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Re: CNC: Reborn Updates! [message #162521 is a reply to message #162517] |
Tue, 05 July 2005 19:06 |
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SuperFlyingEngi
Messages: 1756 Registered: November 2003
Karma: 0
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General (1 Star) |
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Could you guys possibly not post 3ds renders with fog and stuff, because it has no relevant bearing on the actual model/texture in game.
Moving on, MKII looks the same as before, and Ghostalker is awesome.
"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)
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Re: CNC: Reborn Updates! [message #162539 is a reply to message #162517] |
Wed, 06 July 2005 00:15 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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I like the Ghoststalker. The shirt seems to blend into the skin, however, and since I don't know what it would look like otherwise I guess it's ok. Maybe adding a black outline along the shirt to look like a shadow?
Like the MMKII model too, but it still can't seem to shake that chromish/spraypainted/artificial look...
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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Re: CNC: Reborn Updates! [message #162556 is a reply to message #162543] |
Wed, 06 July 2005 08:05 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Aircraftkiller wrote on Wed, 06 July 2005 04:47 | 1. That Mammoth will never look good so long as you refuse to use reference material to paint it.
2. Why isn't Reborn out yet?
3. Why are you still updating old crap instead of actually releasing it, almost two years later?
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1.This can be done later, we have more important things to work on ATM...Renardin felt like updating the texture in the meantime....Why don't we give you the texture map and you can show us how it's done? or anyone else that thinks they can do better.
2.We are waiting on the rest of the buildings
3.Renardin doesnt seem to have anything new to work on, he's waiting for unwraps and we are waiting on buildings for a Public beta not a release.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Re: CNC: Reborn Updates! [message #162581 is a reply to message #162517] |
Wed, 06 July 2005 16:30 |
Chronojam
Messages: 688 Registered: March 2003
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Colonel |
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So there's more important things to do than Renardin fixing the texture and adding in some dirt/mud/etc to the feet...
YET!
Renardin currently is not doing anything and is waiting for other people to do other things that don't even rhyme with texture.
Result: No reason not to fix up the Mk2, and no reason not to give the ghostalker tanglier, browner hair that looks like he hasn't been to a salon and *has* been creeping around through tibrium wastelands and crawling along through fields.
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Re: CNC: Reborn Updates! [message #162880 is a reply to message #162877] |
Sat, 09 July 2005 19:06 |
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Oblivion165
Messages: 3468 Registered: June 2003 Location: Hendersonville, North Car...
Karma: 0
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General (3 Stars) |
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cheekay77 wrote on Sat, 09 July 2005 21:08 | Omfg lay off them, i would LOVE to see ANYOEN who bashs them, do ne better, they are amazing, ghostalker is pimp, MKII is behemoth, dont listen to tehm guys REALY NICE JOB!
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Your post started off great, then you threw words like "pimp" in there and just lost all credibility.
WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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Re: CNC: Reborn Updates! [message #162882 is a reply to message #162877] |
Sat, 09 July 2005 21:37 |
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cheesesoda
Messages: 6507 Registered: March 2003 Location: Jackson, Michigan
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General (5 Stars) |
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cheekay77 wrote on Sat, 09 July 2005 20:08 | i would LOVE to see ANYOEN who bashs them, do ne better
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When are you fanboys going to stop using that lame "point" to try and get us to stop sharing our opinions? You don't need to do better to have an opinion.
whoa.
[Updated on: Sat, 09 July 2005 21:38] Report message to a moderator
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Re: CNC: Reborn Updates! [message #162899 is a reply to message #162517] |
Sun, 10 July 2005 06:43 |
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Toolstyle
Messages: 215 Registered: May 2004 Location: Manchester
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Recruit |
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Narh it was only impossible to disarm the beacon if it was on the Nod Power Plant, you could easily access the roofs of any of the other buildings.
Aircraftkiller | That's irrelevant to this thread.
Common fallacies of logic and rhetoric:
Ad hominem - attacking the arguer and not the argument.
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[Updated on: Sun, 10 July 2005 06:45] Report message to a moderator
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Re: CNC: Reborn Updates! [message #162941 is a reply to message #162898] |
Sun, 10 July 2005 16:46 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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danpaul88 wrote on Sun, 10 July 2005 09:40 | well the only solution to that would be to make sure there were ladders or stairs to all areas the jumpjet could put a beacon...
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Also keep in mind that we can change the detonate time to whatever we want....seeing these buildings will be huge the time will be increased for finding those beacons......and some of the infantry will have binoculars to zoom in around the base, Tech's wont have a problem finding them or disarming them at all.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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