Home » Renegade Discussions » Mod Forum » CnC Reborn Update: Nod Buggy
Re: CnC Reborn Update: Nod Buggy [message #166559 is a reply to message #166424] |
Tue, 16 August 2005 23:31 |
|
Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
|
General (1 Star) |
|
|
CommandoSR wrote on Mon, 15 August 2005 07:49 |
Renardin6 wrote on Sun, 14 August 2005 20:31 | We finished the Nod Buggy. You can see it on a 'w3d viewer' pic and on a dark map to show the lights we added. Enjoy.
|
You should be using Dazzle headlights instead. They can be turned on and off depending on if you're driving the vehicle. The fixed Dazzle.ini is part of the RenCommando source files.
http://www.cnc-source.com/files/pafiledb.php?action=file& ;amp ;id=551
How to set up the headlights:
Copy dazzle.ini to W3D viewer, mod Data and Gmax directories.
Create a plane (not a box because the light can be easily misplaced, just see the Renegade Humvee) about the size of the head/taillight and in W3D options, make it invisible and choose Dazzle as type. You're looking for the following: REN_BRAKELIGHT and REN_HEADLIGHT.
|
I would use your dazzle.ini if there was a way to hide other objects with the headlight bone. Such as the headlamp effects and the exahust fumes.
I tried linking them together but it didn't work. Got any idea's?
|
|
|
|
Re: CnC Reborn Update: Nod Buggy [message #166633 is a reply to message #166512] |
Wed, 17 August 2005 12:53 |
|
Havoc 89
Messages: 500 Registered: February 2003
Karma: 0
|
Colonel |
|
|
Lijitsu wrote on Tue, 16 August 2005 09:16 | Not only that, but the "jigsaw pattern metal plates" on the side, are actually just a a protrusion from it. Look at the Buggy from all angles, and then judge it. And pay attention.
|
According to the cut scene where the buggy is about to be squished by the mammy's foot. There are no metal plates because its welded, and bent metals. I can see a pretty simular angle on the render of the buggy by reborn, and I see metal plates. Altho I can understand why you would think that, its mostly because of the lighting in the cut scenes. But I've also seen this pattern on pretty much most of reborn's textures.
About the wheel, yes I see now.
As I said before, a little bit of fixing up would really help to make this look good.
|
|
|
|
Re: CnC Reborn Update: Nod Buggy [message #166659 is a reply to message #166397] |
Wed, 17 August 2005 15:46 |
Chronojam
Messages: 688 Registered: March 2003
Karma: 0
|
Colonel |
|
|
I'll post here a reply to Renardin from Reborn:
________
Let me explain something people: Why adding a player you will barely see trough a black coloured window? Why delay the release more? try to understand chronojam :
He makes suggestions all the time to delay the mod. He is a friend of ack... No more to say... Just think about it. He won't stop us or delay the stuff. When we make a gun without the penis style westwood did, he complains to bring it... I mean wtf? When we do a pp accurate to the westwood render, he asks to change it... Flip-flop idiot got lost...
He won't succeed with his bullshit, we can go on without him.
_________
First, the window shouldn't be black if you're including a driver. I'm surprised that Reborn lacks the 'creativity' to realize that based on their past attempts.
I make suggestions all the time to make the mod not suck.
I'm a friend of Aircraftkiller. No more to say since that's not relevent at all to this matter, at least you got that part right.
When you ignore a plethora of references from in-game content, yes I complain to bring the gun closer to how it should be.
When you ignore a plethora of references from in-game content, yes I complain to bring the power plant closer to how it should be.
In case you didn't notice, the power plant was based on ONE way-way-pre-release render. The gun was-- I don't even know, but you ignored way-way-pre-release renders, and in-game stuff. Explain that? I'm not flip-flopping at all, unless insisting in both cases to strive to match the in-game is flip-flopping.
You can go on without me, and fail just as well, Renardin, just like the last Reborn release. Cheers =D
From our pal Exdeath7:
_____
Look at it this way:
2000 polygon character
+
1024x1024 Texture map
+
2000 polygon Nod buggy
+
1024x1024 Texture map
=
Graphic slowdown
____
Huuuurm. We never had a slowdown with our Rangers in Renegade Alert, even when we used the exact in-game characters visible due to an error that occurred before making the latest patch public; even during a Ranger-rush, there was no slowdown.
But actual evidence aside (Reborn cares little for that), we'll look at the numbers you have. First, you don't need to have a 100% accurate-to-outside infantryman in there. You can easily cut polygons left and right. Second, you won't need to use a 1024x1024 texture map on him (especially if you stupidly keep a black windshield like Renardin would apparently want). So at most, you're essentially adding merely one more player's worth of visual detail to the game-- without adding any of the physics calculations, lighting effects, latency issues... and how long do you expect the buggies to stay alive anyways, and how long do you expect them to stay in service on a map once a team has enough credits for other things?
|
|
|
|
|
|
|
|
|
|
|
|
Re: CnC Reborn Update: Nod Buggy [message #166761 is a reply to message #166397] |
Thu, 18 August 2005 16:17 |
Chronojam
Messages: 688 Registered: March 2003
Karma: 0
|
Colonel |
|
|
It won't matter to most of their fans, who are obviously BLIND. Hell, we have sloth insulting my avatar even-- look at his sig:
I guess you'd find it appealing if you were a hungry, retarded circus performer. Or a Reborn staff member?
What appalls me is how everybody says of, for example, the rifle... "Wow, how accurate that is!! I love how it's the same as the cutscene!!"
Is everybody there blind? They think triangles are squares, and ugly retards are princesses, and texturers are mod team leaders.
Conclusion: They could release the first beta of Sole Survivor (fun while it lasted), make all the text green, and their public would be fooled into believing they had a "solid, playable release better than RenAlert!11"
[Updated on: Thu, 18 August 2005 16:17] Report message to a moderator
|
|
|
|
|
Re: CnC Reborn Update: Nod Buggy [message #166795 is a reply to message #166397] |
Thu, 18 August 2005 21:29 |
Chronojam
Messages: 688 Registered: March 2003
Karma: 0
|
Colonel |
|
|
Renardin6 wrote on Fri, 19 August 2005 00:28 |
Chronojam wrote on Thu, 18 August 2005 18:17 | It won't matter to most of their fans, who are obviously BLIND. Hell, we have sloth insulting my avatar even-- look at his sig:
I guess you'd find it appealing if you were a hungry, retarded circus performer. Or a Reborn staff member?
What appalls me is how everybody says of, for example, the rifle... "Wow, how accurate that is!! I love how it's the same as the cutscene!!"
Is everybody there blind? They think triangles are squares, and ugly retards are princesses, and texturers are mod team leaders.
Conclusion: They could release the first beta of Sole Survivor (fun while it lasted), make all the text green, and their public would be fooled into believing they had a "solid, playable release better than RenAlert!11"
|
You lost all my respect. You are such a loser. Plz don't ever try to come back on our forum. Go fuck yourself somewhere else. Reborn sucks, remember? So act by following what you think and go away moron. As long as you will talk about it, you will show the interest you have for us... Retard! (at least, ack acts better than you, he stays away because he doesn't like reborn, follow his example. Follow your own opinion and so ignore us.)
oh and about renalert as you compare it with our work, it's the only mod that needs to announce a game to be played by 20 people at most on planet earth... Again, you compare it with something not out or with an old beta of 2003 where nobody of the actual mod team did a shit... No more to say... It's a great experience. How is tiberian fate and apb? any progression on your great mods? It's full of updates...
- source files released, wow, that's news!
- game announced... lol
- staff update... super...
- flying missile dildo and a shity chronosphere...
now compare with our updates, and I am not even talking of what's coming... I wanted to ignore you but there I had to say you are: just SHIT TALKERS!
as my leader says and as Dante says :
SHUT UP AND MOD!
KTHX, cya.
(and please, take your time to make a BIG BIG answer full of shity arguments with your lego blocks... Be sure I won't read a shit. Knowing this, show me the retard in you...)
|
Only a true asshole would go on a rant and conclude with Dante's famous words denouncing rants.
I don't think I need to say more, but I will anyways because I like to hear myself type.. it sounds like rain falling and is very calming. Oh yeah, staying on topic, something Reborn has trouble with:
I kept comparing your "Westwood render defense" with a Westwood render from Red Alert. Red Alert, you know, made a decade ago by Westwood Studios? They had a render of a single-barrel heavy tank. This is why I say you people are blind. I only posted it 5 times, and each time you guys were like "OMG RENALERT VS REBORN WAR" instead of thinking "Gee, I guess beta renders from a year before a game's release are prone to innaccuracies and maybe we should use more current content as a basis for our work!!"...
Read that three more times please, and then read my posts again.
Now, do it one more time each just to make sure; if you cannot explain what you've read, ask somebody to help and set up an appointment with your optomotrist.
TF and RA:APB are doing great, thanks. A pair of updates from the two are coming soon. Certain mods don't need to churn out crap just to satisfy the attention spans of their child-like audience mind you, but prefer to consistently release some quality work instead (not in cheapass bursts, nor 2 months between each).
I hope you see the interest I have in Reborn, or at least start to. You seem to miss that always. AK does stay away because he dislikes Reborn, you're right. And just a final comment: It's easy to talk shit when that's the subject matter, right? Fix your stuff up.
Just to clarify in case anybody still has doubts: I want to see a good Tiberian Sun mod for Renegade, and the closest thing to that just happens to be Reborn. If you have questions, feel free to PM me.
Hopefully I've said all I'll need to here.
WOW NICE EDIT THERE RENARDIN! SHUT UP AND MOD INDEED.
[Updated on: Thu, 18 August 2005 21:35] Report message to a moderator
|
|
|
|
|
|
Re: CnC Reborn Update: Nod Buggy [message #166801 is a reply to message #166397] |
Thu, 18 August 2005 22:00 |
Chronojam
Messages: 688 Registered: March 2003
Karma: 0
|
Colonel |
|
|
The difference is that the gameplay is what we've touted pretty much all along. Reborn's always been more or less graphics-centric, and have done a particularly bad job at it while pretending it's awesome, and a few blind fools keep reinforcing sub-par work for some reason instead of realizing and citing the obvious faults! Quick example: I believe one Reborn team member (Titan maybe?) had a quote from Sir Phoenixx emphasizing gameplay over graphics in his sig, or something along those lines. I don't know why they do that blind-compliment crap, no, but I try to be.. honest. It's okay to say "Wow, the GDI war factory looks pretty damn good" but it's fucking retarded to say "WOW THE RIFLE LOOKS JUST LIKE THE CUTSCENES" when it so painfully does not.
WOW THAT TRIANGLE LOOKS JUST LIKE THE CIRCLE IN THE CUTSCENES! WOW THAT CYLINDER LOOKS JUST LIKE THE CONE (this is actually from the rifle.. they changed the front, the rather large cone that took up 3/4ths of the height of the rifle, with a cylinder that takes up about 1/5th the height. If you think you can fight that argument, try it, but keep in mind that the frame of reference is frame S' that we occupy at this instant, don't get crafty on me and pull in strange-ass phsycis)
Questions?
|
|
|
|
|
|
Pages (3): [ 2 ] |
|
Goto Forum:
Current Time: Tue Nov 26 09:32:48 MST 2024
Total time taken to generate the page: 0.02245 seconds
|