RenGuard 1.04 update [message #177055] |
Mon, 31 October 2005 03:16 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
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General (5 Stars) ADMINISTRATOR |
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It's been a very long time since we've had a RenGuard update for you. However, I am happy to announce (on behalf of the rest of BlackHand Studios) that RenGuard 1.04 is nearing completion. In fact, we are so close that we are hereby announcing the first private RenGuard 1.04 beta test in ONE WEEK. Our focus with this private beta is Windows 64bit OS compatibility and Windows 2000 buffer overrun issues.
Some of the other notable changes include:
- No longer using SVKP protection due to issues with Norton Anti-Virus and Windows 64-bit OS compatibility
- Auto-reconnect to Master Servers in the event of connection loss (players will no longer be kicked from the server they are playing on)
- Automatic detection of WOL nickname changes to prevent current hassles
- Less bandwidth, memory and CPU usage compared to 1.03
- Localized client messages and dialogs
- Fixed various crash/hang issues
RenGuard 1.04 will no longer be protected by SVKP. Instead we plan to use a new softare protection that will be Windows XP64 compatible. This new protection software is going to cost us roughly $300US (250 euros). Because of this, we are asking for donations to help offset this one-time cost of the protection software.
For donation information, please visit: http://www.renguard.com/donate.php
To send a donation through US Mail, please send to:
Blackhand Studios
P.O. Box 9003
Phoenix, AZ 85068-9003
If you would like to be considered for the private beta test (especially if you are using Windows XP64 or have the "buffer overrun" crash message), please check here often for the announcement with signup instructions. We will commence a public beta test once the private beta is complete.
I'm the bawss.
[Updated on: Fri, 11 November 2005 08:23] Report message to a moderator
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Re: RenGuard 1.04 update [message #177088 is a reply to message #177055] |
Mon, 31 October 2005 08:25 |
Spoony_old
Messages: 1105 Registered: December 2004
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General (1 Star) |
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Crimson wrote on Mon, 31 October 2005 05:16 |
- No longer using SVKP protection due to issues with Norton Anti-Virus and Windows 64-bit OS compatibility
- Auto-reconnect to Master Servers in the event of connection loss (players will no longer be kicked from the server they are playing on)
- Automatic detection of WOL nickname changes to prevent current hassles
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Great stuff.
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Re: RenGuard 1.04 update [message #177192 is a reply to message #177055] |
Tue, 01 November 2005 04:50 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
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General (5 Stars) ADMINISTRATOR |
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We have received $60 in donations so far. $240 to go! Please note that donations of $20 or more will receive an invite into the private beta test.
I'm the bawss.
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Re: RenGuard 1.04 update [message #177334 is a reply to message #177256] |
Tue, 01 November 2005 21:01 |
Scorpio9a
Messages: 60 Registered: March 2003 Location: The Netherlands
Karma: 0
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Recruit |
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Dethdeath wrote on Tue, 01 November 2005 15:38 | I assume they're going to get this invite on top of the players that were having issues with previous versions?
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Yes, but not everyone will get in the private beta that has had problems with previous versions.
-Scorpio9a
Nothing is impossible, somethings just requires alot of time.
"Impossible" things done so far together with SK:
RenRem Protocol - Custom Checksum/Encryption
HL2 FileSystem replacement
C&C95 Multiplayer under XP with up to 4 players
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Re: RenGuard 1.04 update [message #177353 is a reply to message #177055] |
Tue, 01 November 2005 23:46 |
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Crimson
Messages: 7429 Registered: February 2003 Location: Phoenix, AZ
Karma: 0
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General (5 Stars) ADMINISTRATOR |
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Yes, the primary goal of the beta is for compatibility testing. But the other features make a nice incentive for people to want to get to using 1.04 as soon as possible. The private beta is the soonest they can do that, and greasing our palms with a bit of moolah so I don't have to pay for the protection software out of my own pocket (like I do for the servers) would be great and MUCH appreciated.
I'm the bawss.
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Re: RenGuard 1.04 update [message #177484 is a reply to message #177055] |
Wed, 02 November 2005 14:21 |
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Ma1kel
Messages: 956 Registered: July 2005 Location: Kingdom of the Netherland...
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Colonel |
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Could there be the ability added to use RenGuard when you direct connect? I myself direct connect to servers on GSA when WOL is down, but when I use game.exe for this it will not connect to RenGuard.
Dutch to English
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Re: RenGuard 1.04 update [message #177508 is a reply to message #177484] |
Wed, 02 November 2005 15:19 |
Kanezor
Messages: 855 Registered: February 2005 Location: Sugar Land, TX, USA
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Colonel |
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Ma1kel wrote on Wed, 02 November 2005 15:21 | Could there be the ability added to use RenGuard when you direct connect? I myself direct connect to servers on GSA when WOL is down, but when I use game.exe for this it will not connect to RenGuard.
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That should work...? I've never had any trouble using RenGuard for "direct connect" via GSA or RenIP or similar software.
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Re: RenGuard 1.04 update [message #177798 is a reply to message #177614] |
Fri, 04 November 2005 01:30 |
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dudley
Messages: 115 Registered: April 2005 Location: Germany
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Recruit |
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Ma1kel wrote on Thu, 03 November 2005 03:21 | Really? It never works for me, and I have tried RenIP.
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never had a prob with that...
game.exe = renguard so there is no point why it shudnt work at all
The dead know only one thing: it's better to be alive.
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Re: RenGuard 1.04 update [message #178518 is a reply to message #177055] |
Wed, 09 November 2005 07:56 |
trunkskgb
Messages: 214 Registered: September 2003
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Cool, been along time. I'm glad it's now approaching.
My Renegade Maps
C&C Backstab || Rigdeline_b8 || C&C Halloween 2014 || Iron City (LE design) || Christmas Map (drafting)
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