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Can I use scripts to activating sound? [message #18258] Fri, 02 May 2003 18:24 Go to previous message
Sanada78 is currently offline  Sanada78
Messages: 435
Registered: April 2003
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Commander

Now I haven't done much with the Renegade Editor but is it possible to set up a script to activate a sound. Example: If a buildings health reaches a certain amount then activate this sound. If somebody could explain how it works then I would be grateful. If this is just complete bullshit and you don't know what I’m going on about then I'm sorry.
 
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