HUD_CNC Icon/ALWAYS.DAT Questions [message #162542] |
Wed, 06 July 2005 01:37 |
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Dr. Lithius
Messages: 609 Registered: March 2005
Karma: 0
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Colonel |
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Hi.
Alright, this is gonna sound a little odd perhaps, but after thoroughly scanning both always.dat and always2.dat, I've come to a query. . . A couple of them, in fact. Also, I dig having all these MP3s in my playlist now. But anyway!
Firstly, this forum has customized icons based on the HUD_CNC purchaseable unit icons. I want to know who made them, and more importantly, would there be any chance of me getting ahold of a nice, blank 128 x 128 template? I want to make my own custom icon, but having failed finding a blank background to work with, I feel compelled to turn to here and ask for help.
Secondly. . . What is up with some of these icons? One for GDI Tiberium Mutants?(Looks like an alternate "Character Units" icon of some sort.) And what of the "i_<unit>.tga" icons? The ones that are apparently from the original Tiberian Dawn? Did Westwood Studios just put those in there for the Hell of it?
That's pretty much it. I just want a blank HUD_CNC graphic, 128 x 128 size. No unit, weapon, or team icon on it. Gold or red, either is fine. Red preferred. Thanks in advance.
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Re: HUD_CNC Icon/ALWAYS.DAT Questions [message #162577 is a reply to message #162564] |
Wed, 06 July 2005 14:27 |
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Dr. Lithius
Messages: 609 Registered: March 2005
Karma: 0
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Colonel |
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Halo38 wrote on Wed, 06 July 2005 10:29 | I'm not sure i put Taximes blank ones in there actually.
| Ya didn't. Heh heh.
Quote: | If i remember rightly i put them up on the modx but thats gone now (i think) let me search my old backed up files and I'll see what i can find.
| I'd appreciate that. Thank you. And thank you, Titan, for tossing that file my way. Those are some neat icons.
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Re: HUD_CNC Icon/ALWAYS.DAT Questions [message #162582 is a reply to message #162542] |
Wed, 06 July 2005 16:31 |
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Dr. Lithius
Messages: 609 Registered: March 2005
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Colonel |
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Absolutely awesome. Thank you, Halo! If Taxime ever comes back, I wanna thank them, too.
Edit: And there we are. It's not the prettiest custom avatar in the world, but I like it. There's a 128 x 128 version, too, but I decided to go with the 80 x 80 size used in the forum's local avatar database. I changed the "chemical cocktail" he carries to Tiberium-Green, too.
[Updated on: Wed, 06 July 2005 18:48] Report message to a moderator
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Re: HUD_CNC Icon/ALWAYS.DAT Questions [message #162967 is a reply to message #162542] |
Sun, 10 July 2005 21:18 |
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Dave Anderson
Messages: 1953 Registered: December 2004 Location: United States
Karma: 0
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General (1 Star) |
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Quote: | What is up with some of these icons? One for GDI Tiberium Mutants?(Looks like an alternate "Character Units" icon of some sort.) And what of the "i_<unit>.tga" icons? The ones that are apparently from the original Tiberian Dawn? Did Westwood Studios just put those in there for the Hell of it?
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If you look in the Red Alert 2 mix files, they have voxels from Tiberian Sun in there. Alot too. I think they were used as test voxels before any of the actual Red Alert 2 voxels were made so they could see if the gameplay (unit actions, commands, gameplay, ect) worked before they started making all the units.
David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
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