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Re: renvis - first public beta [message #166552 is a reply to message #165618] |
Tue, 16 August 2005 20:18 |
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warranto
Messages: 2584 Registered: February 2003 Location: Alberta, Canada
Karma: 0
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General (2 Stars) |
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I do realize that, however, the logic behind this is as such:
The player chosen (by whatever means) is the only one who has access to that particular game. The bot in charge of the server then relays the information and a password to the site (server owner controlled, via uploaded to a website?) where the program is located.
Example: The n00bstories server allows me access to the site, so I pass my user name and password through brenbot on the n00bstories irc server (or via page from the game server). I then go to the n00bstories website, click on the secure link and type in my user name and password. I am then granted access to what the players on my team are able to see. During the course of the level, or once it was finnished, if I am removed from the commander position, the site restricts access to me (the user name), and the new person is allowed to join. This would leave a player position filled, and someone seeming as though they are AFK for the duration of the game, but it doesn't affect the game play as that happens for both sides (unless the player is in windowed mode, or wants to tab out all the time).
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Re: renvis - first public beta [message #167317 is a reply to message #166701] |
Tue, 23 August 2005 06:52 |
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Minax71
Messages: 40 Registered: July 2005 Location: Hannover, Germany
Karma: 0
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Hello World!
I've got some good & some bad news for you, regarding the next beta version.
Bad news first: the next beta didnt came out last weekend and might still take some days. Also I cant promise there will be support for server owners that early (however I will still try to finish that part asap).
The good news is simply the reason for the bad one: mac wrote a new version of the gamelog creator. The new gamelogs will contain many information that renvis could not visualize before:
- mines,
- timed & remote c4,
- beacons,
- player scores and
- chats
I am currently working on those. mines & chats can already be seen. I might add a screenshot lateron
Updtate: Here are the screenshots ! Click on the pictures for a normal-sized version !
GDI & Nod discuss tactics for the next moves ...
The entrance of the GDI base is mined very well.
Further progress:
So, please ... be a little more patient. I hope it will be worth it !
MfG;
Minax71
He gave her a look you could have poored on a waffle.
[Updated on: Tue, 23 August 2005 10:48] Report message to a moderator
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Re: renvis - first public beta [message #167481 is a reply to message #167473] |
Wed, 24 August 2005 15:33 |
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Minax71
Messages: 40 Registered: July 2005 Location: Hannover, Germany
Karma: 0
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dsi1 wrote on Wed, 24 August 2005 16:21 | Well then have you fixed ANY bugs
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A lot Hopefuly at least half as much as I added when implementing the new features
No, I fixed all bugs that were mentioned in the forums + the ones I stumbled over by myself. Wich does not mean that it is bug free now.
MfG;
ChaosE
He gave her a look you could have poored on a waffle.
[Updated on: Wed, 24 August 2005 15:35] Report message to a moderator
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Re: renvis - first public beta [message #168316 is a reply to message #165618] |
Mon, 29 August 2005 06:43 |
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Prulez
Messages: 439 Registered: August 2005 Location: The Netherlands
Karma: 0
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Commander |
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As i Mentioned before, in my Edit, can you add some sounds to RenVis, as it is getting bored after a while.
Thanks.
Greetz, Prulez
nikki6ixx wrote on Fri, 08 May 2009 19:47 | Every so often, I get this positive feeling that humanity can somehow, possibly attain pure awesomeness, and enlightenment, and that there is light at the end of the road for us all. However, I only need to go to the latest HUD thread at RenForums to remind me of how dumb I was for thinking such stupid things.
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Re: renvis - first public beta [message #169028 is a reply to message #167895] |
Fri, 02 September 2005 01:21 |
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Minax71
Messages: 40 Registered: July 2005 Location: Hannover, Germany
Karma: 0
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Hello everyone,
dsi1 wrote on Fri, 26 August 2005 22:18 | yay some bugs are fixed and when can we expect a release or some more movies with the updated version?
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@dsi1: Yes, after the evil RealLife beast had me in his claws for some time, I'll finaly be able to publish a new public beta, including many new features thie weekend. The new name will be "RenHawk" btw.
Prulez wrote on Mon, 29 August 2005 09:43 | As i Mentioned before, in my Edit, can you add some sounds to RenVis, as it is getting bored after a while.
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@Prulez: Yes, I am already thinking about that. Things like an "Affirmative!" sample from Havoc when you click on a soldier etc. However I will first have to contact EA/Westwood if they wont send their lawyers by helicopter if I integrate original CNC sounds. In any case - many other features will be implemented FIRST before I come to sound.
Uberfahr wrote on Thu, 18 August 2005 07:51 | This is absolutely great! Especially for CWs and analysis.
@Uberfahr: Just one question: I hope this cannot be abused by server admins to "watch" the positions of the enemies, can it?
But again: absolutely fantastic!
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Glad you like it The analyse features of the next version will be greatly improved - look forward to it this WE. Yes, server admins could abuse renvis for their own advantage. But since admins have almost unlimited possibilities to get advantage over other players, I do not see how this could be stoped. Just play on servers you can trust - there are many.
MfG;
Minax71
He gave her a look you could have poored on a waffle.
[Updated on: Fri, 02 September 2005 03:18] Report message to a moderator
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Re: renvis - first public beta [message #169033 is a reply to message #169028] |
Fri, 02 September 2005 01:47 |
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Ma1kel
Messages: 956 Registered: July 2005 Location: Kingdom of the Netherland...
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Minax71 wrote on Fri, 02 September 2005 03:21 |
@Prulez: Yes, I am already thinking about that. Things like an "Affirmative!" sample from Havoc when you click on a soldier etc. However I will first have to contact EA/Westwood if they wont send their lawyers by helicopter if they do so. In any case - many other features will be implemented FIRST before I come to sound.
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What the heck do you mean with that?
Dutch to English
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Re: renvis - first public beta [message #169039 is a reply to message #169033] |
Fri, 02 September 2005 03:19 |
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Minax71
Messages: 40 Registered: July 2005 Location: Hannover, Germany
Karma: 0
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Ma1kel wrote on Fri, 02 September 2005 03:47 |
Minax71 wrote on Fri, 02 September 2005 03:21 |
@Prulez: Yes, I am already thinking about that. Things like an "Affirmative!" sample from Havoc when you click on a soldier etc. However I will first have to contact EA/Westwood if they wont send their lawyers by helicopter if they do so. In any case - many other features will be implemented FIRST before I come to sound.
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What the heck do you mean with that?
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Sounds are copyrighted material. I changed my previous msg to make it more clear.
MfG;
Minax71
He gave her a look you could have poored on a waffle.
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Re: renvis - first public beta [message #169554 is a reply to message #169552] |
Mon, 05 September 2005 13:53 |
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Minax71
Messages: 40 Registered: July 2005 Location: Hannover, Germany
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dsi1 wrote on Mon, 05 September 2005 15:44 | Any updates for us Minax?
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Sure- the second public beta is out, with many new features & graphics; click here for more infos.
MfG;
Minax71
PS: renvis is called RenHawk now.
He gave her a look you could have poored on a waffle.
[Updated on: Mon, 05 September 2005 14:03] Report message to a moderator
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