Obelisk Problem [message #177361] |
Wed, 02 November 2005 00:30 |
CrazyBastard
Messages: 31 Registered: October 2005 Location: Aotearoa
Karma: 0
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I made a map recently and released it to the public, the UN would have put it on their Newmaps server rotation if not for one crucial bug.
Playing as GDI, if I destroyed every building of nod (Hand Air Ref Obby and Power) the game would not end. all of the buildings work properly - the MCT works, destruction animations work and you hear the audable alert such as "Nod Obelisk Destroyed". However once all 5 structures are razed, the game continues. By pressing K you can see the obelisk is still at full health however the actual obelisk is not targetable as it has visually been destroyed. The map you can download Here and I also have a couple of screen shots
irc://gde.n00bless.com:6667/crazy
[Updated on: Wed, 02 November 2005 00:32] Report message to a moderator
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Re: Obelisk Problem [message #177416 is a reply to message #177361] |
Wed, 02 November 2005 06:27 |
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Cheack to see if you have multipule obelisk building controllers were they should not be.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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Re: Obelisk Problem [message #177706 is a reply to message #177361] |
Thu, 03 November 2005 15:14 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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Have you placed any other building controllers besides the basic 5?
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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Re: Obelisk Problem [message #177816 is a reply to message #177361] |
Fri, 04 November 2005 06:11 |
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You have 4 turrets.........
hmm i diddnt think that turrets needed controllers.
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
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