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icon4.gif  How renegade 2 would have looked [message #167076] Sun, 21 August 2005 13:00 Go to next message
maschief is currently offline  maschief
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Too bad..

http://media.pc.ign.com/media/546/546205/vids_1.html


http://i22.photobucket.com/albums/b336/maschief/maschidhef.gif
Re: How renegade 2 would have looked [message #167077 is a reply to message #167076] Sun, 21 August 2005 13:02 Go to previous messageGo to next message
Aprime
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OLD, NEWS.

FUCK
Re: How renegade 2 would have looked [message #167090 is a reply to message #167076] Sun, 21 August 2005 14:32 Go to previous messageGo to next message
Dr. Lithius
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Now that. . .is a big, beautiful map. It also looks terribly familiar. . .
icon5.gif  Re: How renegade 2 would have looked [message #167200 is a reply to message #167076] Mon, 22 August 2005 09:28 Go to previous messageGo to next message
maschief is currently offline  maschief
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Looks familiar to what?

http://i22.photobucket.com/albums/b336/maschief/maschidhef.gif
Re: How renegade 2 would have looked [message #167201 is a reply to message #167076] Mon, 22 August 2005 09:32 Go to previous messageGo to next message
Lijitsu
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A map, obviously.

http://img235.imageshack.us/img235/6192/campfiresigred7rb.png
http://img74.imageshack.us/img74/2544/hmminiinferno9sb.jpg
Aircraftkiller wrote on Wed, 31 May 2006 22:30

I've been Nodbuggered. =( =( =(
Re: How renegade 2 would have looked [message #167202 is a reply to message #167076] Mon, 22 August 2005 09:37 Go to previous messageGo to next message
maschief is currently offline  maschief
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Which map from which game?

http://i22.photobucket.com/albums/b336/maschief/maschidhef.gif
Re: How renegade 2 would have looked [message #167203 is a reply to message #167076] Mon, 22 August 2005 09:57 Go to previous messageGo to next message
Lijitsu
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Map A from Game B.

http://img235.imageshack.us/img235/6192/campfiresigred7rb.png
http://img74.imageshack.us/img74/2544/hmminiinferno9sb.jpg
Aircraftkiller wrote on Wed, 31 May 2006 22:30

I've been Nodbuggered. =( =( =(
Re: How renegade 2 would have looked [message #167205 is a reply to message #167203] Mon, 22 August 2005 10:03 Go to previous messageGo to next message
deerwalk is currently offline  deerwalk
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I will help you
The map starts with a.......LETTER!!


http://img285.imageshack.us/img285/250/imagefetchphp4zq.jpg
http://img412.imageshack.us/img412/6030/owned6rb.gif
Re: How renegade 2 would have looked [message #167206 is a reply to message #167076] Mon, 22 August 2005 10:07 Go to previous messageGo to next message
Dr. Lithius
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I can't name the map, but it looks familiar. Like something from Counter-Strike, or even a custom one from Command & Conquer: Renegade.
Re: How renegade 2 would have looked [message #167228 is a reply to message #167206] Mon, 22 August 2005 13:38 Go to previous messageGo to next message
z310
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It may be old, but its always nice to look at.
Re: How renegade 2 would have looked [message #167232 is a reply to message #167076] Mon, 22 August 2005 14:21 Go to previous messageGo to next message
Jecht is currently offline  Jecht
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Reminds you of half life 2 maybe?

http://img148.imageshack.us/img148/9146/hartyn4.png
icon1.gif  Re: How renegade 2 would have looked [message #167250 is a reply to message #167076] Mon, 22 August 2005 16:13 Go to previous messageGo to next message
deerwalk is currently offline  deerwalk
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I see nothing differnt seems like someone filmed some renegade on a map

http://img285.imageshack.us/img285/250/imagefetchphp4zq.jpg
http://img412.imageshack.us/img412/6030/owned6rb.gif
Re: How renegade 2 would have looked [message #167269 is a reply to message #167076] Mon, 22 August 2005 18:27 Go to previous messageGo to next message
phlakaton is currently offline  phlakaton
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I made that map with Renegade tools... those tools were of course beefed up somewhat but it's the same engine. Height field with objects ala unreal. Got questions about it? Ask me. Big Grin
Re: How renegade 2 would have looked [message #167275 is a reply to message #167076] Mon, 22 August 2005 19:39 Go to previous messageGo to next message
csskiller is currently offline  csskiller
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got a link Tell Me

When history witnesses a great change, Razgriz reveals itself,
First as a dark demon,
As a demon it uses its power to reign death upon the land;
and then it dies.

However, after a period of slumber, Razgriz returns.
This time as a great hero...
Re: How renegade 2 would have looked [message #167342 is a reply to message #167076] Tue, 23 August 2005 11:36 Go to previous messageGo to next message
Xtrm2Matt is currently offline  Xtrm2Matt
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Looks exactly the same as Renegade and just as lame.

Someone had fun making that map and calling it "Renegade 2".


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Re: How renegade 2 would have looked [message #167343 is a reply to message #167076] Tue, 23 August 2005 11:42 Go to previous messageGo to next message
phlakaton is currently offline  phlakaton
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Why come to a "renegade" site and post if you think it's all lame?

That map was a testing ground for a lot of things. None of it was ever a Renegade 2 base. Nobody ever claimed it was except outsiders who don't know the scoup anyway. It was made by two of us in an unreal type approach to see what the engine could handle.

Speculation gets you nowhere.
Re: How renegade 2 would have looked [message #167344 is a reply to message #167076] Tue, 23 August 2005 11:49 Go to previous messageGo to next message
Xtrm2Matt is currently offline  Xtrm2Matt
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phlakaton wrote on Tue, 23 August 2005 14:42

Why come to a "renegade" site and post if you think it's all lame?

That map was a testing ground for a lot of things. None of it was ever a Renegade 2 base. Nobody ever claimed it was except outsiders who don't know the scoup anyway. It was made by two of us in an unreal type approach to see what the engine could handle.

Speculation gets you nowhere.


I used to be a 'hardcore' Renegader. I played it pretty much everyday for about 3 years.

I'm also pretty sure that if Westwood were to have made a Renegade 2, they would've switched to a better engine. In my opinion, the graphics suck ass on the current although, thats just me comparing it to games such as CS: Source and BF2.

Oh, and I made C&C_Canyon..... with beefed up Renegade tools. :rollseyes:


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Re: How renegade 2 would have looked [message #167345 is a reply to message #167076] Tue, 23 August 2005 11:59 Go to previous messageGo to next message
phlakaton is currently offline  phlakaton
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I agree Renegade looked quite dated when it came out. I had nothing to do with the development going on and on and on until it did look stale.

That you think it looked lame is your opinion but don't sit there and tell me what Westwood was going to do if they made Ren 2... I was a lead on that beast and I know they were not going to use a new engine. You have no idea what that engine was capable of with new hardware and cards. That "lame" map you saw was drawing well over 300k polys in a view. Renegade 1 had us limited beyond belief when we were developing it because it was 1998. You know... do the math. 7 years ago. Any idea how much tech changes in 6 months?

I can't change your mind obviously but dont compare it to new shit.
Re: How renegade 2 would have looked [message #167406 is a reply to message #167345] Tue, 23 August 2005 23:37 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
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Especially given that it's technically the same engine that's used in BFME and the upcoming BFME2 (albeit with upgrades)

Re: How renegade 2 would have looked [message #167444 is a reply to message #167076] Wed, 24 August 2005 08:29 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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Some of the 3d artists in this community can create some of those effects already with the current renegade.

Renegade 2 wasn't going to be anything special that would tempt anyone to part with their money, thats why it wasn't made.

If you want to see stuff like that look at the stuff we are making as far as I can tell Renagede 2 would of mainly looked better by useing the extra 'power' the average user would have from the purchase of new better computers.


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Re: How renegade 2 would have looked [message #167449 is a reply to message #167444] Wed, 24 August 2005 10:03 Go to previous messageGo to next message
PiMuRho is currently offline  PiMuRho
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Halo38 wrote on Wed, 24 August 2005 11:29


Renegade 2 wasn't going to be anything special that would tempt anyone to part with their money, thats why it wasn't made.


Interesting assertion. From what phlakaton has said, what everyone refers to as "Renegade 2" was merely an engine test. Very few gameplay details have been revealed about the game itself.



Re: How renegade 2 would have looked [message #167487 is a reply to message #167076] Wed, 24 August 2005 16:36 Go to previous messageGo to next message
Xtrm2Matt is currently offline  Xtrm2Matt
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Wow, so making a Renegade 2 using the same old shyt engine? Fantastic, we got a best seller in the making!!111one Sarcasm

Look at all the fantastic engines out now, yet your saying they wouldn't switch? Psst.


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Re: How renegade 2 would have looked [message #167488 is a reply to message #167076] Wed, 24 August 2005 16:52 Go to previous messageGo to next message
Dave Anderson is currently offline  Dave Anderson
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Renegade 2 is not under developement and never really has.

David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
Re: How renegade 2 would have looked [message #167489 is a reply to message #167487] Wed, 24 August 2005 17:04 Go to previous messageGo to next message
phlakaton is currently offline  phlakaton
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Xtrm2Matt wrote on Wed, 24 August 2005 19:36

Wow, so making a Renegade 2 using the same old shyt engine? Fantastic, we got a best seller in the making!!111one Sarcasm

Look at all the fantastic engines out now, yet your saying they wouldn't switch? Psst.


Since you failed to read... that engine is more robust than you'll ever know. Anything can be overhauled and modified to work much better. Renegade's engine was a good start to better things. Someone else mentioned before as well... SAGE is based on all the same exact code on the base level. W3D. It's all jacked up on coder bells and whistles in the end.
Re: How renegade 2 would have looked [message #167498 is a reply to message #167489] Wed, 24 August 2005 17:25 Go to previous messageGo to previous message
Buavey is currently offline  Buavey
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phlakaton wrote on Wed, 24 August 2005 20:04

Xtrm2Matt wrote on Wed, 24 August 2005 19:36

Wow, so making a Renegade 2 using the same old shyt engine? Fantastic, we got a best seller in the making!!111one Sarcasm

Look at all the fantastic engines out now, yet your saying they wouldn't switch? Psst.


Since you failed to read... that engine is more robust than you'll ever know. Anything can be overhauled and modified to work much better. Renegade's engine was a good start to better things. Someone else mentioned before as well... SAGE is based on all the same exact code on the base level. W3D. It's all jacked up on coder bells and whistles in the end.


Your right though, I can see how WW was limited when they first began working on the game. It came out 4 years after development had started, so of course you will be limited. People fail to realize that technology changes quickly. But with proper modifications, many new upgrades can arise as you stated!


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