Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » CnC Reborn Update: Hunter Seekers
icon4.gif  CnC Reborn Update: Hunter Seekers [message #161998] Tue, 28 June 2005 11:38 Go to next message
Renardin6 is currently offline  Renardin6
Messages: 1570
Registered: December 2003
Location: Belgium
Karma: 0
General (1 Star)

http://moddb.com/images/cache/mods/63/631/gallery/water_27736.jpg

"The Hunter Seeker will be player buyable and controlled. This fast and lightly armored vehicle will act as a less lethal demolition truck."

Model by DarkAngel
Uvw Map by PermaGrin
Skins by Renardin
Re: CnC Reborn Update: Hunter Seekers [message #161999 is a reply to message #161998] Tue, 28 June 2005 12:15 Go to previous messageGo to next message
bandie63 is currently offline  bandie63
Messages: 353
Registered: November 2004
Karma: 0
Commander
Not bad. The texture really needs some work though. Looks too much like plastic.

http://img.photobucket.com/albums/v703/Bandie63/Daniels/userbar1.jpg

[Updated on: Tue, 28 June 2005 12:16]

Report message to a moderator

Re: CnC Reborn Update: Hunter Seekers [message #162000 is a reply to message #161998] Tue, 28 June 2005 12:23 Go to previous messageGo to next message
pulverizer is currently offline  pulverizer
Messages: 439
Registered: March 2003
Location: the Netherlands
Karma: 0
Commander
Looks good. The texture and the model look great. But maybe you can put some more detail on it. Like logo's.

Re: CnC Reborn Update: Hunter Seekers [message #162006 is a reply to message #161998] Tue, 28 June 2005 13:05 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
Messages: 1503
Registered: February 2003
Karma: 0
General (1 Star)
Renardin6 wrote on Tue, 28 June 2005



"The Hunter Seeker will be player buyable and controlled. This fast and lightly armored vehicle will act as a less lethal demolition truck."


That is so wrong... No man could fit inside that thing.. There is a particular reason why it is called a Hunter-Seeker Droid.
Re: CnC Reborn Update: Hunter Seekers [message #162013 is a reply to message #161998] Tue, 28 June 2005 14:14 Go to previous messageGo to next message
Hav0c is currently offline  Hav0c
Messages: 305
Registered: August 2003
Location: England, UK
Karma: 0
Recruit
Suggest another way for implementing it ingame then... It's only player controlled because JW couldn't get the Hunter Seeker logic to work properly, if i remember correctly.

[Updated on: Tue, 28 June 2005 14:16]

Report message to a moderator

Re: CnC Reborn Update: Hunter Seekers [message #162014 is a reply to message #161998] Tue, 28 June 2005 14:48 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
Messages: 1503
Registered: February 2003
Karma: 0
General (1 Star)
Once built, it should seek instantly for an enemy target and self-destruct close to the target.
Re: CnC Reborn Update: Hunter Seekers [message #162018 is a reply to message #161998] Tue, 28 June 2005 15:18 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
and you know of a renegade script that will do that? cause i sure dont..

Anyway, I think they look good, but I dont think that nod and gdi hunter seekers should both be exactly the same except colours...they should have slight differences between them...

otherwise a good model and texture


http://steamsignature.com/card/1/76561197975867233.png
Re: CnC Reborn Update: Hunter Seekers [message #162058 is a reply to message #161998] Tue, 28 June 2005 23:02 Go to previous messageGo to next message
Lijitsu
Messages: 1575
Registered: April 2005
Location: Georgia, USA
Karma: 0
General (1 Star)

Very cool. I think one way you could make it like the TS Hunter Seeker is to make it spawn, go to Computer AI, and go to the middle of the map and patrol between the sides of the map, so it doesnt attack buildings. And make it invulnerable.

http://img235.imageshack.us/img235/6192/campfiresigred7rb.png
http://img74.imageshack.us/img74/2544/hmminiinferno9sb.jpg
Aircraftkiller wrote on Wed, 31 May 2006 22:30

I've been Nodbuggered. =( =( =(
Re: CnC Reborn Update: Hunter Seekers [message #162067 is a reply to message #162013] Wed, 29 June 2005 00:15 Go to previous messageGo to next message
Hav0c is currently offline  Hav0c
Messages: 305
Registered: August 2003
Location: England, UK
Karma: 0
Recruit
CommandoSR wrote

Once built, it should seek instantly for an enemy target and self-destruct close to the target.


Hav0c wrote on Tue, 28 June 2005 17:14

Suggest another way for implementing it ingame then... It's only player controlled because JW couldn't get the Hunter Seeker logic to work properly, if i remember correctly.



Re: CnC Reborn Update: Hunter Seekers [message #162068 is a reply to message #161998] Wed, 29 June 2005 00:30 Go to previous messageGo to next message
Lijitsu
Messages: 1575
Registered: April 2005
Location: Georgia, USA
Karma: 0
General (1 Star)

I didnt know he tried that, it was just a thought.

http://img235.imageshack.us/img235/6192/campfiresigred7rb.png
http://img74.imageshack.us/img74/2544/hmminiinferno9sb.jpg
Aircraftkiller wrote on Wed, 31 May 2006 22:30

I've been Nodbuggered. =( =( =(
Re: CnC Reborn Update: Hunter Seekers [message #162069 is a reply to message #162014] Wed, 29 June 2005 00:50 Go to previous messageGo to next message
Daze is currently offline  Daze
Messages: 45
Registered: February 2005
Karma: 0
Recruit
CommandoSR wrote on Tue, 28 June 2005 17:48

Once built, it should seek instantly for an enemy target and self-destruct close to the target.



STFU SeaMan, and stop acting like such a smart ass all the time...geez. Sarcasm

Pretty nice model BTW.

[Updated on: Wed, 29 June 2005 07:17]

Report message to a moderator

Re: CnC Reborn Update: Hunter Seekers [message #162070 is a reply to message #161998] Wed, 29 June 2005 00:59 Go to previous messageGo to next message
Hydra is currently offline  Hydra
Messages: 827
Registered: September 2003
Location: Atlanta, GA
Karma: 0
Colonel
Who cares? Reborn sucks anyway.

Walter Keith Koester: September 22, 1962 - March 15, 2005
God be with you, Uncle Wally.
http://www.warriorforums.net/forums/images/warriorsforchrist/statusicon/forum_new.gif(<---New(ish) Prayer Group Forums)
http://img.photobucket.com/albums/v632/venompawz/cross.gif(<---Archived Prayer Group Forums)
Re: CnC Reborn Update: Hunter Seekers [message #162078 is a reply to message #161998] Wed, 29 June 2005 05:34 Go to previous messageGo to next message
Jecht is currently offline  Jecht
Messages: 3156
Registered: September 2004
Karma: 0
General (3 Stars)
The Hunter Seeker Is a crappy Idea. Think of the mass chaos ingame when everyone buys one and its player controled. Unless its self automated, you shouldnt put them ingame.

http://img148.imageshack.us/img148/9146/hartyn4.png
Re: CnC Reborn Update: Hunter Seekers [message #162080 is a reply to message #162078] Wed, 29 June 2005 06:28 Go to previous messageGo to next message
Jokah is currently offline  Jokah
Messages: 96
Registered: March 2005
Karma: 0
Recruit
No Message Body

Sound Artist, DJ.
I am 52% addicted to Counterstrike. <a href="[url]http://seanism.com/addiction/cs.php What about you?

[Updated on: Wed, 29 June 2005 06:31]

Report message to a moderator

Re: CnC Reborn Update: Hunter Seekers [message #162091 is a reply to message #162078] Wed, 29 June 2005 07:59 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
Messages: 1086
Registered: February 2003
Karma: 0
General (1 Star)
gbull wrote on Wed, 29 June 2005 08:34

The Hunter Seeker Is a crappy Idea. Think of the mass chaos ingame when everyone buys one and its player controled. Unless its self automated, you shouldnt put them ingame.



1st of all you can only have 1 per team at a time.

2ndly, I agree this shouldnt be player controlled....But rather have set waypaths for it to travel along.

We will be testing ideas for these and like everything else we have,it is not setup in Level edit yet.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Re: CnC Reborn Update: Hunter Seekers [message #162108 is a reply to message #161998] Wed, 29 June 2005 10:24 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
Messages: 2510
Registered: February 2003
Location: Behind You!
Karma: 0
General (2 Stars)

Looks okay.

Make the GDI upgrade center, or the temple of Nod and have it behave like another war factory, but it only makes a single hunter-seeker at a time, and have a seperate PT in it that you activate and it makes the hunter-seeker, controlled by the computer.


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
Re: CnC Reborn Update: Hunter Seekers [message #162114 is a reply to message #162091] Wed, 29 June 2005 11:10 Go to previous messageGo to next message
Jecht is currently offline  Jecht
Messages: 3156
Registered: September 2004
Karma: 0
General (3 Stars)
Titan1x77 wrote on Wed, 29 June 2005 10:29

gbull wrote on Wed, 29 June 2005 08:34

The Hunter Seeker Is a crappy Idea. Think of the mass chaos ingame when everyone buys one and its player controled. Unless its self automated, you shouldnt put them ingame.



1st of all you can only have 1 per team at a time.

2ndly, I agree this shouldnt be player controlled....But rather have set waypaths for it to travel along.

We will be testing ideas for these and like everything else we have,it is not setup in Level edit yet.



O, I mustve missed the 1 per team thing. Its ok then.


http://img148.imageshack.us/img148/9146/hartyn4.png
Re: CnC Reborn Update: Hunter Seekers [message #162122 is a reply to message #162078] Wed, 29 June 2005 12:32 Go to previous messageGo to next message
Chronojam is currently offline  Chronojam
Messages: 688
Registered: March 2003
Karma: 0
Colonel
gbull wrote on Wed, 29 June 2005 08:34

The Hunter Seeker Is a crappy Idea. Think of the mass chaos ingame when everyone buys one and its player controled. Unless its self automated, you shouldnt put them ingame.



Unless you can only get one every couple minutes if your control center is still active and it locks the doors on you and guarantees you die once you detonate.
Re: CnC Reborn Update: Hunter Seekers [message #162139 is a reply to message #161998] Wed, 29 June 2005 16:28 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
Messages: 1391
Registered: July 2004
Karma: 0
General (1 Star)
Give it a choice of waypaths to follow, that way it can enter the enemy base and get one of many buildings at a time.
I've already suggested a theory.


Warrior Nation Number One Gaming Clan In The World Razz

http://www.tibnas.com/Outbound_Images/wnxcabal_cabalcc3kw_sig_ani.gif
Re: CnC Reborn Update: Hunter Seekers [message #162151 is a reply to message #161998] Wed, 29 June 2005 20:40 Go to previous messageGo to next message
bigwig992 is currently offline  bigwig992
Messages: 555
Registered: February 2003
Location: Nashua, NH
Karma: 0
Colonel
You guys should try using poke logic to launch a cinematic that would create it with one of these scripts:

JFW_Guard_Duty
JFW_Hunt_Attack
JFW_Hunt_Blow_Up
JFW_Drive_To_Player
JFW_Enemy_Seen_Send_Custom

or some of the ones in original scripts.dll.

Try using a combination of these instead of making those things player controlled, because I think that idea is absoloutly horrid.


-The ONLY Renegade fan to pee off a school.
http://www.n00bstories.com/image.fetch.php?id=1055662786
http://www.n00bstories.com/stats/renegade_stats.php?player=bigwig992&team=gdi
Re: CnC Reborn Update: Hunter Seekers [message #162168 is a reply to message #162139] Thu, 30 June 2005 04:54 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
WNxCABAL wrote on Wed, 29 June 2005 19:28

Give it a choice of waypaths to follow, that way it can enter the enemy base and get one of many buildings at a time.
I've already suggested a theory.



Can the renegade AI attack buildings? Bots never seem to bother with buildings, they just stand around in the enemy base until someone starts shooting them...

Or do you mean follow the waypath and go boom once it reaches the end of it? because then it might follow a waypath to a building which has already been destroyed...


http://steamsignature.com/card/1/76561197975867233.png
Re: CnC Reborn Update: Hunter Seekers [message #162177 is a reply to message #161998] Thu, 30 June 2005 08:23 Go to previous messageGo to next message
SuperFlyingEngi is currently offline  SuperFlyingEngi
Messages: 1756
Registered: November 2003
Karma: 0
General (1 Star)
Here's my idea:

The Hunter-Seeker gets bought like a normal vehicle. 1 per team limit. When you get into it, you dissapear like a normal vehicle and drive the droid. When it is detonated or destroyed, you re-appear back where you were, or at some designated appearing place without a death or anything such.


"To announce that there must be no criticism of the President, or that we are to stand by the President, right or wrong, is not only unpatriotic and servile, but is morally treasonable to the American public." -- Theodore Roosevelt (1918)

"The danger to political dissent is acute where the Government attempts to act under so vague a concept as the power to protect "domestic security." Given the difficulty of defining the domestic security interest, the danger of abuse in acting to protect that interest becomes apparent. --U.S. Supreme Court decision (407 U.S. 297 (1972)

The Liberal Media At Work
An objective look at media partisanship
Re: CnC Reborn Update: Hunter Seekers [message #162183 is a reply to message #162177] Thu, 30 June 2005 10:19 Go to previous messageGo to next message
Renardin6 is currently offline  Renardin6
Messages: 1570
Registered: December 2003
Location: Belgium
Karma: 0
General (1 Star)

SuperFlyingEngi wrote on Thu, 30 June 2005 11:23

Here's my idea:

The Hunter-Seeker gets bought like a normal vehicle. 1 per team limit. When you get into it, you dissapear like a normal vehicle and drive the droid. When it is detonated or destroyed, you re-appear back where you were, or at some designated appearing place without a death or anything such.


Would be the best solution, but I don't know if a such thing is possible.
Re: CnC Reborn Update: Hunter Seekers [message #162185 is a reply to message #161998] Thu, 30 June 2005 10:31 Go to previous messageGo to next message
CnCsoldier08 is currently offline  CnCsoldier08
Messages: 136
Registered: November 2003
Karma: 0
Recruit
Bigwig has the best idea, and it wouldn't even be very hard.

WOL:tweekbee
Re: CnC Reborn Update: Hunter Seekers [message #162187 is a reply to message #162168] Thu, 30 June 2005 10:49 Go to previous messageGo to previous message
WNxCABAL is currently offline  WNxCABAL
Messages: 1391
Registered: July 2004
Karma: 0
General (1 Star)
danpaul88 wrote on Thu, 30 June 2005 12:54

WNxCABAL wrote on Wed, 29 June 2005 19:28

Give it a choice of waypaths to follow, that way it can enter the enemy base and get one of many buildings at a time.
I've already suggested a theory.



Can the renegade AI attack buildings? Bots never seem to bother with buildings, they just stand around in the enemy base until someone starts shooting them...

Or do you mean follow the waypath and go boom once it reaches the end of it? because then it might follow a waypath to a building which has already been destroyed...


The 2nd one.
if a building has been destroyed, it can send a command to kill the waypath, thus not usable.


Warrior Nation Number One Gaming Clan In The World Razz

http://www.tibnas.com/Outbound_Images/wnxcabal_cabalcc3kw_sig_ani.gif
Previous Topic: I don't know how you guys do it.
Next Topic: what proggy do u use
Goto Forum:
  


Current Time: Fri Nov 29 00:45:43 MST 2024

Total time taken to generate the page: 0.01496 seconds