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Removing Timed C4 with scripts [message #166616] Wed, 17 August 2005 11:56 Go to next message
Halo38 is currently offline  Halo38
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Registered: February 2003
Location: UK
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Colonel
Hi all

Has a way been made to remove the timed c4 from newly spawned infantry at runtime yet?

I've been looking at the readmes in the scripts but haven't found anything that I think will work. I was after something along the lines of 'remove preset on zone enter/exit'

Can anyone point me in the right direction?

Cheers!


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Re: Removing Timed C4 with scripts [message #166630 is a reply to message #166616] Wed, 17 August 2005 12:40 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
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General (1 Star)
Yeah, htmlgod knows how to do it. I'm pretty sure it's a script you attach to the spawers. I'm not positive though.

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Re: Removing Timed C4 with scripts [message #166737 is a reply to message #166616] Thu, 18 August 2005 13:22 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
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Registered: January 2004
Location: California
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Commander
Create a zone that takes up the entire world (x, y, and z) and apply the character buy zone script to it. Create a temp preset and take out the timed c4 on the script section of the preset and name it to something that you would remember. Apply that temp preset name to the zone that you created. Characters should now have no timed c4 at startup. To the best of my knowledge, this will only effect the startup spawn points, I don't know about teleporting back into the zone, etc.

L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
Re: Removing Timed C4 with scripts [message #166945 is a reply to message #166616] Sat, 20 August 2005 04:48 Go to previous message
Halo38 is currently offline  Halo38
Messages: 955
Registered: February 2003
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Colonel
excellent!

cheers


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Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena

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[Updated on: Wed, 24 August 2005 19:33]

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