Problem with Flamer crate [message #180953] |
Thu, 01 December 2005 04:48 |
Caveman
Messages: 2476 Registered: July 2005 Location: Wales, UK
Karma: 0
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General (2 Stars) |
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I dont know if it's my server or its meant to be but when you get a flamer from the crate and its only got 300/300 my flamer got 0wnd within 5 secs from a BUGGY.. It was like 20hp per bullet it shot.. took 3 hits from a arty to destory it.
300/300 is the same as a light and a arty cant destory a light in 3 hits :\
CarrierII wrote | BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ
Please don't make me type something like that again, not using puntuation is annoying.
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Re: Problem with Flamer crate [message #180957 is a reply to message #180953] |
Thu, 01 December 2005 06:11 |
=HT=T-Bird
Messages: 712 Registered: June 2005
Karma: 0
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Colonel |
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caveman wrote on Thu, 01 December 2005 05:48 | I dont know if it's my server or its meant to be but when you get a flamer from the crate and its only got 300/300 my flamer got 0wnd within 5 secs from a BUGGY.. It was like 20hp per bullet it shot.. took 3 hits from a arty to destory it.
300/300 is the same as a light and a arty cant destory a light in 3 hits :\
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I know what happened: the crate gave you the flame tank from SP. D'oh!
HTT-Bird (IRC)
HTTBird (WOL)
Proud HazTeam Lieutenant.
BlackIntel Coder & Moderator.
If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
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Re: Problem with Flamer crate [message #181106 is a reply to message #180953] |
Fri, 02 December 2005 07:03 |
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Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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There are 2 flame tanks in renegade: one from single player and one from multiplayer. There is a bug in that crate so it always gives the single player one which is less strong. It cannot be solved.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Problem with Flamer crate [message #181117 is a reply to message #180953] |
Fri, 02 December 2005 08:28 |
dead6re
Messages: 602 Registered: September 2003
Karma: 0
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Colonel |
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I bet it can be solved. What happened to Set_Max_Sheild_Strength AND Set_Max_Health?
Let all your wishes be granted except one, so you will still have something to strieve for.
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Re: Problem with Flamer crate [message #181662 is a reply to message #181117] |
Thu, 08 December 2005 06:53 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
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General (5 Stars) |
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dead6re wrote on Fri, 02 December 2005 15:28 | I bet it can be solved. What happened to Set_Max_Sheild_Strength AND Set_Max_Health?
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yes, but its still got the weaker armour type, which causes it to take 20 damage per shot from buggy etc.
I think that to fix this the SSAOW simply needs to have the preset name its looking for changed from the SP preset ( Nod_Flame_Tank ) to the MP version ( CnC_Nod_Flame_Tank )
EDIT: it must be using Nod_Flame_Tank_Player actually, because Nod_Flame_Tank has no transitions. Either way it needs changing to CnC_Nod_Flame_Tank
[Updated on: Thu, 08 December 2005 06:55] Report message to a moderator
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