Core Patch update 29 november [message #180704] |
Mon, 28 November 2005 20:32 |
|
I am hard at work perparing the Core Patch 2 client patch.
It should be ready to go into testing soon.
It will contain the following items: (some of which were actually fixed in CP1 I think)
Blockers so you cant get on the refinery in the non-flying westwood maps anymore.
Blockers so you cant get on the weapons factory on canyon anymore.
Blockers to prevent base to base shooting of the reinfery tower bit on Complex.
Bad spawn point in the hand of nod on field fixed.
Vehicle blockers for the tunnels in FieldTS.
Glitched near obelisk in FieldTS fixed where vehicles getting stuck.
Blockers to prevent base to base shooting with gunner and MRLS on islands fixed (MRLS shooting the hand from near the wall in the GDI base, not sure where the gunner block is)
Blockers to prevent base to base on snow
Bad spawn point in the hand of nod on under fixed.
Loadscreen changed back to the default westwood loadscreen minus the text.
Scripts.dll/bhs.dll 2.2.1 (including all the new features in it)
The "error 17" and such errors in the patcher should hopefully be gone.
The text font has been restored to the default settings.
Keys.cfg included for the keys used for SSAOW 1.4 (as well as the keycfg.exe editor you use to change the key assignments)
Plus, the following new maps:
C&C_Tropics
C&C_BunkersTS
C&C_Terrace
and C&C_Last_Stand which is a new non-flying map being created especially for Core Patch 2 by Titan1x77.
I am asking the community to nominate anything that we said we were going to fix in Core Patch 2 but that isnt on the list. (so I can find out why it wasnt fixed)
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
[Updated on: Thu, 22 December 2005 16:18] Report message to a moderator
|
|
|
|
|
|
Re: Core Patch update 29 november [message #181575 is a reply to message #180704] |
Tue, 06 December 2005 23:31 |
trunkskgb
Messages: 214 Registered: September 2003
Karma: 0
|
Recruit |
|
|
I hope these maps will see more action then the previous CP1 maps. It was a shame how no one cared.
My Renegade Maps
C&C Backstab || Rigdeline_b8 || C&C Halloween 2014 || Iron City (LE design) || Christmas Map (drafting)
|
|
|
|
Re: Core Patch update 29 november [message #181586 is a reply to message #180704] |
Wed, 07 December 2005 03:21 |
|
Goztow
Messages: 9743 Registered: March 2005 Location: Belgium
Karma: 14
|
General (5 Stars) Goztoe |
|
|
Errrmm you seem to forget snow! Snow and Siege were "stayers". Sand and Goby are nice to snipe on but that's it. Mutation redux was a big mistake, huge maps like that just don't work. Same mistake being made with Terrace here...
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
|
|
|
|
Re: Core Patch update 29 november [message #181659 is a reply to message #180704] |
Thu, 08 December 2005 06:18 |
trunkskgb
Messages: 214 Registered: September 2003
Karma: 0
|
Recruit |
|
|
I'm fine with Seige and Snow. I'm not a huge fan of Infintry only maps though. Mutation Redux is good, but it has some bug where you're FPS decreases slowy the entire map.
My Renegade Maps
C&C Backstab || Rigdeline_b8 || C&C Halloween 2014 || Iron City (LE design) || Christmas Map (drafting)
|
|
|
Re: Core Patch update 29 november [message #181751 is a reply to message #180704] |
Fri, 09 December 2005 01:52 |
|
reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
|
General (3 Stars) |
|
|
Just an update really...
I will be sending John Will the final map in 12 hours from this post (if not sooner). The last one took some time as it was CnC_FieldTS.mix, this mean't building it in level edit from scratch, with only the .w3d file to work from. It was worth it though. The Flame tank glitch has been fixed. Buggys can't gain access to the tunnels now, and that weird lag area between the obilisk air-strip tower has been fixed. I just need to test it out with a few players before i submit the final one to John for BHS internal testing.
So hopefully CP-2 will be rolling out soon. Woohoo!
[Updated on: Sun, 11 December 2005 14:06] Report message to a moderator
|
|
|
|
|
|
|