Emitters Not Showing? [message #167906] |
Fri, 26 August 2005 21:20 |
SideWinder
Messages: 6 Registered: August 2005
Karma: 0
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Hey guys, I need one more word of advice...
After I did all of my Vis work, I exported the map and opened it as normal (as opposed to abnormally). Then, after I hosted the game I used another computer to join the game to see if the map was the same for the players as it was for the host. It ends up it wasn't...
I used a couple of those water emitters from the 'Dummy Objects' tab several times on my map. However, those only show up when I'm the HOST of the game. The other players on the map who are not the host CANNOT see the water emitter 'Dummy Objects' I made.
I used e_falls_down, etc. It used to work but now for some reason it doesn't. Anyone else experience this before and have a solution? Once again it would be appreciated.
Thank you for your time...
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Re: Emitters Not Showing? [message #168330 is a reply to message #167906] |
Mon, 29 August 2005 09:31 |
SideWinder
Messages: 6 Registered: August 2005
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Crap, it still won't work. I even extracted all of the emitter files that I used and put it in my map folder. Then I added them in that Include Files tab. I've tried pretty much everything but only the host of the game can see the emitters. It was working before I don't know why it suddenly decided to stop working...
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Re: Emitters Not Showing? [message #168660 is a reply to message #167906] |
Tue, 30 August 2005 18:46 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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Try making a 1x1 box in gmax with the name of the emitter on your map and setting the export options for that box as an aggregate.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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Re: Emitters Not Showing? [message #168759 is a reply to message #167906] |
Wed, 31 August 2005 15:29 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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I thought they used the "parent" method (linking a geometry-only mesh to a transform-bone-only mesh) because if the emitter name exported with the bone on, it would be invalid as two bones cannot have the same name and would be tough if you wanted to use the same emitter more than once.
If you're only using once I thought I'd make it simpler.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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