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Renegade Alert 0.9935 Update: Internal Testing Started [message #176304] Mon, 24 October 2005 19:57 Go to next message
PointlessAmbler is currently offline  PointlessAmbler
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Just figured some of you over here might be interested to know that our first playtesting for the new patch has started, and everything seems great so far. We don't have a lot of new things to show off, as this patch is mostly a balance and bugfix patch, but the new balance changes are working very, very well -- this is easily shaping up to be the best version of Renegade Alert yet. Here are some of the changes, to whet your appetite:

--Tesla Tanks have finally hit the right balance between power, vulnerability and speed (after five versions!). They now have 175/175 light vehicle armor and their bolt does 200 damage, and their range has been slightly increased. It is good at defeating light Allied vehicles (and it can defeat a Medium Tank in combat), but multiple Rangers and Light Tanks give it problems, as well as multiple Rocket Soldiers. It still costs $1500, but it's now well worth the cost.

--Tank refire times have been retooled. The most noticeable change is in the Light Tank, which now fires significantly faster. Those of you that have been with us since version 0.992 might remember the Light Tanks in that version, and I'll assure you that they're not like that. However, they've definitely increased in usefulness and are a threat to Soviet light and heavy vehicles alike.

--Ranger and APC guns now match the handheld M60 weapon that the Allied Officer receives. This is a major improvement over their old weapon, and they're much better at mowing down infantry now and are better at firing while moving (although infantry such as the Shock Trooper and Volkov will still scrap them quickly if given the chance). The APC's armor has also been increased to 250/250, which makes it a more viable infantry transport.

--Flamethrower infantry are now considerably more lethal. Their blast radius has increased significantly -- they're very nasty against most infantry. On the other side of that coin, however, they've lost a significant amount of health and armor, so a single shot fired too close to the Flamethrower's feet will cook him alive. We anticipate a lot of our older players not being careful and torching themselves by accident Smile

Just thought some of you here might like to know how our little project is shaping up.

(And for those of you that don't know, yes, I am a staff member over at the Renegade Alert/RA:APB site.)


[Updated on: Mon, 24 October 2005 20:07]

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Re: Renegade Alert 0.9935 Update: Internal Testing Started [message #176320 is a reply to message #176304] Tue, 25 October 2005 01:11 Go to previous messageGo to next message
Spice
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Sounds great. I'm looking forward to playing the new patch. I'm really pleased to bebale to play with fixed visible occupants.

Ranger whore +++ Rocked Over


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[Updated on: Tue, 25 October 2005 01:11]

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Re: Renegade Alert 0.9935 Update: Internal Testing Started [message #176323 is a reply to message #176304] Tue, 25 October 2005 02:47 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Hmm interesting, i guess i missed something along the way. Im guessing you took the released game and are taking over?

Whats the URL by the way?

EDIT: Nvm siggy


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[Updated on: Tue, 25 October 2005 02:47]

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Re: Renegade Alert 0.9935 Update: Internal Testing Started [message #176366 is a reply to message #176304] Tue, 25 October 2005 08:34 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Uhh, no? If you knew anything about our staff you'd know he's just a manual writer.
Re: Renegade Alert 0.9935 Update: Internal Testing Started [message #176367 is a reply to message #176366] Tue, 25 October 2005 08:39 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Aircraftkiller wrote on Tue, 25 October 2005 11:34

Uhh, no? If you knew anything about our staff you'd know he's just a manual writer.


Yeah I solved that puzzle by reading his signature. As like I said I did in my post above.

To me it just feels like he was using the released stuff to improve the old version, a thought I had awhile back. The last i heard you guys havent rigged anything on your new engine, so I assumed it was refering to the only working version im aware of.


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Re: Renegade Alert 0.9935 Update: Internal Testing Started [message #176371 is a reply to message #176367] Tue, 25 October 2005 09:08 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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Oblivion165 wrote on Tue, 25 October 2005 11:39

Aircraftkiller wrote on Tue, 25 October 2005 11:34

Uhh, no? If you knew anything about our staff you'd know he's just a manual writer.


Yeah I solved that puzzle by reading his signature. As like I said I did in my post above.

To me it just feels like he was using the released stuff to improve the old version, a thought I had awhile back. The last i heard you guys havent rigged anything on your new engine, so I assumed it was refering to the only working version im aware of.

I'm not entirely sure what you're trying to say... We're just continuing work on Renegade Alert and are in the process of finishing the .9935 patch...


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[Updated on: Tue, 25 October 2005 09:09]

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Re: Renegade Alert 0.9935 Update: Internal Testing Started [message #176372 is a reply to message #176371] Tue, 25 October 2005 09:14 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Sir Phoenixx wrote on Tue, 25 October 2005 12:08

Oblivion165 wrote on Tue, 25 October 2005 11:39

Aircraftkiller wrote on Tue, 25 October 2005 11:34

Uhh, no? If you knew anything about our staff you'd know he's just a manual writer.


Yeah I solved that puzzle by reading his signature. As like I said I did in my post above.

To me it just feels like he was using the released stuff to improve the old version, a thought I had awhile back. The last i heard you guys havent rigged anything on your new engine, so I assumed it was refering to the only working version im aware of.

I'm not entirely sure what you're trying to say... We're just continuing work on Renegade Alert and are in the process of finishing the .9935 patch...


Oh ok, i missed a month or two back there. I thought you guys basically washed your hands of Renegade Alert.


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Re: Renegade Alert 0.9935 Update: Internal Testing Started [message #176414 is a reply to message #176304] Tue, 25 October 2005 14:51 Go to previous messageGo to next message
Viking is currently offline  Viking
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REBORN RULZ!!

LOLZ

Anyway...
Have fun with that sounds fun.
I might play it to make everyone mad Angry



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Re: Renegade Alert 0.9935 Update: Internal Testing Started [message #176441 is a reply to message #176304] Tue, 25 October 2005 17:40 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
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PointlessAmbler wrote on Mon, 24 October 2005 22:57

--Flamethrower infantry are now considerably more lethal. Their blast radius has increased significantly -- they're very nasty against most infantry. On the other side of that coin, however, they've lost a significant amount of health and armor, so a single shot fired too close to the Flamethrower's feet will cook him alive. We anticipate a lot of our older players not being careful and torching themselves by accident Smile

I sort of thought it was large enough already, but since the health and armor of this heartless bastard was reduced, I may like it. I'll just have to wait and see.


Re: Renegade Alert 0.9935 Update: Internal Testing Started [message #176448 is a reply to message #176304] Tue, 25 October 2005 19:07 Go to previous messageGo to next message
PointlessAmbler is currently offline  PointlessAmbler
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That change has also been made for Flame Towers, because they frankly weren't very effective in previous versions; you may remember people dodging fireballs like it was a Mario game.

Re: Renegade Alert 0.9935 Update: Internal Testing Started [message #176452 is a reply to message #176304] Tue, 25 October 2005 19:37 Go to previous messageGo to next message
Chronojam is currently offline  Chronojam
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No more easy invasions of the Soviet base, that's for sure! For several reasons, the base defenses (for both sides) will be more deadly. I might explain why later, or maybe hold it back as a surprise.
Re: Renegade Alert 0.9935 Update: Internal Testing Started [message #177153 is a reply to message #176304] Mon, 31 October 2005 16:35 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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Re: Renegade Alert 0.9935 Update: Internal Testing Started [message #177163 is a reply to message #176304] Mon, 31 October 2005 18:01 Go to previous message
PointlessAmbler is currently offline  PointlessAmbler
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YSL, you rock. Seriously.

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