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Home » Renegade Discussions » Mod Forum » Naming Utilities - Assign node Name in 3dsMax6?
Naming Utilities - Assign node Name in 3dsMax6? [message #164197] Mon, 25 July 2005 14:31 Go to next message
WNxCABAL is currently offline  WNxCABAL
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Hey, in RenX, under the w3d tools you have an option to Assign node Name's.

Is there an option for something with a similar function in 3dsMax6 ?
I've been looking all over for ages and no luck!

Cheers,

Andy


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Re: Naming Utilities - Assign node Name in 3dsMax6? [message #164217 is a reply to message #164197] Mon, 25 July 2005 16:03 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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well since u have to import to gmax / renx to export as w3d why not assign the node names at that stage?

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Re: Naming Utilities - Assign node Name in 3dsMax6? [message #164415 is a reply to message #164197] Wed, 27 July 2005 09:43 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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Thats true, but I would of thought such feature would be in 3dsmax...

Thanks anyways!


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Re: Naming Utilities - Assign node Name in 3dsMax6? [message #164900 is a reply to message #164197] Sun, 31 July 2005 08:10 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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There is a 'rename objects' tool in 3dsmax

In the main tool bar go to Tools > Rename objects


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Re: Naming Utilities - Assign node Name in 3dsMax6? [message #164929 is a reply to message #164197] Sun, 31 July 2005 13:24 Go to previous message
WNxCABAL is currently offline  WNxCABAL
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Thats great!

Many Thanks.

Andy


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