Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Scripting help
Scripting help [message #17247] Fri, 25 April 2003 20:49 Go to next message
tarsonis9 is currently offline  tarsonis9
Messages: 129
Registered: April 2003
Karma: 0
Recruit
In a cinematic text script, is there any way to change the weapons a vehicle/unit has? for example, a ceiling gun that has an Ob's laser, or an orca with MLRS missles. any help is appreciated.

"State Tower, Warrior 8-4-0-5-4, you have a herd of cattle on two-seven left, please advise..."
Scripting help [message #17249] Fri, 25 April 2003 20:54 Go to previous message
TheGunrun is currently offline  TheGunrun
Messages: 801
Registered: April 2003
Location: nj
Karma: 0
Colonel

-1 Create_Object, 1, "V_NOD_cargop_sm"
-1 Play_Animation, 1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0
-1 Play_Audio, "C130_IDLE_02", 1, "Cargo"
-360 Destroy_Object, 1
-300 Create_Real_Object, 4, "CnC_Nod_Apache"

-331 Create_Real_Object, 5, "MX0_Nod_Obelisk"
-331 attach_to_bone, 5, 4, "wheelp01

-331 Attach_Script, 5, "M05_Nod_Gun_Emplacement",

this is all u need to know for th lazer


Proud Creator of "Zero Hour Retarded" as seen on http://www.cncden.com and http://www.cnc-files.com

And Proud Creator of "C&C Retarded" http://www.cncRetarded.com

http://moddb.com/images/topsite/44/4449/banner.jpg
Previous Topic: boat mod
Next Topic: Thinking of making a driving simulator. need instructions
Goto Forum:
  


Current Time: Fri Nov 29 05:55:34 MST 2024

Total time taken to generate the page: 0.00627 seconds