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Re: stop the tanks [message #159339 is a reply to message #159323] |
Sat, 11 June 2005 10:54 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
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General (1 Star) |
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Replace "might be able to" with "not possible against opponents with any intelligence" and you'll be about right.
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Re: stop the tanks [message #159363 is a reply to message #159323] |
Sat, 11 June 2005 16:34 |
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csskiller
Messages: 522 Registered: April 2004
Karma: 0
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Colonel |
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as in 'make audio files' you mean record your voice:
1) Plug in your microphone
2) Get an audio recording program (audacity can do this)
3) Figure out the program
4) Save
When history witnesses a great change, Razgriz reveals itself,
First as a dark demon,
As a demon it uses its power to reign death upon the land;
and then it dies.
However, after a period of slumber, Razgriz returns.
This time as a great hero...
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Re: stop the tanks [message #159475 is a reply to message #159430] |
Sun, 12 June 2005 14:21 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
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General (1 Star) |
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danpaul88 | any smart opponent would stay away from doorways and shoot any flamethrowers and engis coming near..
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this is what i'm talking about. On most maps, if they sit where you can't sidesneak you'll have to run a large circle round the map to get to him from behind, by which time you've probably lost a structure or 2 and gotten killed yourself along the way.
it's what I hate about rene. I remember one game on C&C terrace where we had no cash and there was a mammoth sitting near the hand pounding it to pieces. Nobody could destroy the damn thing because we had no money, and the driver was just too good and saw us all coming. his tusk missiles wasted us in like 2 shots apiece. We tried to flank it but there were snipers all over the place and we could hardly leave a building without being sniped (before you say it, they were on hills so far away so we couldn't kill them; ala poor map design). And when somebody miraculously got to it from behind, the driver would destroy the sneak then just repair the damage. Lame. The mammy never died. And the whole vendetta lasted like 20 minutes before they finally got the hand. It also happens sometimes on under when you lose the ob/ref. Unfair IMO and I wouldn't do it to a team in the same position.
Though, both teams should have a free rocket launcher soldier available after they've lost their barr/hand to combat this shit. Maybe clue some of you in to why people leave a lot when they lose their HON; the Nod basic infantry plain suck.
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Re: stop the tanks [message #159571 is a reply to message #159323] |
Mon, 13 June 2005 05:35 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
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General (1 Star) |
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you don't actually need to be much good at the game, all you need to do is keep some distance and you'll kill everyone coming. This was evidenced in one game a couple months ago when a jackass noob did it to us on Under and repaired his vehicle whenever anyone got c4 on. he wasn't even that good of a player and we'd have killed him easily with a few high class soldiers. Every time I went through the tunnel and round behind him, I'd damage his vehicle, then he'd spot me, I'd die and he'd just repair, rinse, lather and repeat. So for the last 15 minutes of the game it was unkillable. he just laughed when i called him on it. what a F00KER. i just don't get why people have to take advantage of you having no hand of Nod to the point where they're being plain annoying. it's not like we don't know of the power the mammy has. Notice the GDI never suffers the same as Nod because they've got the grenade officer, and no Nod vehicle is as highly armoured as the mammy.
[Updated on: Mon, 13 June 2005 05:41] Report message to a moderator
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Re: stop the tanks [message #160269 is a reply to message #159323] |
Thu, 16 June 2005 09:38 |
-MP-pino
Messages: 28 Registered: June 2005 Location: behind my pc
Karma: 0
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Recruit |
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lol how do you mean of topic lets stay on it its very easy to take out a mammy wiht flamer just flank in like real close that you can almost toch it and stay near its side you can hardley bey killed
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Re: stop the tanks [message #160287 is a reply to message #159323] |
Thu, 16 June 2005 11:02 |
flyingfox
Messages: 1612 Registered: February 2003 Location: scotland, uk
Karma: 0
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General (1 Star) |
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I suppose if you took 2 teammates and you were all flamers, you planted all your c4 then flamed it down....the mammoth is slower than the soldier but the game i'm talking about was only a small one.
It would be cool if there were an option for no repairing of tanks. would see some different gameplay there...
EDIT: Hey you could probably do this....if there's a server side armor.ini you could just set all the values of "Repair" to a scale of 0.0. I reckon it's client side though
[Updated on: Fri, 17 June 2005 01:32] Report message to a moderator
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