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AOW 1.34 compile - 2 libs missing [wsock32.lib and ?????] [message #176787] Sat, 29 October 2005 01:00 Go to next message
theplague is currently offline  theplague
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well, i remember doing this a while back, i had to add 2 libs into the linker settings to make it compilable without errors ("warnings treated as error")...

i found one of them 'wsock32.lib' but i forgot what the other one was called :S


without it :S
C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\vector(48) : error C2220: warning treated as error - no object file generated
        C:\Documents and Settings\Xiao\Desktop\Games\ssaow_gamelog_1.3.4_source_code\AOW.cpp(53) : see reference to class template instantiation 'std::vector<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,cla
ss std::allocator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > >' being compiled
C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\vector(48) : warning C4786: '??0?$vector@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@V?$allocator@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@2@@std@@QAE@IABV
?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@1@ABV?$allocator@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@1@@Z' : identifier was truncated to '255' characters in the browser information
        C:\Documents and Settings\Xiao\Desktop\Games\ssaow_gamelog_1.3.4_source_code\AOW.cpp(53) : see reference to class template instantiation 'std::vector<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,cla
ss std::allocator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > >' being compiled
(1 of 3 errors)


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Re: AOW 1.34 compile - 2 libs missing [wsock32.lib and ?????] [message #176926 is a reply to message #176787] Sun, 30 October 2005 01:44 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Which compiler are you using?


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: AOW 1.34 compile - 2 libs missing [wsock32.lib and ?????] [message #177370 is a reply to message #176787] Wed, 02 November 2005 01:12 Go to previous messageGo to next message
theplague is currently offline  theplague
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Microsoft Visual C++ 6.0

(i also tryed .net 2003 but it has more errors)

edit: can you please copy and past your "object/librery moduels" in project setting's link tab? thanks Razz

the files strait out of the zip: (VC++6)
--------------------Configuration: scripts - Win32 Release--------------------
Compiling...
dllmain.cpp
jfw.cpp
jfw2.cpp
jfw3.cpp
jfwobj.cpp
jfwws.cpp
kak.cpp
neo.cpp
nh.cpp
nhp.cpp
Ra2.cpp
Reborn.cpp
RenAlert.cpp
scriptfactory.cpp
scriptregistrar.cpp
scripts.cpp
SCUD.cpp
Survival.cpp
tda.cpp
tfx.cpp
Generating Code...
Linking...
   Creating library Release/scripts.lib and object Release/scripts.exp
dllmain.obj : error LNK2001: unresolved external symbol "void __cdecl InitEngine(void)" (?InitEngine@@YAXXZ)
dllmain.obj : error LNK2001: unresolved external symbol "int Exe" (?Exe@@3HA)
dllmain.obj : error LNK2001: unresolved external symbol "void (__cdecl* Display_Float_Player)(unsigned char *,float,char const *)" (?Display_Float_Player@@3P6AXPAEMPBD@ZA)
dllmain.obj : error LNK2001: unresolved external symbol "void (__cdecl* Display_Int_Player)(unsigned char *,int,char const *)" (?Display_Int_Player@@3P6AXPAEHPBD@ZA)
dllmain.obj : error LNK2001: unresolved external symbol "void (__cdecl* Display_Text_Player)(unsigned char *,int)" (?Display_Text_Player@@3P6AXPAEH@ZA)
dllmain.obj : error LNK2001: unresolved external symbol "void (__cdecl* Set_Display_Color_Player)(unsigned char *,unsigned char,unsigned char,unsigned char)" (?Set_Display_Color_Player@@3P6AXPAEEEE@ZA)
dllmain.obj : error LNK2001: unresolved external symbol "int (__cdecl* Create_3D_Sound_At_Bone_Player)(unsigned char *,char const *,unsigned char *,char const *)" (?Create_3D_Sound_At_Bone_Player@@3P6AHPAEPBD01@ZA)
dllmain.obj : error LNK2001: unresolved external symbol "int (__cdecl* Create_3D_WAV_Sound_At_Bone_Player)(unsigned char *,char const *,unsigned char *,char const *)" (?Create_3D_WAV_Sound_At_Bone_Player@@3P6AHPAEPBD01@ZA)
dllmain.obj : error LNK2001: unresolved external symbol "int (__cdecl* Create_2D_WAV_Sound_Player)(unsigned char *,char const *)" (?Create_2D_WAV_Sound_Player@@3P6AHPAEPBD@ZA)
dllmain.obj : error LNK2001: unresolved external symbol "int (__cdecl* Create_2D_Sound_Player)(unsigned char *,char const *)" (?Create_2D_Sound_Player@@3P6AHPAEPBD@ZA)
dllmain.obj : error LNK2001: unresolved external symbol "int (__cdecl* Create_Sound_Player)(unsigned char *,char const *,struct Vector3 const &,unsigned char *)" (?Create_Sound_Player@@3P6AHPAEPBDABUVector3@@0@ZA)
dllmain.obj : error LNK2001: unresolved external symbol "void (__cdecl* Enable_HUD_Player)(unsigned char *,bool)" (?Enable_HUD_Player@@3P6AXPAE_N@ZA)
dllmain.obj : error LNK2001: unresolved external symbol "void (__cdecl* Force_Camera_Look_Player)(unsigned char *,struct Vector3 const &)" (?Force_Camera_Look_Player@@3P6AXPAEABUVector3@@@ZA)
dllmain.obj : error LNK2001: unresolved external symbol "void (__cdecl* Set_Screen_Fade_Opacity_Player)(unsigned char *,float,float)" (?Set_Screen_Fade_Opacity_Player@@3P6AXPAEMM@ZA)
dllmain.obj : error LNK2001: unresolved external symbol "void (__cdecl* Set_Screen_Fade_Color_Player)(unsigned char *,float,float,float,float)" (?Set_Screen_Fade_Color_Player@@3P6AXPAEMMMM@ZA)
dllmain.obj : error LNK2001: unresolved external symbol "void (__cdecl* Display_NOD_Player_Terminal_Player)(unsigned char *)" (?Display_NOD_Player_Terminal_Player@@3P6AXPAE@ZA)
dllmain.obj : error LNK2001: unresolved external symbol "void (__cdecl* Display_GDI_Player_Terminal_Player)(unsigned char *)" (?Display_GDI_Player_Terminal_Player@@3P6AXPAE@ZA)
dllmain.obj : error LNK2001: unresolved external symbol "void (__cdecl* Enable_Radar_Player)(unsigned char *,bool)" (?Enable_Radar_Player@@3P6AXPAE_N@ZA)
dllmain.obj : error LNK2001: unresolved external symbol "void (__cdecl* Stop_Background_Music_Player)(unsigned char *)" (?Stop_Background_Music_Player@@3P6AXPAE@ZA)
dllmain.obj : error LNK2001: unresolved external symbol "void (__cdecl* Fade_Background_Music_Player)(unsigned char *,char const *,int,int)" (?Fade_Background_Music_Player@@3P6AXPAEPBDHH@ZA)
dllmain.obj : error LNK2001: unresolved external symbol "void (__cdecl* Set_Background_Music_Player)(unsigned char *,char const *)" (?Set_Background_Music_Player@@3P6AXPAEPBD@ZA)
jfw.obj : error LNK2001: unresolved external symbol "unsigned char * __cdecl Get_Vehicle(unsigned char *)" (?Get_Vehicle@@YAPAEPAE@Z)
jfw2.obj : error LNK2001: unresolved external symbol "unsigned char * __cdecl Get_Vehicle(unsigned char *)" (?Get_Vehicle@@YAPAEPAE@Z)
neo.obj : error LNK2001: unresolved external symbol "unsigned char * __cdecl Get_Vehicle(unsigned char *)" (?Get_Vehicle@@YAPAEPAE@Z)
jfw3.obj : error LNK2001: unresolved external symbol "float __cdecl Get_Animation_Frame(unsigned char *)" (?Get_Animation_Frame@@YAMPAE@Z)
neo.obj : error LNK2001: unresolved external symbol "bool __cdecl Is_Vehicle(unsigned char *)" (?Is_Vehicle@@YA_NPAE@Z)
neo.obj : error LNK2001: unresolved external symbol "bool __cdecl Is_Soldier(unsigned char *)" (?Is_Soldier@@YA_NPAE@Z)
neo.obj : error LNK2001: unresolved external symbol "bool __cdecl Is_VTOLVehicle(unsigned char *)" (?Is_VTOLVehicle@@YA_NPAE@Z)
RenAlert.obj : error LNK2001: unresolved external symbol "long __cdecl Get_Player_ID(unsigned char *)" (?Get_Player_ID@@YAJPAE@Z)
RenAlert.obj : error LNK2001: unresolved external symbol "unsigned char * __cdecl Get_GameObj(int)" (?Get_GameObj@@YAPAEH@Z)
RenAlert.obj : error LNK2001: unresolved external symbol "void __cdecl Ranged_Scale_Damage_To_Buildings(float,char const *,struct Vector3,float,unsigned char *)" (?Ranged_Scale_Damage_To_Buildings@@YAXMPBDUVector3@@MPAE@Z)
RenAlert.obj : error LNK2001: unresolved external symbol "void __cdecl Kill_All_Buildings_By_Team(int)" (?Kill_All_Buildings_By_Team@@YAXH@Z)
RenAlert.obj : error LNK2001: unresolved external symbol "void __cdecl Ranged_Percentage_Damage_To_Buildings(float,char const *,struct Vector3,float,unsigned char *)" (?Ranged_Percentage_Damage_To_Buildings@@YAXMPBDUVector3@@MPAE@Z)
RenAlert.obj : error LNK2001: unresolved external symbol "void __cdecl Send_Custom_To_Team_Preset(int,char const *,unsigned char *,int,int,float)" (?Send_Custom_To_Team_Preset@@YAXHPBDPAEHHM@Z)
RenAlert.obj : error LNK2001: unresolved external symbol "void __cdecl Send_Custom_To_Team_Buildings(int,unsigned char *,int,int,float)" (?Send_Custom_To_Team_Buildings@@YAXHPAEHHM@Z)
c:\rentools\scripts\scripts.dll : fatal error LNK1120: 33 unresolved externals
Error executing link.exe.

scripts.dll - 36 error(s), 0 warning(s)


my edit:
--------------------Configuration: scripts - Win32 Release--------------------
Compiling...
AOW.cpp
C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\vector(48) : error C2220: warning treated as error - no object file generated
        C:\Documents and Settings\Xiao\Desktop\Games\ssaow_gamelog_1.3.4_sourc_e_code\AOW.cpp(53) : see reference to class template instantiation 'std::vector<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,cl
ass std::allocator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > >' being compiled
C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\vector(48) : warning C4786: '??0?$vector@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@V?$allocator@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@2@@std@@QAE@IABV
?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@1@ABV?$allocator@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@1@@Z' : identifier was truncated to '255' characters in the browser information
        C:\Documents and Settings\Xiao\Desktop\Games\ssaow_gamelog_1.3.4_sourc_e_code\AOW.cpp(53) : see reference to class template instantiation 'std::vector<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> >,cl
ass std::allocator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > >' being compiled
engine.cpp
C:\Documents and Settings\Xiao\Desktop\Games\ssaow_gamelog_1.3.4_sourc_e_code\engine.cpp(484) : error C2220: warning treated as error - no object file generated
C:\Documents and Settings\Xiao\Desktop\Games\ssaow_gamelog_1.3.4_sourc_e_code\engine.cpp(484) : warning C4035: 'As_PhysicalGameObj' : no return value
C:\Documents and Settings\Xiao\Desktop\Games\ssaow_gamelog_1.3.4_sourc_e_code\engine.cpp(543) : warning C4035: 'As_VehicleGameObj' : no return value
C:\Documents and Settings\Xiao\Desktop\Games\ssaow_gamelog_1.3.4_sourc_e_code\engine.cpp(570) : warning C4035: 'As_SmartGameObj' : no return value
C:\Documents and Settings\Xiao\Desktop\Games\ssaow_gamelog_1.3.4_sourc_e_code\engine.cpp(597) : warning C4035: 'As_DamageableGameObj' : no return value
C:\Documents and Settings\Xiao\Desktop\Games\ssaow_gamelog_1.3.4_sourc_e_code\engine.cpp(624) : warning C4035: 'As_SoldierGameObj' : no return value
C:\Documents and Settings\Xiao\Desktop\Games\ssaow_gamelog_1.3.4_sourc_e_code\engine.cpp(651) : warning C4035: 'As_ScriptZoneGameObj' : no return value
C:\Documents and Settings\Xiao\Desktop\Games\ssaow_gamelog_1.3.4_sourc_e_code\engine.cpp(678) : warning C4035: 'As_BuildingGameObj' : no return value
C:\Documents and Settings\Xiao\Desktop\Games\ssaow_gamelog_1.3.4_sourc_e_code\engine.cpp(784) : warning C4035: 'Get_Class_ID' : no return value
soundtrack.cpp
C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\vector(48) : error C2220: warning treated as error - no object file generated
        C:\Documents and Settings\Xiao\Desktop\Games\ssaow_gamelog_1.3.4_sourc_e_code\soundtrack.cpp(29) : see reference to class template instantiation 'std::vector<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<cha
r> >,class std::allocator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > >' being compiled
C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\vector(48) : warning C4786: '??0?$vector@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@V?$allocator@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@2@@std@@QAE@IABV
?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@1@ABV?$allocator@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@1@@Z' : identifier was truncated to '255' characters in the browser information
        C:\Documents and Settings\Xiao\Desktop\Games\ssaow_gamelog_1.3.4_sourc_e_code\soundtrack.cpp(29) : see reference to class template instantiation 'std::vector<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<cha
r> >,class std::allocator<class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > > >' being compiled
Generating Code...
Error executing cl.exe.

scripts.dll - 3 error(s), 10 warning(s)


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[Updated on: Wed, 02 November 2005 01:20]

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Re: AOW 1.34 compile - 2 libs missing [wsock32.lib and ?????] [message #177537 is a reply to message #176787] Wed, 02 November 2005 17:31 Go to previous message
theplague is currently offline  theplague
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Registered: May 2004
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ym... problem solved... found the lib file needed Razz

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