Home » Renegade Discussions » Mod Forum » C&C_Flooded
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Re: C&C_Flooded [message #172335 is a reply to message #172321] |
Wed, 21 September 2005 18:05   |
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Dr. Lithius
Messages: 609 Registered: March 2005
Karma: 0
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Colonel |
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Your map sucks!!
. . .is what I would say if it did. But it doesn't. No, this map, simple in concept, is pretty spiffy, but it's not without its bugs. Check it. . .
- Okay. First of all, there seems to be a strip of land West of the Nod Airstrip is apparently elevated up. To the end of the Hand of Nod, the player flatly walks on top of the water, instead of splish-splashing about ankle-deep. I first noticed this because when I bought a Buggy, the Buggy didn't wanna sink.(Don't worry, though. The rest of the water, as far as I know, is fine, except for something I'll get to in a minute.)
- You also somehow put a Spawn Spot in the Tiberium Refinery. Specifically, in the wall that has a Perchase Terminal to the North and the Master Control Terminal to the East. There's absolutely no way out other than to suicide.
- Speaking of which, I don't know if this was done on purpose or not, but both Tiberium Refineries can be climbed upon on the side with a 45° slant. This isn't possible in most other maps.
- Timed C4, Remote C4, and Proximity C4 stick to the surface of the water as opposed to under it. They also leave scorch marks on the water when they explode. While funny, I'm certain that isn't what you were going for. Or maybe it was, considering how hard it would be to see sunken Remote C4. . .
- You didn't put Razor Wire on the sandbags in front of the GDI Infantry Barracks. Players can climb around on the sandbags if they want.
- And finally, the water is just too damned bright inside and out. Where's the shading? The water should be slightly darker.
- Wait, one more. No flying vehicles? This map is large enough to there flying vehicles would be awesome. Especially in that mesa in the middle with the two highly clostrophobia-inducing tunnels.
- Edit: Sorry, forgot to mention. Grenades bounce off the surface of the water if you shoot them close enough to yourself.(Like they would on dry land.)
Just figured you should know. It's a pretty awesome map, otherwise. I dig it.
[Updated on: Thu, 22 September 2005 00:18] Report message to a moderator
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Re: C&C_Flooded [message #172377 is a reply to message #172321] |
Thu, 22 September 2005 03:37   |
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Dr. Lithius
Messages: 609 Registered: March 2005
Karma: 0
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Colonel |
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You mean like the ones I mentioned? Seriously, that's all I could find without trying super-hard. Just random things I noticed. I bet rockets leave scorch marks on the surface of the water, too.
Edit: No, they don't. Rockets go right through the water perfectly.
Found another couple.
- There aren't any pedastals in either base! While I personally like the idea of maps where Pedastal Victory is forcefully disabled, it goes against the general rules of map-making.
- There's a spawn spot on top of the Tiberium Refinery on Nod's side. I guess you purposely made it so people could wander around on top of the Refineries afterall. This isn't a glitch, in that case, but worth mentioning.
- Back to glitches. . . GDI's Weapon Factory has a spawn spot that spawns you on the inner walls of the structure, much like the Nod Refinery spawn spot. The only way out is to drink from the Mississippi. But since you can't do that, then you must die by suicide.
[Updated on: Thu, 22 September 2005 03:56] Report message to a moderator
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Re: C&C_Flooded [message #172390 is a reply to message #172335] |
Thu, 22 September 2005 05:28   |
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Joseph Collins wrote on Wed, 21 September 2005 21:05 | Your map sucks!!
. . .is what I would say if it did. But it doesn't. No, this map, simple in concept, is pretty spiffy, but it's not without its bugs. Check it. . .
- Okay. First of all, there seems to be a strip of land West of the Nod Airstrip is apparently elevated up. To the end of the Hand of Nod, the player flatly walks on top of the water, instead of splish-splashing about ankle-deep. I first noticed this because when I bought a Buggy, the Buggy didn't wanna sink.(Don't worry, though. The rest of the water, as far as I know, is fine, except for something I'll get to in a minute.)
- You also somehow put a Spawn Spot in the Tiberium Refinery. Specifically, in the wall that has a Perchase Terminal to the North and the Master Control Terminal to the East. There's absolutely no way out other than to suicide.
- Speaking of which, I don't know if this was done on purpose or not, but both Tiberium Refineries can be climbed upon on the side with a 45° slant. This isn't possible in most other maps.
- Timed C4, Remote C4, and Proximity C4 stick to the surface of the water as opposed to under it. They also leave scorch marks on the water when they explode. While funny, I'm certain that isn't what you were going for. Or maybe it was, considering how hard it would be to see sunken Remote C4. . .
- You didn't put Razor Wire on the sandbags in front of the GDI Infantry Barracks. Players can climb around on the sandbags if they want.
- And finally, the water is just too damned bright inside and out. Where's the shading? The water should be slightly darker.
- Wait, one more. No flying vehicles? This map is large enough to there flying vehicles would be awesome. Especially in that mesa in the middle with the two highly clostrophobia-inducing tunnels.
- Edit: Sorry, forgot to mention. Grenades bounce off the surface of the water if you shoot them close enough to yourself.(Like they would on dry land.)
Just figured you should know. It's a pretty awesome map, otherwise. I dig it.
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with the water thing i made its so the projectiles contact the water instead of passing thru it so that bullets make a spash but there is no way that i know of to make other things to pass thru it. Just pretend the mines are floating. And for the elavated area west of the strip its actually the airstrip that your walking on but not touching the part under the water were it makes the splash sound so i dont know what i can do about that.
Ill get to fixing the bugs once im done school.
oh and for the flying thing, if someone could tell me how to make invisible walls i could do it.
thanks for telling me were the bugs were. 
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
[Updated on: Thu, 22 September 2005 05:52] Report message to a moderator
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Re: C&C_Flooded [message #172416 is a reply to message #172377] |
Thu, 22 September 2005 09:11   |
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Joseph Collins wrote on Thu, 22 September 2005 03:37 | You mean like the ones I mentioned? Seriously, that's all I could find without trying super-hard. Just random things I noticed. I bet rockets leave scorch marks on the surface of the water, too.
Edit: No, they don't. Rockets go right through the water perfectly.
Found another couple.
- There aren't any pedastals in either base! While I personally like the idea of maps where Pedastal Victory is forcefully disabled, it goes against the general rules of map-making.
- There's a spawn spot on top of the Tiberium Refinery on Nod's side. I guess you purposely made it so people could wander around on top of the Refineries afterall. This isn't a glitch, in that case, but worth mentioning.
- Back to glitches. . . GDI's Weapon Factory has a spawn spot that spawns you on the inner walls of the structure, much like the Nod Refinery spawn spot. The only way out is to drink from the Mississippi. But since you can't do that, then you must die by suicide.
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can you describe a bit more were the spawn glitch is in the wf cause i cant find it.
i found the one in the ref though.
nvm found it
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
[Updated on: Thu, 22 September 2005 09:12] Report message to a moderator
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Re: C&C_Flooded [message #172469 is a reply to message #172321] |
Thu, 22 September 2005 13:22   |
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thanx
and i am also gunna add a bunker to either side of the mesa looking over thr bases
HORQWER wrote on Tue, 18 September 2007 20:47 | this is not a real renegade forums ,some one made it up
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Renegade Forums - Official Drama Perpetuator.
[Updated on: Thu, 22 September 2005 13:29] Report message to a moderator
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Re: C&C_Flooded [message #172797 is a reply to message #172321] |
Sun, 25 September 2005 15:39   |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
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General (5 Stars) |
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Uploaded it. Feel free to download it from http://www.lmsbc.com/downloads/renegade/maps/c&c_flooded .zip
EDIT:
Had a quick run around it, a couple of comments;
1) The tunnels are a bit small, perhaps widen and heighten them a bit, so you can get more than one person next to each other (would make for some interesting battles though)
2) Not sure if you modified the settings for turrets, but they seemed awfully easy to kill with a Gunner, or is it just because I am used to avoiding tanks, infantry and obleisk line of sight while I kill them normally? lol
3) Maybe make the water depth greater in some places than others, and puddles between the bases and on the cliff? Seems a little unrealistic with flat terrain and a sudden dip.
Otherwise a nice little map, rofl @ the airstrip runway poking out of the water! A really good idea for a map
BTW, I agree, the AGT and Obelisk would ruin the map, the cliff would be almost useless with the AGT / Obelisk shooting up at you, and due to the map layout it would be difficult to get anywhere without the AGT / Obelisk obliterating you....

[Updated on: Sun, 25 September 2005 15:53] Report message to a moderator
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