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Re: What to do? [message #172481 is a reply to message #171805] Thu, 22 September 2005 15:18 Go to previous messageGo to next message
Jecht is currently offline  Jecht
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General (3 Stars)
oh my god, when did this happen? Dave, this is all your fault.

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Re: What to do? [message #172484 is a reply to message #171805] Thu, 22 September 2005 15:33 Go to previous messageGo to next message
Dave Mason is currently offline  Dave Mason
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How did what happen? Drugs have always been cool. Just like smoking.

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Re: What to do? [message #172538 is a reply to message #171805] Fri, 23 September 2005 06:09 Go to previous messageGo to next message
Dr. Lithius
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Registered: March 2005
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Colonel
Marijuana's not a drug. . . Not. . .an illegal drug, anyway. . . >_> <_< *cough*
Re: What to do? [message #172549 is a reply to message #171805] Fri, 23 September 2005 10:07 Go to previous messageGo to next message
Dave Mason is currently offline  Dave Mason
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Who said anything about legalities?

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Re: What to do? [message #173222 is a reply to message #171805] Thu, 29 September 2005 07:12 Go to previous messageGo to next message
karmai is currently offline  karmai
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Recruit
control the field so they never have the chance to get in your base Sarcasm
Re: What to do? [message #174755 is a reply to message #173222] Fri, 14 October 2005 16:19 Go to previous message
Renerage is currently offline  Renerage
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Registered: May 2005
Location: Hamilton ON, Canada
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Depends what map, if its field, you shoudl be able to see them coming if you have one person as a scout.
Then, PIC, gunners and Meds all the way. If ou dont have Wep factory, you better have 15 mobiuses on the team and pray they dont have following snipers.
Mesa, if they come from middle, it pinches them into a point and makes it easier for the AGT and PIC to take em out.
If they come from side, hope for the best.
Field, depends really, you can see them coming rom their own base if your smart which should give you alot fo time. to prepare, may sound stupid, but i would mine the tunnels and get in the AGT and prepare for a pounding.
Galcier, i hate this map, always have so i wont comment on it.
That is pretty much it, i think that Siege, also pinches to a bottle neck for weasy disposing providing there isnt that one annoying point-whoring idiot in an arty for the whole game. If they come from the other side, station your meds in front of the WF and pound em, their suprior range and speed will make short work providing there isnt a hottie following, if theyre is, get a sniper or tell someone to kill em.


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