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Re: AI deploy beacon? scripts.dll or objects.ddb... [message #156914] |
Fri, 27 May 2005 09:26 |
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ghostSWT
Messages: 262 Registered: December 2003
Karma: 0
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Recruit |
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There is a gdi bot with a ion as a weapon, in c130 drop script he is called "GDI_MiniGunner_IonCannon_JDG" I'm sure you can spawn him with scripts.dll and have him lay a beacon, oh... i never actually seen/spawned GDI_MiniGunner_IonCannon_JDG so I'm not sure how he works.
I know there is a way to have an ion spawn and then detonate but the way i know is complicate, I'm sure someone will tell you an easy way... i hope.
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Re: AI deploy beacon? scripts.dll or objects.ddb... [message #159476 is a reply to message #156857] |
Sun, 12 June 2005 14:24 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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That isn't really neccessary...
If the script looks for the ten second nuke then edit the detonate time on the object to be longer..
In the top right of my screen shot is the object for the ten second nuke, this is marked by the orange box...
If you hit mod on this and then go to the setting tab, scroll down to the other highlighted orage box marked in the screen shot and change the value to what you want it to be... (the normal one is about 47 seconds i think) hope this helps
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[Updated on: Sun, 12 June 2005 14:24] Report message to a moderator
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