Function [message #173609] |
Tue, 04 October 2005 02:58 |
Eyeless
Messages: 9 Registered: October 2005 Location: behind computer
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Hello,
I have these function "DrawViewModel"
How do i hook these into the Wall settings ??
And am i correct that i have to inject these in the game2.exe ??
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Re: Function [message #173654 is a reply to message #173609] |
Tue, 04 October 2005 22:03 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
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General (1 Star) |
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Ok, well, wait. What are you talking about? A view distance increase?
There is a option in LE for vehicles. I'm not sure about characters. I don't think it works though. At least the way I think.
[Updated on: Thu, 06 October 2005 12:25] Report message to a moderator
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Re: Function [message #173659 is a reply to message #173609] |
Tue, 04 October 2005 23:55 |
Eyeless
Messages: 9 Registered: October 2005 Location: behind computer
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No, i want that ( as the function says ) That all models will be drawn and viewed.
On the Wall, so somehow i have these to hook in the wall properties, but how do i specific hook them only on the wall.
thanx and peace
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Re: Function [message #173740 is a reply to message #173609] |
Thu, 06 October 2005 12:23 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
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General (1 Star) |
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so you want each unti to beable to see different distances? If that is the case, I think due to engine limitations it is not possible. I've see SK do some things with view distance though so I'm not sure.
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Re: Function [message #174211 is a reply to message #173609] |
Mon, 10 October 2005 02:29 |
Eyeless
Messages: 9 Registered: October 2005 Location: behind computer
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Yes, but the main question is how to adress the function ?
I want it on the walls but not for the units/vehicles.
Thanks for your time all
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Re: Function [message #174213 is a reply to message #173609] |
Mon, 10 October 2005 03:18 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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General (3 Stars) |
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Erm, no. This has to be the oddest topic that has ever been written. That includes the garden-knomes mod.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
[Updated on: Mon, 10 October 2005 03:18] Report message to a moderator
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Re: Function [message #174442 is a reply to message #173609] |
Wed, 12 October 2005 00:37 |
Eyeless
Messages: 9 Registered: October 2005 Location: behind computer
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not a wallhack.
I want to create a X-Ray vision, just like James bond: Nightfire.
When you click the right button you will get an X-Ray with a filter ( hud.dds )
on *:Zoom:DrawViewodel:#:{
function {DrawViewModel}
}
and im gonna change the hudsniper.dds zo it will give a wierd view
but the main question is, how to adress the function?
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Re: Function [message #174445 is a reply to message #173609] |
Wed, 12 October 2005 01:42 |
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You cant do that with the renegade engine unless you could somehow make items invisible but only for the player who was using the X-Ray Vision.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: Function [message #174559 is a reply to message #173609] |
Wed, 12 October 2005 23:58 |
Eyeless
Messages: 9 Registered: October 2005 Location: behind computer
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you mean that everything is a .w3d = model.
Yeah that would be a problem.
mmm, i could think of the solution.
if ( Model == ifanterymodel ) { Viewmodel }
else if ( Model == infanterymodel ) { Viewmodel }
else { } ( HideModel )
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Re: Function [message #176324 is a reply to message #173609] |
Tue, 25 October 2005 02:55 |
Eyeless
Messages: 9 Registered: October 2005 Location: behind computer
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K, are you guys still gonna answer my question?
How to adress a function in C++ ?
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Re: Function [message #176325 is a reply to message #173609] |
Tue, 25 October 2005 03:03 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
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General (3 Stars) |
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You do realise Renegade isnt open source right? If we could just inject code, we would have a much different renegade right now. You can only use HexEditors and such to edit existing values.
For instance
Draw distance = 1000
HexEdit
Draw Distance = 1500
You can only change the current value length, you cant add or subtract number lengths.
1000 is 4 characters long
500 is 3 characters long
etc.......
EDIT: If we could just inject code, then Jon would have been able to add all sorts of madness to renegade.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
[Updated on: Tue, 25 October 2005 03:05] Report message to a moderator
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