Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » =bots=
=bots= [message #155767] Sun, 22 May 2005 10:39 Go to next message
RMWHunter is currently offline  RMWHunter
Messages: 32
Registered: March 2005
Karma: 0
Recruit
i want to know how can you add bots to a mission maps, and also is thier a script to make them respawn plz tell me. ty
=bots= [message #155773] Sun, 22 May 2005 11:28 Go to previous messageGo to next message
__PISTOL_ is currently offline  __PISTOL_
Messages: 26
Registered: August 2004
Karma: 0
Recruit
You have to do this in level and no there is no script to make the bots respawn you just have to make spawners for them.
=bots= [message #155774] Sun, 22 May 2005 11:41 Go to previous messageGo to next message
reborn is currently offline  reborn
Messages: 3231
Registered: September 2004
Location: uk - london
Karma: 0
General (3 Stars)
to make them respawn is quite easy, if you hit mod on the spawned object that you want to make respawn in level edit, then go to the settings tab and there is a field that says spawn max, -1 means it will re-spawn an infinate amount of times, 3 would mean it only re-spawns three times... etc

http://www.mpclan.net/reborn/spawn.gif
Vehicle Bots [message #156095] Tue, 24 May 2005 02:53 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
Messages: 1043
Registered: February 2005
Location: Singapore
Karma: 0
General (1 Star)
How do you make vehicle bots (since there's no innate behaviour thing)?
What scripts are needed?


nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg

[Updated on: Tue, 16 December 2008 19:01]

Report message to a moderator

=bots= [message #156107] Tue, 24 May 2005 05:53 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
Use Neo_vehicle_Ai

Make sure to generate sectors to make it preform better. Alos put on the Disable transition script, that way you cant get in them.


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Script Missing or something [message #156865] Fri, 27 May 2005 00:49 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
Messages: 1043
Registered: February 2005
Location: Singapore
Karma: 0
General (1 Star)
I can't seem to find the script anywhere... Which script Script.dll or Script2.dll or something is needed?

nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
=bots= [message #157071] Sat, 28 May 2005 02:23 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
well for a start you need a newer version of scripts than the orignal westwood ones, look in the scripts 2.1.2 topic in this forum, download those scripts and extract them into your renegade folder and also into a folder called scripts in your mod folder

http://steamsignature.com/card/1/76561197975867233.png
=bots= [message #157634] Tue, 31 May 2005 05:32 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
Messages: 1417
Registered: April 2005
Location: Ontario. Canada
Karma: 0
General (1 Star)

i put the bots down but when i test the map the bots arent there.
=bots= [message #157638] Tue, 31 May 2005 07:04 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
Just follow this tutorial, cant go wrong if you do what it says:

http://renhelp.co.uk/?tut=40


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
=bots= [message #157657] Tue, 31 May 2005 08:55 Go to previous messageGo to next message
Cyber030 is currently offline  Cyber030
Messages: 51
Registered: May 2005
Karma: 0
Recruit
Yes that tells you how to make the bots appear, but if they are on a balcony or a cliff or something, they can't look down at you to shoot you. Also, how would you maker them more leathal, and better shots?
=bots= [message #157667] Tue, 31 May 2005 09:15 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
Easy, easy. Oh and for balcony shots put them right on the edge, or they will just shoot the railings etc.

First to make a bot that will woop your monkey ass, do the following things:

(All in Soldiers Settings Tab)

1. Sight Range = 400
This will let the bot see you from FAR FAR away

2. WeaponError = 0
Basically makes the bot never miss. Obviously if your running it will miss a shot or two.

3. WeaponRounds = -1
Unlimited Ammo for the Bot

4. Sight Arc = 360
Im pretty sure this is its point of view, put it to 360. Eyes in the back of his head man!

5. Listener Scale = 10
Bot will hear your footsteps!

6. TurnRate = 300
Spinning around at you like a ferris wheel.

7. InnateAgressiveness 10
Violence.

8. InnateTakeCoverProbability = 0
No sissyness, wont croutch etc.

9. Weapon TurnRate = 300
Got to get the weapon around as fast as he is turning.

Ok thats it, one of the toughest bots you will ever face! (If you give him a decent weapon)


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
=bots= [message #157696] Tue, 31 May 2005 11:55 Go to previous messageGo to next message
Cyber030 is currently offline  Cyber030
Messages: 51
Registered: May 2005
Karma: 0
Recruit
Who said a decent weapon was necessary? Lol, jk. I will try this. I am remodding my own version of C&C_Walls, But with Teleporters, Stealth Suits, not Zones, Teleporters, and New Characters (Well, there not so new that poeple have never seen them, they are just unusual). Best part is, GDI has a HUGE advantage. It's kinda like how C&C_Overlord was set only to GDI's advantage. There is no way possible for a any Non-flying vehicle to leave or enter the GDI Base. You need 2 Security Cards to enter the base on foot ( and a good weapon against the bots. Or, you need to be hella sneaky to get into a hidden teleporter on the map (Gaurded by tons of sharpshooting AI Bastard's.

http://i6.photobucket.com/albums/y202/gijoe2256/FSIG1copy.jpg
=bots= [message #157698] Tue, 31 May 2005 11:58 Go to previous messageGo to next message
Cyber030 is currently offline  Cyber030
Messages: 51
Registered: May 2005
Karma: 0
Recruit
Wait, what if we want our bots to not move, just stand and shoot? Do I use the InnateisStationary option?

http://i6.photobucket.com/albums/y202/gijoe2256/FSIG1copy.jpg
Re: =bots= [message #182451 is a reply to message #157696] Fri, 16 December 2005 23:07 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
Messages: 1043
Registered: February 2005
Location: Singapore
Karma: 0
General (1 Star)
Yeah. But you have to put them directly on the ground or they will float in the air...

nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: =bots= [message #182503 is a reply to message #157657] Sat, 17 December 2005 11:13 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
Messages: 797
Registered: December 2004
Karma: 0
Colonel
Cyber030 wrote on Tue, 31 May 2005 11:55

Yes that tells you how to make the bots appear, but if they are on a balcony or a cliff or something, they can't look down at you to shoot you. Also, how would you maker them more leathal, and better shots?


Lethal hummers. They even follow you down tunnels Big Grin .

http://i6.photobucket.com/albums/y206/bisen11/Hum1.jpg

http://i6.photobucket.com/albums/y206/bisen11/Hum2.jpg

http://i6.photobucket.com/albums/y206/bisen11/Hum3.jpg

http://i6.photobucket.com/albums/y206/bisen11/Hum4.jpg

They kinda act like people cuz they shoot at you and try to run you over lol.



http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
Re: =bots= [message #182529 is a reply to message #155767] Sat, 17 December 2005 17:38 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
Messages: 1043
Registered: February 2005
Location: Singapore
Karma: 0
General (1 Star)
how do you make bots not run into walls?

nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: =bots= [message #182575 is a reply to message #155767] Sun, 18 December 2005 07:15 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
Messages: 1417
Registered: April 2005
Location: Ontario. Canada
Karma: 0
General (1 Star)

Generate Sectors so theyknow were the walls are.

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

Renforums

We Know Drama

Renegade Forums - Official Drama Perpetuator.
Re: =bots= [message #182770 is a reply to message #182575] Mon, 19 December 2005 18:42 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
Messages: 1043
Registered: February 2005
Location: Singapore
Karma: 0
General (1 Star)
thanks. now it works

nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: =bots= [message #183067 is a reply to message #182503] Wed, 21 December 2005 19:06 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
Messages: 1043
Registered: February 2005
Location: Singapore
Karma: 0
General (1 Star)
how did you make the hummers do that?

mine just sit around shooting and will never move their butt. only my team's bot will follow me...


nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: =bots= [message #183068 is a reply to message #155767] Wed, 21 December 2005 19:08 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
Messages: 1417
Registered: April 2005
Location: Ontario. Canada
Karma: 0
General (1 Star)

Apply the script hunt player? (Just guessin)

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

Renforums

We Know Drama

Renegade Forums - Official Drama Perpetuator.
Re: =bots= [message #183080 is a reply to message #155767] Wed, 21 December 2005 20:41 Go to previous messageGo to next message
Aprime
Messages: 900
Registered: July 2005
Location: Gatineau, Canada
Karma: 0
Colonel

Although I have limited experience in that area, I think that's it.

FUCK
Re: =bots= [message #183084 is a reply to message #183068] Wed, 21 December 2005 20:47 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
Messages: 1043
Registered: February 2005
Location: Singapore
Karma: 0
General (1 Star)
It doesn't work...Weird weird weird..

Now my own bots follow me and the enemy's tail behind doing nothing


nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg

[Updated on: Wed, 21 December 2005 20:51]

Report message to a moderator

Re: =bots= [message #183215 is a reply to message #155767] Thu, 22 December 2005 20:10 Go to previous messageGo to next message
bisen11 is currently offline  bisen11
Messages: 797
Registered: December 2004
Karma: 0
Colonel
Well that script also actually makes them attack both teams. But its good in that map I made because it is a co op. All bots are on the Mutant Team. At the very end there is a GDI and Nod pedastal so either one can plant the beacon. No need for those crazy high tech, everyone is on GDI mods.

http://i6.photobucket.com/albums/y206/bisen11/bisensubzerosig2.jpg
icon10.gif  Re: =bots= [message #183596 is a reply to message #155767] Sat, 24 December 2005 17:42 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
Messages: 1043
Registered: February 2005
Location: Singapore
Karma: 0
General (1 Star)
Is the JFW_Engineer_Repair and JFW_Engineer_Target for engineer bots? I'm applied them but they don't repair any target.

Anyway. Merry Christmas!


nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: =bots= [message #183602 is a reply to message #155767] Sat, 24 December 2005 19:49 Go to previous message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
They are poor scripts. Enemies repair enemies etc.

At one time i had an Advance Bot Tutorial, depicting EVERY kind of bot you can use and every style.

Vehicles that follow waypaths and shoot along the way, when they reach the end they continue on freelance. All sort's of craziness.

I had it all setup in one big battle scene. Bot would just storm out onto the battle feild in every kind of way. Took me days to make.

Anyway, i wouldnt bother with those scripts, they never preform how you need them.


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Previous Topic: Fog and fadeing out [scripts]
Next Topic: LE - Unteamed Spawner
Goto Forum:
  


Current Time: Sun Nov 24 14:26:48 MST 2024

Total time taken to generate the page: 0.01842 seconds