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Home » Renegade Discussions » Mod Forum » Naming Utilities - Assign node Name in 3dsMax6?
Re: Naming Utilities - Assign node Name in 3dsMax6? [message #164217 is a reply to message #164197] Mon, 25 July 2005 16:03 Go to previous messageGo to previous message
danpaul88 is currently offline  danpaul88
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Registered: June 2004
Location: England
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General (5 Stars)
well since u have to import to gmax / renx to export as w3d why not assign the node names at that stage?

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