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Re: Renegade Alert revived. [message #169446 is a reply to message #169000] |
Sun, 04 September 2005 18:46 |
Chronojam
Messages: 688 Registered: March 2003
Karma: 0
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Colonel |
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I'm sorry, I can't help myself but laugh at this--
(21:40:47) (Chronojam) lol.
(21:40:52) (Chronojam) Renardin.
(21:40:53) (Chronojam) List some problems and solutions.
(21:40:54) (Chronojam) And say *why* it's a problem.
(21:41:26) (@Renardin) no.
(21:41:38) (@Renardin) It would hurt me to help Renalert.
(21:41:40) (@Renardin) so no.
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Re: Renegade Alert revived. [message #169452 is a reply to message #169431] |
Sun, 04 September 2005 19:58 |
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Dr. Lithius
Messages: 609 Registered: March 2005
Karma: 0
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Colonel |
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Volkov wrote on Sun, 04 September 2005 16:42 | It isn't possible to have a controllable Yak, due to engine limitations, it may be possible to implement them as a beacon strike, generated at the airfield much like the a-bomb beacon is generated.
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Or possibly, it would work as an alt-fire for one of the various units. Kind of like the Artillery Strike for the Field Ops in Return to Castle Wolfenstein. See, I think that'd be pretty neat, myself. But it'd probably work better as a "beacon" item with zero deploy time, or maybe something like a "signal flare" that you can hurl across the field.
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Re: Renegade Alert revived. [message #169482 is a reply to message #169000] |
Mon, 05 September 2005 01:34 |
Chronojam
Messages: 688 Registered: March 2003
Karma: 0
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Colonel |
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You have been banned from this forum.
Please contact the webmaster or board administrator for more information.
Let me guess, Renardin. Somebody pissed in your soup and you blame me? Consider this me contacting you to ask why.
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Re: Renegade Alert revived. [message #169483 is a reply to message #169000] |
Mon, 05 September 2005 01:41 |
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Dr. Lithius
Messages: 609 Registered: March 2005
Karma: 0
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Colonel |
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For fuck's sake, take it to another topic or even PMs/IMs, you two! Fucking ruined a nice, happy topic with all your bullshit! I'm tired of it! If I had any god damned power, I'd fucking lock this topic and let you two duke it out elsewhere! God damn!!
*huff* I've had a rotten day. I need some late dinner. . .
[Updated on: Mon, 05 September 2005 01:41] Report message to a moderator
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Re: Renegade Alert revived. [message #169486 is a reply to message #169000] |
Mon, 05 September 2005 02:29 |
Chronojam
Messages: 688 Registered: March 2003
Karma: 0
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I'm not sure. Hopefully by Christmas =P But you know how that kind of plan works out. The team is getting situated right now and prioritizing what needs to be done versus what should be done versus what could be done. I've got a rough idea for what the first patch out will be, and am planning on what to do for the followup. Watch the main page for news about both RA projects, each should have some sizeable news by the end of the month.
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Re: Renegade Alert revived. [message #169490 is a reply to message #169446] |
Mon, 05 September 2005 04:10 |
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Chronojam wrote on Sun, 04 September 2005 21:46 | I'm sorry, I can't help myself but laugh at this--
(21:40:47) (Chronojam) lol.
(21:40:52) (Chronojam) Renardin.
(21:40:53) (Chronojam) List some problems and solutions.
(21:40:54) (Chronojam) And say *why* it's a problem.
(21:41:26) (@Renardin) no.
(21:41:38) (@Renardin) It would hurt me to help Renalert.
(21:41:40) (@Renardin) so no.
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In other words, he doesn't know of any (other) problems with the mod. If he did, I'm sure he could phrase it with with insults and personal attacks, like everything else he posts.(and then the standard "omg you're attacking me for some critics" (which, isn't the right word, by the way) when we throw the insults back).
But just like before, he's only doing this because he doesn't like Aircraftkiller, which, if he would have bothered to read the link that was posted in this thread to be begin with, was "replaced" with Chronojam as the coordinator, etc. and Tweekbee as the mapper for this revival of RenAlert.
.:Red Alert: A Path Beyond Modeler:.
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