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Obelisk Problem [message #177361] Wed, 02 November 2005 00:30 Go to next message
CrazyBastard is currently offline  CrazyBastard
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I made a map recently and released it to the public, the UN would have put it on their Newmaps server rotation if not for one crucial bug.

Playing as GDI, if I destroyed every building of nod (Hand Air Ref Obby and Power) the game would not end. all of the buildings work properly - the MCT works, destruction animations work and you hear the audable alert such as "Nod Obelisk Destroyed". However once all 5 structures are razed, the game continues. By pressing K you can see the obelisk is still at full health however the actual obelisk is not targetable as it has visually been destroyed. The map you can download Here and I also have a couple of screen shots


[Updated on: Wed, 02 November 2005 00:32]

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Re: Obelisk Problem [message #177416 is a reply to message #177361] Wed, 02 November 2005 06:27 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Cheack to see if you have multipule obelisk building controllers were they should not be.

HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: Obelisk Problem [message #177604 is a reply to message #177361] Thu, 03 November 2005 00:09 Go to previous messageGo to next message
CrazyBastard is currently offline  CrazyBastard
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I have done that, by checking the instances tab, and there is only one obelisk controller. I deleted it, saved the level, quit level edit, restarted it and placed one controller at titan's advice. This made the obelisk show as destroyed when you press K but still the game does not end when all Nod buildings are destroyed... Huh

Re: Obelisk Problem [message #177706 is a reply to message #177361] Thu, 03 November 2005 15:14 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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Have you placed any other building controllers besides the basic 5?

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Re: Obelisk Problem [message #177778 is a reply to message #177604] Thu, 03 November 2005 20:52 Go to previous messageGo to next message
CrazyBastard is currently offline  CrazyBastard
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I have checked, and there are only Hand, Air, Ref, Ob and Power controllers...plus 4 turrets

Re: Obelisk Problem [message #177816 is a reply to message #177361] Fri, 04 November 2005 06:11 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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You have 4 turrets.........

hmm i diddnt think that turrets needed controllers.


HORQWER wrote on Tue, 18 September 2007 20:47

this is not a real renegade forums ,some one made it up

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Re: Obelisk Problem [message #177861 is a reply to message #177361] Fri, 04 November 2005 12:11 Go to previous messageGo to next message
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They don't need controllers. That might be your problem. If you put some on the to begin with.

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif

[Updated on: Fri, 04 November 2005 12:11]

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Re: Obelisk Problem [message #177905 is a reply to message #177361] Fri, 04 November 2005 19:05 Go to previous message
CrazyBastard is currently offline  CrazyBastard
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I removed all the controllers, saved and quit LE, went back in and did the Ref PP Air Hon and Ob again, left out turrets. Purged the map of any NOD controllers whatsoever, and it works now - thanks for the help.

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