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Re: CnC Reborn Update: Hunter Seekers [message #162265 is a reply to message #161998] |
Fri, 01 July 2005 14:43 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
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General (1 Star) |
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About the waypaths:
If you can get the seeker droid computer controlled with those JFW scripts, why not just test a condition before sending it on a waypath. Let's say you have a waypath leading to each building of the enemy base. Check to see if any buildings are destroyed....if so, don't use the waypaths that will lead to those buildings. So if you had one waypath called "waypath_AGT" and the AGT was destroyed, rule waypath_AGT out of the selection.
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Re: CnC Reborn Update: Hunter Seekers [message #162319 is a reply to message #162302] |
Sat, 02 July 2005 06:34 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
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General (5 Stars) |
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Renx wrote on Sat, 02 July 2005 00:27 |
danpaul88 wrote on Fri, 01 July 2005 15:59 | but if people planted multiple hunter seeker beacons then there would be swarms of them coming...and disarming the beacon would mean it would come and dissapear...although i guess thats not much different to renegade where if you disarm at the last second the nuke / ion cannon still attacks, but no damage is done...
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You do realize that when you plant multiple beacons in renegade, multiple nukes/ions come, and when you disarm the beacon the nuke/ion blast disappears, right?
Although if it were made so the hunter seeking out the target was not just an animation, it could probably be made so if a beacon was disarmed then the hunter would explode where it was while on its way to the beacon.
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It depends, if you disarm when the nuke is about 10 meters above you and about to detonate then it still comes down and the mushroom cloud appears, but no damage is done, it depends how soon you disarm it...not 100% sure bout the ion cannon but i think its the same,...
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