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Collision detection problem with doors [message #17845] Wed, 30 April 2003 12:03 Go to previous messageGo to previous message
JRPereira is currently offline  JRPereira
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Registered: April 2003
Location: Earth
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It was using physical projectile and camera for the w3d options. I've tried it both with and without optimize collision detection.

How would I do the bounding box? Just surround the entire area the door occupies (including when open) with an invisible box with no collision options? or surround the door mesh with an extra box with the right collision options? (or something else?)
 
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