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Renegade Alert .9935 Changelist [message #172896] Mon, 26 September 2005 13:40 Go to previous message
Chronojam is currently offline  Chronojam
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Renegade Alert Version .9935 Changelist

Disclaimer: All changes are final pending them not working out in testing. For your information, a partial changelist for .994 was already started a while ago as certain content was deemed to be impossible/out-of-place for this release (due to time and type of change).


------------------------
0.9935 CHANGE LIST
------------------------


New content:

--New maps:
Zama
Bonsai
Maze

--New weapons:
C4
Makarov PMM
Baretta
Colt .45
Guided M72E9 LAW
Redeye SAM

--New vehicles:
Phase Transport - 150/150 w/ AP rocket pack

--The once-rumored Officers' flares implemented.


Bugfixes/game-breaking balance issue fixes:

--Crash fixes
Tanya's C4
MAD Tanks
Demo Trucks

--Invulnerable Service Depot bug to be fixed (As seen on North by Northwest)

--Radar Dome double-damage exploit to be fixed

--Ranger occupant bugs to be fixed
Characters appear in T-form bug
Soviet Technician/Engineer swap bug

--Ore Truck, Demo Truck drive faster backward to be fixed

--Water-death level adjusted in Shallow Grave

--Allied Mine Layer bug (30 mines only, ever) to be fixed

--All glass will properly stop projectiles (War Factory)

--Infantry death zones on tops of buildings on maps with helicopters
(It was too easy to 'suicide' your HIND on top of a building with a Shock Trooper, for example)

--Special trooper (Flamethrower, Shock Trooper) armor will not take horrendous damage from Rocket Soldier weapons


Balance changes:

--New infantry hitpoint values, as follows:
Rifle Soldier: 50/50
Technician: 25/25
Engineer: 40/40
Officer: 75/75
Rocket Soldier: 45/45
Sniper: 40/40
Thief: 40/40
Spy: 40/40
Medic: 60/60
Mechanic: 45/45
Tanya: 90/90
Grenadier: 60/60
Flamethrower: 40/40
Shock Trooper: 65/65
Volkov: 125/125

--Tank reload times adjusted:
Light Tank: 1.2 sec
Medium Tank: 1.7 sec
Heavy Tank: 2.2 sec
Mammoth Tank: 2.7 sec

--Small arms fire 50% less effective against Volkov

--Missile Sub speed decreased

--Range of M60, PKM decreased slightly

--Ranger, APC, and Officer M60s will have same new range, same damage, etc.

--Transport vehicle hitpoint changes:
APC HP increased to 250/250
Chinook HP decreased to 150/150
Naval Transport HP increased 130% (to 200/200)

--HIND weapon will be slightly less effective against medium and heavy armor

--MAD Tank armor increased to 400/400

--Rocket Soldier changes
Range for primary Rocket Soldier weapon decreased to 5 meters beyond Mammoth Tank range
Range for secondary Rocket Soldier weapon increased to 150, with increased speed and turn speed
Rocket Soldier will carry two separate weapons instead of left/right click to engage different ammunition

--AK-47 secondary fire will now travel faster, and have range equal to that of an Officer's weapon

--Tesla Tank enhancements:
Range increased by 10 meters
Damage increased to 200 total
Armor increased to 175/175

--Tanya C4 detonation time increased to 35 seconds

--Base defense changes:
Increase in Flamethrowers' blast damage radius
Increase in Turrets' blast damage radius
Change Turret/Flame Tower attack logic to fire at soldiers' feet rather than their center-of-mass
Tesla coil rate of fire reduced to 50% of current

--Longbow missile damage upped to 90 (from 75) (this will destroy Chinooks in four rockets)


Miscellaneous changes:

--Subs should now face outward when they spawn at the Sub Pen
Easier to maneuver out of port
Ready to engage Allied ships without having to turn

--V2s will lose a little bit of traction

--Vehicle blockers inside all buildings will prevent Rangers from getting inside

--V2, Ore Truck will be less prone to flipping

--"Clogged Helipad" prevention
 
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