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Re: C&C_Flooded [message #172948 is a reply to message #172943] Mon, 26 September 2005 18:03 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Joseph Collins wrote on Mon, 26 September 2005 19:34

Another version, another set of bugs to find. Let's get into it.
  • The bunkers atop the cliff seem to have invisible walls of some sort that sort of catch flying units and makes them stuck. The units become unstuck if you hop out of the vehicle, but still. . .
  • You might want to consider adding flat cliff formations atop the outer walls of the map just for background decorations' sake.
  • I don't think you're supposed to be able to fly helicopters through those tunnels. . . Rather reminicent of Night0X and its caverns. . .
  • Either lower the windows in the bunkers atop the cliff or make them taller. As it is, you can only see out the windows, but can't shoot out of them unless you have an arcing weapon. . .

That's all I could find in a quick run-through.


the invisible wall above the bunkers is a mystery to me because there seems to be nothing there to get anything stuck.

flat cliff formations? please explain.

once i find out were the vehicle blockers are in level edit i can fix that

i dont know what you mean, i can snipe out of the windows fine


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Re: C&C_Flooded [message #172954 is a reply to message #172321] Mon, 26 September 2005 19:07 Go to previous messageGo to next message
Alkaline is currently offline  Alkaline
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Sweeeet..

new maps are always good Big Ups Big Ups Big Ups

now do you care if your map gets added to a mappack and is availible for download @ unrules.com?

readme will be included with the mappack.


Re: C&C_Flooded [message #172956 is a reply to message #172321] Mon, 26 September 2005 19:16 Go to previous messageGo to next message
Alkaline is currently offline  Alkaline
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Ok, after playing I have some comments:

1, the map looks like you took C&C_Walls.mix and modified it, the base layouts are the same as walls... you did add something differnt in the middle, but overall it resemebles walls way to much.

2, Get rid of the rain. Rain kills fps and should never be added. Same thing for snow, ash e.t.c....You may not notice when playing by your self, but on a server it is very noticeable.


Re: C&C_Flooded [message #173015 is a reply to message #172321] Tue, 27 September 2005 08:32 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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lol, me and jeep rubi played on the internet the day I uploaded it, it plays quite well

btw, create a plane over the entrances to tunnels (in renx/gmax) and set its collision options to vehicle only, this will stop any vehicles passing it, but infantry, buttets etc can pass through at will. Also set it to be hidden by ticking 'Hide' Thumbs Up


http://steamsignature.com/card/1/76561197975867233.png
Re: C&C_Flooded [message #173034 is a reply to message #172956] Tue, 27 September 2005 12:20 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Alkaline wrote on Mon, 26 September 2005 23:16

Ok, after playing I have some comments:

1, the map looks like you took C&C_Walls.mix and modified it, the base layouts are the same as walls... you did add something differnt in the middle, but overall it resemebles walls way to much.

2, Get rid of the rain. Rain kills fps and should never be added. Same thing for snow, ash e.t.c....You may not notice when playing by your self, but on a server it is very noticeable.


ill turn down the rain but if i totally turn it off it takes away the "wet to the bone" feeling.

Id love to get my map on unrules. lol thats the only srever my dad plays on.

to make it a little less like walls i added some palm trees. take tat walls.


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Re: C&C_Flooded [message #173051 is a reply to message #172321] Tue, 27 September 2005 13:37 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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http://www.lmsbc.com/downloads/renegade/maps/c&c_flooded .zip

Alkaline and Reborn you can put it in your map packs and i hope to play it on your servers sometime soon. If you could post here to confirm that would be great.

If anyone else wants to put it in a map pack or host it on their site its fine with me as long as you post here first.



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Re: C&C_Flooded [message #173071 is a reply to message #172321] Tue, 27 September 2005 15:42 Go to previous messageGo to next message
Dr. Lithius
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I'd wait until you no longer get bug reports/knitpicks from users before offering it up as a Map Pack map, myself. . . But that's just me.
Re: C&C_Flooded [message #173083 is a reply to message #172321] Tue, 27 September 2005 16:55 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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i have fixed it but i just havent posted the fixes but if thats what you want ill do it


Changes are as follows:

-Ceiling extended in base
-Palm trees added to give it a better look
-all tunnels doores and windows have been blockes against vehicles


HORQWER wrote on Tue, 18 September 2007 20:47

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[Updated on: Wed, 28 September 2005 08:42]

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Re: C&C_Flooded [message #173228 is a reply to message #172321] Thu, 29 September 2005 08:58 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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has every body just lost intrest or something?


HORQWER wrote on Tue, 18 September 2007 20:47

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Re: C&C_Flooded [message #173250 is a reply to message #172321] Thu, 29 September 2005 13:39 Go to previous messageGo to next message
Lijitsu
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Probly waiting for a better release. I've yet to play any of your maps, so I can't really comment on them.

http://img235.imageshack.us/img235/6192/campfiresigred7rb.png
http://img74.imageshack.us/img74/2544/hmminiinferno9sb.jpg
Aircraftkiller wrote on Wed, 31 May 2006 22:30

I've been Nodbuggered. =( =( =(
Re: C&C_Flooded [message #173253 is a reply to message #172321] Thu, 29 September 2005 14:06 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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No-one has commented on the current release, although I think its a good map, the concept of a flooded base is quite original, you have to admit.

http://steamsignature.com/card/1/76561197975867233.png
Re: C&C_Flooded [message #173284 is a reply to message #172321] Fri, 30 September 2005 00:12 Go to previous messageGo to next message
Alkaline is currently offline  Alkaline
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best way to get bug reports is wait for it to be played a bit.
Once I get about 5-6 new maps by the COMMUNITAAHH, unrules will release a new mappack.


Re: C&C_Flooded [message #173285 is a reply to message #172321] Fri, 30 September 2005 00:20 Go to previous messageGo to next message
Alkaline is currently offline  Alkaline
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Comments after playing the new version:

You added helis but the buildings don't have stairs... anyone can lay a nuke on top of a building and you won't be able to disarm it.

The rain is still too much, the addition of palm trees will slow fps even more.

Map still is way to similiar to C&C_Walls in the layout. I would change the rock texture to that from some single player missions, i.e the Black & White rock texture.

Get rid of the guard towers and put an AGT, and Obleisk for NOD

Make a side entrace to each base, 1 entrance only makes the game slow...


Just some ideas... but as it is now It feels like a lamer version of C&C_Walls Neutral


Re: C&C_Flooded [message #173306 is a reply to message #172321] Fri, 30 September 2005 08:26 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Remember, it's Nod, not NOD.
Re: C&C_Flooded [message #173344 is a reply to message #173285] Fri, 30 September 2005 13:03 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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Alkaline wrote on Fri, 30 September 2005 02:20

Get rid of the guard towers and put an AGT, and Obleisk for NOD




danpaul88 wrote on Sun, 25 September 2005 17:39

the AGT and Obelisk would ruin the map, the cliff would be almost useless with the AGT / Obelisk shooting up at you, and due to the map layout it would be difficult to get anywhere without the AGT / Obelisk obliterating you....


HORQWER wrote on Tue, 18 September 2007 20:47

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Re: C&C_Flooded [message #173430 is a reply to message #172321] Sat, 01 October 2005 16:10 Go to previous messageGo to next message
JeepRubi is currently offline  JeepRubi
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http://www.lmsbc.com/downloads/renegade/maps/c&c_flooded .zip

new version!

New textures and some of the bugs i found have been worked out. I got one problem though, the water looks very white and i dont know how to fix it. Other than that i think its ready.


HORQWER wrote on Tue, 18 September 2007 20:47

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Re: C&C_Flooded [message #174019 is a reply to message #172321] Sat, 08 October 2005 10:11 Go to previous messageGo to next message
TD is currently offline  TD
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I like this map.

A little bug I found: In the tunnels that lead to bases, you 'walk on water'.


http://i38.tinypic.com/6fs2s9.png
Re: C&C_Flooded [message #175062 is a reply to message #172321] Mon, 17 October 2005 05:48 Go to previous message
JeepRubi is currently offline  JeepRubi
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Got another new version, hpefully my last. Changes are:

-Water fixet to more of a blue instead of blinding white.

-Ramps on on buildings so you can disarm beacons.

-Water level lowered so all of airstrip is visible and beacons are visible and not under water.

-New waypoints for harvesters (dont get stuck as often).

-Windows on air strip and hand of Nod have been blocked for aircraft.

-No rain or palm trees to reduce lag.


I will post a download once danpaul88 gets on msn so i can send it to him to host.

Alkaline i think i got all the bugs exept the one over the bunkers with the flying veh which is impossible to fix cause there is nothing there in renx or level dedit. Anyway could you put it in your map pack plz?

got it please leave you coments

http://www.lmsbc.com/downloads/renegade/maps/c&c_flooded .zip


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[Updated on: Mon, 17 October 2005 16:01]

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