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armor.ini in the always2.dat [message #162377] Sun, 03 July 2005 09:28 Go to next message
Titan1x77 is currently offline  Titan1x77
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I compared the armor.ini in the always.dat with the one in the always2.dat and I found why the ramjet does so much damage to light vehicles.

Westwood somehow screwed up the settings for the Shrapnel warhead.

this is what it looks like in the always.dat

Quote:

[Scale_CNCVehicleLight]
None=1.0000
Steel=0.2000
Steel_NoBuilding=0.2000
Shrapnel=0.1000
Explosive=0.3000
Explosive_NoBuilding=0.3000
Shell=0.5000
Shell_NoBuilding=0.5000
Flamethrower=0.3500
TiberiumRaw=0.0000
TiberiumBullet=0.6000
TiberiumShrapnel=0.2000
C4=2.0000
Laser=0.4000
Laser_NoBuilding=1.0000
Repair=1.0000
IonCannon=0.4000
Nuke=0.5000
Fire=1.0000
Chem=0.0500
Electric=1.0000
Visceroid=0.5000
Earth=0.5000
RegenHealth=1.0000
BlamoKiller=10000.0000
Death=10000.0000
Harmless=0.0000

[Scale_CNCVehicleMedium]
None=1.0000
Steel=0.2000
Steel_NoBuilding=0.2000
Shrapnel=0.1000
Explosive=0.3000
Explosive_NoBuilding=0.3000
Shell=0.5000
Shell_NoBuilding=0.5000
Flamethrower=0.3500
TiberiumRaw=0.0000
TiberiumBullet=0.6000
TiberiumShrapnel=0.2000
C4=2.0000
Laser=0.4000
Laser_NoBuilding=1.0000
Repair=1.0000
IonCannon=0.4000
Nuke=0.5000
Fire=1.0000
Chem=0.0500
Electric=1.0000
Visceroid=0.5000
Earth=0.5000
RegenHealth=1.0000
BlamoKiller=10000.0000
Death=10000.0000
Harmless=0.0000

[Scale_CNCVehicleHeavy]
None=1.0000
Steel=0.1500
Steel_NoBuilding=0.1500
Shrapnel=0.0250
Explosive=0.3000
Explosive_NoBuilding=0.3000
Shell=0.5000
Shell_NoBuilding=0.5000
Flamethrower=0.1750
TiberiumRaw=0.0000
TiberiumBullet=0.3000
TiberiumShrapnel=0.1000
C4=2.0000
Laser=0.4000
Laser_NoBuilding=1.0000
Repair=1.0000
IonCannon=0.4000
Nuke=0.5000
Fire=1.0000
Chem=0.0500
Electric=1.0000
Visceroid=0.5000
Earth=0.5000
RegenHealth=1.0000
BlamoKiller=10000.0000
Death=10000.0000
Harmless=0.0000


and this is in the always2.dat

Quote:

[Scale_CNCVehicleLight]
None=1.0000
Steel=0.2000
Steel_NoBuilding=0.5000
Shrapnel=0.3000
Explosive=0.3000
Explosive_NoBuilding=0.3000
Shell=0.5000
Shell_NoBuilding=0.5000
Flamethrower=0.3500
TiberiumRaw=0.0000
TiberiumBullet=0.6000
TiberiumShrapnel=0.2000
C4=2.0000
Laser=0.4000
Laser_NoBuilding=1.0000
Repair=1.0000
IonCannon=0.4000
Nuke=0.5000
Fire=1.0000
Chem=0.0500
Electric=1.0000
Visceroid=0.5000
Earth=0.5000
RegenHealth=1.0000
BlamoKiller=10000.0000
Death=10000.0000
Harmless=0.0000
CNC_Flamethrower=0.3500
CNC_Chem=0.6000

[Scale_CNCVehicleMedium]
None=1.0000
Steel=0.2000
Steel_NoBuilding=0.2000
Shrapnel=0.1000
Explosive=0.3000
Explosive_NoBuilding=0.3000
Shell=0.5000
Shell_NoBuilding=0.5000
Flamethrower=0.3500
TiberiumRaw=0.0000
TiberiumBullet=0.6000
TiberiumShrapnel=0.2000
C4=2.0000
Laser=0.4000
Laser_NoBuilding=1.0000
Repair=1.0000
IonCannon=0.4000
Nuke=0.5000
Fire=1.0000
Chem=0.0500
Electric=1.0000
Visceroid=0.5000
Earth=0.5000
RegenHealth=1.0000
BlamoKiller=10000.0000
Death=10000.0000
Harmless=0.0000
CNC_Flamethrower=0.3500
CNC_Chem=0.6000

[Scale_CNCVehicleHeavy]
None=1.0000
Steel=0.1500
Steel_NoBuilding=0.1500
Shrapnel=0.0250
Explosive=0.3000
Explosive_NoBuilding=0.3000
Shell=0.5000
Shell_NoBuilding=0.5000
Flamethrower=0.1750
TiberiumRaw=0.0000
TiberiumBullet=0.3000
TiberiumShrapnel=0.1000
C4=2.0000
Laser=0.4000
Laser_NoBuilding=1.0000
Repair=1.0000
IonCannon=0.4000
Nuke=0.5000
Fire=1.0000
Chem=0.0500
Electric=1.0000
Visceroid=0.5000
Earth=0.5000
RegenHealth=1.0000
BlamoKiller=10000.0000
Death=10000.0000
Harmless=0.0000
CNC_Flamethrower=0.1750
CNC_Chem=0.3000


they ended up making it 3x stronger against light armor!! Not only that but it's more powerful then steel(which is used for rockets)...if this was to be fixed back to how it originally was im sure we wouldnt have as many people crying about the ramjet.

can an update to the armor.ini be included in the CP2?

Or would this cause a mismatch between the server and client if the client didnt have CP2?


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Re: armor.ini in the always2.dat [message #162389 is a reply to message #162377] Sun, 03 July 2005 12:57 Go to previous messageGo to next message
=HT=T-Bird is currently offline  =HT=T-Bird
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Some Typo... Big Ups Could this be fixed?

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Re: armor.ini in the always2.dat [message #162412 is a reply to message #162377] Sun, 03 July 2005 20:53 Go to previous messageGo to next message
trunkskgb is currently offline  trunkskgb
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Titan1x77 wrote on Sun, 03 July 2005 12:28


Or would this cause a mismatch between the server and client if the client didnt have CP2?


That's how it should be anyway...


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Re: armor.ini in the always2.dat [message #162418 is a reply to message #162377] Mon, 04 July 2005 00:49 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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That was not an error, it was designed that way and gives the game horrible balance. The reason always2.dat exists is for fast patching instead of adding and updating files inside of a massive database like always.dat, so armor.ini was upgraded in always2 for that exact reason.
Re: armor.ini in the always2.dat [message #162422 is a reply to message #162377] Mon, 04 July 2005 04:37 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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Well this is suppose to be why BHS came into the picture....to update a game that was no longer supported....and Im sure after years of gameplay with these horrible settings Westwood would of atleast changed the armor.ini again.

And as I recall BHS used the always2.dat to update some ION and nuke announcments for the last CP.

Is BHS discussing this or is this being thrown out of consideration?


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

[Updated on: Mon, 04 July 2005 04:39]

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Re: armor.ini in the always2.dat [message #162423 is a reply to message #162377] Mon, 04 July 2005 05:17 Go to previous messageGo to next message
mac is currently offline  mac
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The rule has been that we try not to do any balance changes, since there is much controversy about it.

Maybe we can do a poll about that, though.


Quote:


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Re: armor.ini in the always2.dat [message #162442 is a reply to message #162377] Mon, 04 July 2005 12:50 Go to previous messageGo to next message
Renx is currently offline  Renx
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It could be changed, but wouldn't it just end up kind of like the Stealth crate? i.e. people with CP2 do less damage to light armor with the n00bjet, people without do more damage, etc...



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Re: armor.ini in the always2.dat [message #162446 is a reply to message #162377] Mon, 04 July 2005 13:29 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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all depends if this is read by the server side??...it is only a setting for damage, so it might be only server side.

"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Re: armor.ini in the always2.dat [message #162447 is a reply to message #162377] Mon, 04 July 2005 13:31 Go to previous messageGo to next message
Renx is currently offline  Renx
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Damage is client side. You could simply change this yourself now, but then RenGuard would think you were cheating.

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Re: armor.ini in the always2.dat [message #162458 is a reply to message #162412] Mon, 04 July 2005 17:56 Go to previous messageGo to next message
trunkskgb is currently offline  trunkskgb
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trunkskgb wrote on Sun, 03 July 2005 23:53

Titan1x77 wrote on Sun, 03 July 2005 12:28


Or would this cause a mismatch between the server and client if the client didnt have CP2?


That's how it should be anyway...




I cannot stress this enough.

If we need to have a poll as mac said, ok...that would be a little bit easier for everyone. Point being, if you didn't download the latest patch from BHS...you cannot play on that server.

I mean really, what can BHS do if we cannot change things like that?

No offense to BHS, they're doing a wonderful job, but we if keep on going like this, we're only half-assing it.


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[Updated on: Mon, 04 July 2005 17:58]

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Re: armor.ini in the always2.dat [message #162463 is a reply to message #162377] Mon, 04 July 2005 23:20 Go to previous messageGo to next message
mac is currently offline  mac
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Find out, if this is a server side setting, and players without that setting can join that server. We are not going to create a version that is incompatible with the standard 1.037 version.

That's the condition.. but I suspect it's part of the files that cannot be changed or it will cause the version mismatch.

Another way is to do it in specific maps, but we are limited to the new maps included in CP1 then.


Quote:


danpaul88: buggy bugs brenbot because buggy befriends brainlessness

Re: armor.ini in the always2.dat [message #162465 is a reply to message #162377] Tue, 05 July 2005 00:08 Go to previous messageGo to next message
Whitedragon is currently offline  Whitedragon
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You could give flying vehicles the medium armor type, you can change the armor type of vehicles server side using the set_shield_type command, however this only effects its armor and not its health. You MIGHT be able to change both the health and armor type in objects.ddb, though.

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Re: armor.ini in the always2.dat [message #162470 is a reply to message #162377] Tue, 05 July 2005 02:25 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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Good idea...but the only problem I see with this is that it will take more shots from the AGT to kill a medium sheild unit (Steel_NoBuilding=0.2000) compared to what a light vehicle currently has (Steel_NoBuilding=0.5000)....which pretty much rips right thru buggy's,apaches,and mobile artillery's....which is a huge difference.

Also I think a setting of 0.2000 is better off for shrapnel, ACK tried medium sttings and 0.1000 really isn't enough.

Also map specific is out of the question for armor.ini changes, even if you export a .mix or .pkg with it's own .ini file in it it wont read it from there instead it's read from the .dat file.

For some reason this file cannot be replaced by a file in the data folder, which leads me to ask, why couldnt this be the way with .w3d's??

It would solve the problem with .w3d cheats. Maybe you guys could look into why .ini files are strictly read from the .dat and apply this to .ddb and .w3d files. Big Grin


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

[Updated on: Tue, 05 July 2005 02:32]

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Re: armor.ini in the always2.dat [message #162497 is a reply to message #162463] Tue, 05 July 2005 12:23 Go to previous messageGo to next message
Renx is currently offline  Renx
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mac wrote on Tue, 05 July 2005 02:20

Find out, if this is a server side setting, and players without that setting can join that server. We are not going to create a version that is incompatible with the standard 1.037 version.


You can't change anything in bones.ini/armor.ini/etc, because the settings are all client side. It won't cause a version mismatch, the problem will be that people with CP2 would do less damage to aircrafts where as people without CP2 would still do normal damage. If that was to happen a large majority of people probably just wouldn't download CP2.

What WD suggested will work fine, some servers have already changed it in that way. The only thing there is it's changing the entire armor type, not just the amount of damage one type of projectile does to it.


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Re: armor.ini in the always2.dat [message #162507 is a reply to message #162377] Tue, 05 July 2005 15:21 Go to previous messageGo to next message
=HT=T-Bird is currently offline  =HT=T-Bird
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Anti-Aircraft Hint: Couldn't you just substitute a PIC/Rav for the Havoc/Sakura?

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Re: armor.ini in the always2.dat [message #162630 is a reply to message #162377] Thu, 07 July 2005 10:44 Go to previous messageGo to next message
matty3k10 is currently offline  matty3k10
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Or you could use Weapon_RamjetRifle_Player aka "1 shot Ram Jet" It uses Steel as its warhead so it dosnt damage Light armor vehicles as much. The only problem is you cant make the clip size bigger than 1 (atleast I cant) but if you could then it would work or perfectly.

Oh and for the medium armor type I set that to the transport heli in the Xphaze servers and it still gets wasted by the AGT rather fast and it takes like 20 or 40 damage from 1 ram jet shot.

Re: armor.ini in the always2.dat [message #162796 is a reply to message #162463] Fri, 08 July 2005 20:53 Go to previous messageGo to next message
trunkskgb is currently offline  trunkskgb
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mac wrote on Tue, 05 July 2005 02:20

We are not going to create a version that is incompatible with the standard 1.037 version.



Then what good can BHS do?

You're basically saying, we won't fix Renegade, but we can make it look nice.

This is like sweeping shit under the rug instead of doing it the right way.

I like Rene and what BHS has done so far. When I heard of when they 1st came out and what they planned to do, I had faith that Renegade could actually be patched into a smooth game. Not too much motivation now that I see where things are heading.


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Re: armor.ini in the always2.dat [message #162801 is a reply to message #162377] Fri, 08 July 2005 21:48 Go to previous message
Whitedragon is currently offline  Whitedragon
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Anything that requires the client to download something to play on that server will fail horribly.

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