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DM_Ancients [message #157791] |
Tue, 31 May 2005 18:00 |
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xptek
Messages: 1410 Registered: August 2004 Location: USSA
Karma: 0
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General (1 Star) |
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Looks nice. Good job paying attention to detail.
cause = time
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DM_Ancients [message #157799] |
Tue, 31 May 2005 18:50 |
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Dave Anderson
Messages: 1953 Registered: December 2004 Location: United States
Karma: 0
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General (1 Star) |
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I like that map, it is very detailed. Good job, and the music does really blend in good.
David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
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DM_Ancients [message #157821] |
Tue, 31 May 2005 22:06 |
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Dave Anderson
Messages: 1953 Registered: December 2004 Location: United States
Karma: 0
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General (1 Star) |
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Oh my god. LOL! But no, I am just going to post as a regular user, no more topics, well, atleast one every year.
David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
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DM_Ancients [message #157844] |
Wed, 01 June 2005 05:07 |
JPNOD
Messages: 807 Registered: April 2004 Location: Area 51
Karma: 0
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Colonel |
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This looks verry good, im downloading it right now.
This kinda reminds me of the map in Goldeneye (N64) Egypt Temple was it called?
Btw Hi Halo38
WOL nick: JPNOD
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Re: DM_Ancients [message #158166 is a reply to message #157790] |
Thu, 02 June 2005 15:51 |
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warranto
Messages: 2584 Registered: February 2003 Location: Alberta, Canada
Karma: 0
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General (2 Stars) |
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Wow.
Great job with this one. Even though the music doesn't "get you in the mood to kill", it's just as dangerous. It's quite easy to become lulled into a false sense of security by listening to it, only to be jolted awake when you turn the corner to be greeted with a hail of bullets.
My only suggestion, though it's not a big one, is that the pillers in the "pond" area should have allowed you to use them as a short cut to the other side. Not a big thing, but an interesting feature (I think) to consider.
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