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Sound Issue [message #181802] Fri, 09 December 2005 18:30 Go to next message
trunkskgb is currently offline  trunkskgb
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For example, you could be in the GDI base on City Flying running around and hear things like, the Obelisk charging up. Or an Orca flying around the nOd base. You're picking up all these sounds and it becomes hard to determine what's actually close to you or not. Is this something that could be fixed and to be considered working on?

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Re: Sound Issue [message #181828 is a reply to message #181802] Sat, 10 December 2005 03:15 Go to previous messageGo to next message
Ma1kel is currently offline  Ma1kel
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Don't think so.

Re: Sound Issue [message #181837 is a reply to message #181802] Sat, 10 December 2005 04:42 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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its fixable by adjusting the sound dropoff for things, BUT i don't think its fixable in a core patch without causing a version mismatch between cp and non-cp users

http://steamsignature.com/card/1/76561197975867233.png
Re: Sound Issue [message #181882 is a reply to message #181802] Sat, 10 December 2005 13:10 Go to previous messageGo to next message
light is currently offline  light
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I don't find it an issue. It can be quite handy to hear orcas flying around over the other side of the map Razz

http://www.azupload.com/displayImage.php/setid2745.png
Re: Sound Issue [message #181899 is a reply to message #181802] Sat, 10 December 2005 15:18 Go to previous message
danpaul88 is currently offline  danpaul88
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General (5 Stars)
yeah, especially on maps like city flying you can hear orcas and apaches coming to attack before they get near, so it can be quite useful. and when you hear the obelisk charging a few times you know someones attacking the nod base ( or just decided to commit suicide... )

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