Making Buildings Invulnerable [message #165273] |
Thu, 04 August 2005 06:51 |
MavTaSe
Messages: 4 Registered: July 2005
Karma: 0
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Recruit |
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Before I ask my question I want everyone to know that I searched through the forum before asking my question. And there was only one related topic which sadly enough didn't contain a solution...
Like the title says, I want to know how to make Buildings invulnerable with Level Edit / Editing Scripts.dll, whichever works. I know you're able to kill the building with ssaow, but that's not my intention. I've already tried numerous things.
- Removing mesh prefix so building controller doesn't recognise building
- Make armor, health and mct Blamo
- Make armor, health and mct SkinC4 ( it's for a sniper mod so I though you can only 'kill' a c4 with repair beam so it'll work, but it didn't.
- Remove mct from building ( unchecked 'IsMCT' )
On a sidenote, is editing object.aow a good way to make your mod or not? I heard it gives the other players who ain't got the object.aow zero-bug.
I hope someone can give me a clue how I can do this. Thank you for your time.
[Updated on: Thu, 04 August 2005 06:54] Report message to a moderator
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Re: Making Buildings Invulnerable [message #165318 is a reply to message #165273] |
Thu, 04 August 2005 14:03 |
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Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
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Colonel |
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void M00_BUILDING_EXPLODE_NO_DAMAGE_DAK::Created(GameObject *obj) {
Set_Max_Health(obj,2000);
Set_Max_Shield_Strength(obj,2000);
Commands->Set_Shield_Type(obj,"Blamo");
}
void M00_BUILDING_EXPLODE_NO_DAMAGE_DAK::Damaged(GameObject *obj, GameObject *damager, float damage) {
Commands->Set_Health(obj,2000);
Commands->Set_Shield_Strength(obj,2000);
Commands->Give_Points(damager,(float)(damage*-1.0),false);
}
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[Updated on: Thu, 04 August 2005 23:25] Report message to a moderator
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