a new tankwreck bug [message #152309] |
Sun, 01 May 2005 10:12 |
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bandie63
Messages: 353 Registered: November 2004
Karma: 0
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Commander |
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Hi everyone, I don't know if this has been pointed out yet, but it is another tankwreck glich. In City_flying, (And most likely other maps,) when a tank or other vehicle's wreckage (I've only seen it done with a hummer though,) is put in the firing range of the Obelisk, the obelisk will charge, but not fire, and not attack anything else, thus letting GDI into Nod's base. I would appreciate it if something could be done about it. Thanks!
~Bandie63
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a new tankwreck bug [message #152319] |
Sun, 01 May 2005 12:15 |
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mac
Messages: 1018 Registered: February 2003
Karma: 0
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General (1 Star) Administrator/General |
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I saw that long ago.. Never was able to fix it.. I don't think that can be fixed..
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danpaul88: buggy bugs brenbot because buggy befriends brainlessness
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a new tankwreck bug [message #152348] |
Sun, 01 May 2005 16:10 |
-MP-recon
Messages: 11 Registered: May 2005 Location: Holland-Zeeland-Vlissinge...
Karma: 0
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Recruit |
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it can be fixed because if u set the wreck on UNTEAMED the obelisk wont notice that it is a enemy vehicle
MP clan owns and im a member of it LOL ^^
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Re: a new tankwreck bug [message #161922 is a reply to message #152309] |
Mon, 27 June 2005 16:34 |
trunkskgb
Messages: 214 Registered: September 2003
Karma: 0
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Recruit |
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I think tankwrecks should be removed.
My Renegade Maps
C&C Backstab || Rigdeline_b8 || C&C Halloween 2014 || Iron City (LE design) || Christmas Map (drafting)
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Re: a new tankwreck bug [message #162020 is a reply to message #152309] |
Tue, 28 June 2005 15:21 |
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danpaul88
Messages: 5795 Registered: June 2004 Location: England
Karma: 0
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General (5 Stars) |
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personally I think they are a good touch, but the resurrected tanks should be a different preset with slightly less health and armour (and maybe battle damage on the model?) since you cant easily repair something which has been destroyed to its original state...
and if you do implement something like this the resurrected tank should not leave wreakage..that way it can only be resurrected once
[Updated on: Tue, 28 June 2005 15:22] Report message to a moderator
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Re: a new tankwreck bug [message #162041 is a reply to message #152309] |
Tue, 28 June 2005 20:18 |
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Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
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Colonel |
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This is caused because most people think 2 is neutral, however to scripts 2 is a "fake neutral" team which is still an enemy, while -2 is the "true neutral" team, which vehicles are set to when theres no one in them.
Black-Cell.net
Network Administrator (2003 - )
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Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
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