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HUD_CNC Icon/ALWAYS.DAT Questions [message #162542] Wed, 06 July 2005 01:37 Go to next message
Dr. Lithius
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Registered: March 2005
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Colonel
Hi.

Alright, this is gonna sound a little odd perhaps, but after thoroughly scanning both always.dat and always2.dat, I've come to a query. . . A couple of them, in fact. Also, I dig having all these MP3s in my playlist now. But anyway!

Firstly, this forum has customized icons based on the HUD_CNC purchaseable unit icons. I want to know who made them, and more importantly, would there be any chance of me getting ahold of a nice, blank 128 x 128 template? I want to make my own custom icon, but having failed finding a blank background to work with, I feel compelled to turn to here and ask for help.
Secondly. . . What is up with some of these icons? One for GDI Tiberium Mutants?(Looks like an alternate "Character Units" icon of some sort.) And what of the "i_<unit>.tga" icons? The ones that are apparently from the original Tiberian Dawn? Did Westwood Studios just put those in there for the Hell of it?

That's pretty much it. I just want a blank HUD_CNC graphic, 128 x 128 size. No unit, weapon, or team icon on it. Gold or red, either is fine. Red preferred. Thanks in advance.
Re: HUD_CNC Icon/ALWAYS.DAT Questions [message #162557 is a reply to message #162542] Wed, 06 July 2005 08:09 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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http://halo38.laeubi-soft.de/console.php?int=zcFi35DZ[q& id=6

Blank texture's are there and extra icons also.



"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Re: HUD_CNC Icon/ALWAYS.DAT Questions [message #162564 is a reply to message #162542] Wed, 06 July 2005 10:29 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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I'm not sure i put Taximes blank ones in there actually.

If i remember rightly i put them up on the modx but thats gone now (i think) let me search my old backed up files and I'll see what i can find.

fyi: I didn't make the blank ones, but none else seems to host them...


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[Updated on: Wed, 06 July 2005 15:31]

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Re: HUD_CNC Icon/ALWAYS.DAT Questions [message #162566 is a reply to message #162564] Wed, 06 July 2005 10:53 Go to previous messageGo to next message
reborn is currently offline  reborn
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I don't really know why they are there, and it is a shame they ar controlled on the client, otherwise server owners could do allot more Sad (imagine a nice new P.T).


Re: HUD_CNC Icon/ALWAYS.DAT Questions [message #162577 is a reply to message #162564] Wed, 06 July 2005 14:27 Go to previous messageGo to next message
Dr. Lithius
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Halo38 wrote on Wed, 06 July 2005 10:29

I'm not sure i put Taximes blank ones in there actually.
Ya didn't. Heh heh.

Quote:

If i remember rightly i put them up on the modx but thats gone now (i think) let me search my old backed up files and I'll see what i can find.
I'd appreciate that. Thank you. And thank you, Titan, for tossing that file my way. Those are some neat icons.
Re: HUD_CNC Icon/ALWAYS.DAT Questions [message #162579 is a reply to message #162542] Wed, 06 July 2005 15:28 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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Found em!

On one of my old 2003 back up cds!

http://laeubi.laeubi-soft.de/index.php?go=halo&sub=modfi les&tl=5

I've actully found alot of stuff that my interest some people I'm adding the ods and ends to the modding section of the den.

atm, Just putting together a map I never finished, DM_Towers anyone remember??? well it's all finished mesh and texture wise i just got bored with setting up 36 or so teleporters that would have made it kinda fun so you guys can mess about with that if you like.


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Re: HUD_CNC Icon/ALWAYS.DAT Questions [message #162582 is a reply to message #162542] Wed, 06 July 2005 16:31 Go to previous messageGo to next message
Dr. Lithius
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Absolutely awesome. Thank you, Halo! If Taxime ever comes back, I wanna thank them, too.

Edit: And there we are. It's not the prettiest custom avatar in the world, but I like it. There's a 128 x 128 version, too, but I decided to go with the 80 x 80 size used in the forum's local avatar database. I changed the "chemical cocktail" he carries to Tiberium-Green, too.

[Updated on: Wed, 06 July 2005 18:48]

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Re: HUD_CNC Icon/ALWAYS.DAT Questions [message #162592 is a reply to message #162579] Wed, 06 July 2005 18:53 Go to previous messageGo to next message
Lijitsu
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Nevermind, i thought up the wrong map. Damn ive got a poor memory.

http://img235.imageshack.us/img235/6192/campfiresigred7rb.png
http://img74.imageshack.us/img74/2544/hmminiinferno9sb.jpg
Aircraftkiller wrote on Wed, 31 May 2006 22:30

I've been Nodbuggered. =( =( =(

[Updated on: Wed, 06 July 2005 18:55]

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Re: HUD_CNC Icon/ALWAYS.DAT Questions [message #162967 is a reply to message #162542] Sun, 10 July 2005 21:18 Go to previous message
Dave Anderson is currently offline  Dave Anderson
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Quote:

What is up with some of these icons? One for GDI Tiberium Mutants?(Looks like an alternate "Character Units" icon of some sort.) And what of the "i_<unit>.tga" icons? The ones that are apparently from the original Tiberian Dawn? Did Westwood Studios just put those in there for the Hell of it?


If you look in the Red Alert 2 mix files, they have voxels from Tiberian Sun in there. Alot too. I think they were used as test voxels before any of the actual Red Alert 2 voxels were made so they could see if the gameplay (unit actions, commands, gameplay, ect) worked before they started making all the units.


David Anderson
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DCOM Productions
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