std;" so that you don't have to put std:: in front of everything from the iostream library?

It's bad form. Dragging in namespaces wholesale leads to name conflicts m8...p.s. it's the STL, not the iostream library


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Re: OT: Can someone explain this? [message #183354 is a reply to message #183221] Fri, 23 December 2005 13:12 Go to previous messageGo to next message
Renx is currently offline  Renx
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It's not bad form. Using cout/cin is what's bad.

~Canucck

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Blazer

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Re: OT: Can someone explain this? [message #183376 is a reply to message #183221] Fri, 23 December 2005 14:09 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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It doesn't even matter when you get into OpenGL or DirectX.
Re: OT: Can someone explain this? [message #183378 is a reply to message #183234] Fri, 23 December 2005 14:25 Go to previous message
Aidoneus is currently offline  Aidoneus
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gbull wrote on Thu, 22 December 2005 23:46

Renx wrote on Fri, 23 December 2005 17:52

I've conquered Google. I've beaten the beast. I am indeed supreme.


Today Google, tomorrow: The World!



Surely that's the wrong way round? Razz "Today: The World. Tomorrow: Google!"


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