problem [message #17081] |
Fri, 25 April 2003 15:07  |
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Fabian
Messages: 821 Registered: April 2003 Location: Boston, MA
Karma: 0
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Colonel |
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i know its been said before, but i cant find the thread...
when i open up a saved level in commando, all the alpha blending is screwed up--the pass 1 texture is all over the material and the pass 2 texture is black. i know there is a way to fix it b/c ziegler digital said it could be done. how do i get it back to normal?
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problem [message #17137] |
Fri, 25 April 2003 16:13   |
blaxsaw
Messages: 13 Registered: April 2003 Location: UK
Karma: 0
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Recruit |
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Are you using custom textures? If so make sure they are in .tga format and that their dimensions is a power of 2. Also make sure they are in the editor cache folder. Vertex alpha ('Valpha') msut be enabled on the mesh
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