Bones [message #16891] |
Thu, 24 April 2003 14:45 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
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General (1 Star) |
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I followed that tutorial, it is helpful just ignore the stuff about the tracks and it's easy. Basically what I did was to import the pickup trucks bones then remove the ones you don't need. The tutorial does explain a bit later on that you can remove the ones that have a number after them. I just kept all of the bones that had ".00" after them and removed all the others. Each wheel should have a "P" bone and a "C" bone. The turret should have a turret, barrel and muzzle bone to allow the weapon to move and fire. You can remove the muzzle flash bone also.
I ended up with:
Origin -Vehicles centre of gravity
Worldbox -Bounding Box
WheelC01s -Centre Wheel Bone (S=steering)
WheelC02e -Centre Wheel Bone (E=Engine)
WheelC03s -Centre Wheel Bone (S=steering)
WheelC04e -Centre Wheel Bone (E=Engine)
WheelL1 -Actual wheel
WheelL2 -Actual wheel
WheelR1 -Actual wheel
WheelR2 -Actual wheel
WheelP01s -Position Wheel Bone (S=steering)
WheelP02e -Position Wheel Bone (E=Engine)
WheelP03s -Position Wheel Bone (S=steering)
WheelP04e -Position Wheel Bone (E=Engine)
v_Turret -Actual turret
v_chassis -Actual chassis
v_barrels -Actual gun barrel
turret -turret bone
muzzlea0 -muzzle A0 (where projectile comes from)
_General Havoc
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Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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