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Unlocking LevelEdit [message #161408] Wed, 22 June 2005 13:06 Go to next message
Oblivion165 is currently offline  Oblivion165
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Currently im working on unlocking some of the features that they took out in LE. This isnt the most amazing thing, but it has potential.

So far the things to report are:

Working Strings Export/Import.
Conversation Editor (this may already be in there, but i never saw it)


Anyway, there are some more stuff in there, most wont find it interesting that are not programmers.

Im still havent unlocked the feature i started this for. There is a light tool that they used on all of westwood maps to give it a great look. Bah, ill find it.

http://www.uploadhut.com/upload/173863.rar?00.00.00.00


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Re: Unlocking LevelEdit [message #161436 is a reply to message #161408] Wed, 22 June 2005 18:07 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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They used this very expensive Lightscape editor. You won't find it in level edit.

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Re: Unlocking LevelEdit [message #161439 is a reply to message #161408] Wed, 22 June 2005 18:45 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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No, what they did was use the 3D Studio Max W3D plugin. After that, they used Lightscape to render the scenes and apply the textures inside of the plugin, which then exported the file to W3D format with the associated Lightscape lighting textures.
Re: Unlocking LevelEdit [message #161444 is a reply to message #161408] Wed, 22 June 2005 19:33 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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The process still confuses me, but I'm jealous of...whatever they did with the lighting. I would have loved that tool back in the day. :dreamy:

lol


-YSLMuffins
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Re: Unlocking LevelEdit [message #161454 is a reply to message #161408] Wed, 22 June 2005 20:52 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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http://img205.echo.cx/img205/6672/le30uw.jpg

Well i want this thing, its got to do something.


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Re: Unlocking LevelEdit [message #161485 is a reply to message #161408] Thu, 23 June 2005 04:15 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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Can you enable the fullscreen feature in w3d viewer?

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Re: Unlocking LevelEdit [message #161486 is a reply to message #161408] Thu, 23 June 2005 04:17 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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Good luck, I'd like to see some of those things actually work.



"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Re: Unlocking LevelEdit [message #161494 is a reply to message #161485] Thu, 23 June 2005 05:22 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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WNxCABAL wrote on Thu, 23 June 2005 07:15

Can you enable the fullscreen feature in w3d viewer?

Just checked, and nope the bastard actually took the code out, and didnt just link it to the msgbox.

EDIT:
So far this has been unlocked:
http://img265.echo.cx/img265/4430/clipboard012fb.jpg


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[Updated on: Thu, 23 June 2005 05:25]

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Re: Unlocking LevelEdit [message #161495 is a reply to message #161494] Thu, 23 June 2005 05:26 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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Oblivion165 wrote on Thu, 23 June 2005 13:22

WNxCABAL wrote on Thu, 23 June 2005 07:15

Can you enable the fullscreen feature in w3d viewer?

Just checked, and nope the bastard actually took the code out, and didnt just link it to the msgbox.




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[Updated on: Thu, 23 June 2005 05:26]

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Re: Unlocking LevelEdit [message #162476 is a reply to message #161408] Tue, 05 July 2005 04:54 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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how did this come along?

Could you possibly alter the color of the fog?...theres a box for where the color shows up, maybe link the box to the color picker and see if it could let you modify the fog color?

Also the playsound from the Xtra's menu?

And for whatever it's worth maybe some of the heightfeild bugs such as No vertex noise, and the surface property's.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Re: Unlocking LevelEdit [message #162482 is a reply to message #161408] Tue, 05 July 2005 06:54 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Ill look into it, the fog color is bases offf the sun, but i can see why you would want to change it. There is a heightfield manager, deletes them etc. I have yet to find its memeory address though.

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Re: Unlocking LevelEdit [message #162596 is a reply to message #161408] Wed, 06 July 2005 20:32 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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I'd really like to have the fog colour adjustable too, it'll give us some more control over the look of our maps Smile but an option to turn it back to the old way would be welcome too.

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Re: Unlocking LevelEdit [message #162601 is a reply to message #161408] Wed, 06 July 2005 21:37 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Bah, well i enabled the button, but when pressed nothing happends. Looks like there is no code to do a function. Sleepy time now, but ill keep looking at it when i wake.

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Re: Unlocking LevelEdit [message #165374 is a reply to message #161485] Fri, 05 August 2005 01:42 Go to previous message
Sir Kane
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WNxCABAL wrote on Thu, 23 June 2005 06:45

Can you enable the fullscreen feature in w3d viewer?

Use a D3D proxy, have it create a different window then render onto that one.


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