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Halo38's Teleport Models [message #156515] Wed, 25 May 2005 19:17 Go to next message
Cyber030 is currently offline  Cyber030
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In the map C&C_MutantLab there are the two teleport models that were released in renhelp.co.uk. My problem is, the link that says you can get them here or watever, is a dead link. I have already tried using xcc mixer to extract it from his map, but then Leveledit has trouble loading a grate.tga file, gets an error, then closes. So could someone post a download of the two teleport models?
Halo38's Teleport Models [message #157236] Sat, 28 May 2005 18:26 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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Try the link in my sig Smile

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Halo38's Teleport Models [message #157525] Mon, 30 May 2005 15:09 Go to previous messageGo to next message
Cyber030 is currently offline  Cyber030
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Well, I did get the models from your site. My problem is they are in gmax form. I plain suck at gmax, but I have it. I have also tried extracting the teleporters from the C&C_Mutantlab map. It worked, but when I brought them into leveledit, then tried to move or click on them, leveledit crashed. I guess my question is, is how do you take the gmax form of the models and turn them into .w3d models?
Halo38's Teleport Models [message #157529] Mon, 30 May 2005 15:21 Go to previous messageGo to next message
Major Mike is currently offline  Major Mike
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Open up the teleporter models into Renx. Go to the file tab then click export. Save as type w3d.
Halo38's Teleport Models [message #157559] Mon, 30 May 2005 18:04 Go to previous messageGo to next message
Cyber030 is currently offline  Cyber030
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Well, I must be missing something for RenX because I can't save it as w3d, only as p3d.
Halo38's Teleport Models [message #157640] Tue, 31 May 2005 07:06 Go to previous messageGo to next message
Blazea58 is currently offline  Blazea58
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Just click where it says type of file to save as, and choose w3d. You may not see it there until you click the arrow beside it and you will see it

http://i175.photobucket.com/albums/w125/Blaze558/ECW_WebBanner1.jpg
Halo38's Teleport Models [message #157655] Tue, 31 May 2005 08:52 Go to previous messageGo to next message
Cyber030 is currently offline  Cyber030
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Okay, now I got that working. My next problem is when leveledit freezes up. I put the .w3d in the mod folder for the map, then started leveledit and loaded my map, then made a new Preset in the Objects->Simple Section. After I do that and then click make, it shows up, but when I try to click on it, leveledit crashes. What am I doing wrong?
Halo38's Teleport Models [message #157660] Tue, 31 May 2005 09:01 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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Cyber030

Okay, now I got that working. My next problem is when leveledit freezes up. I put the .w3d in the mod folder for the map, then started leveledit and loaded my map, then made a new Preset in the Objects->Simple Section. After I do that and then click make, it shows up, but when I try to click on it, leveledit crashes. What am I doing wrong?


Personally, when i add my teleporters, I temp straight off the 'Tile' preset and in the 'physics model' tab set the physics type to 'StaticPhys'. that way you only have one option to add the w3d file and you can't really go wrong Smile


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Halo38's Teleport Models [message #157663] Tue, 31 May 2005 09:08 Go to previous messageGo to next message
Cyber030 is currently offline  Cyber030
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Okay, I will try that. One more problem is, the teleporter models are all in one in a gmax form. How would I separate them so that I can save just the GDI teleporter, or just the nod one?

http://i6.photobucket.com/albums/y202/gijoe2256/FSIG1copy.jpg
Halo38's Teleport Models [message #157669] Tue, 31 May 2005 09:26 Go to previous messageGo to next message
Cyber030 is currently offline  Cyber030
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Another Question, Where is the selection to make a ladder work in the presets?

http://i6.photobucket.com/albums/y202/gijoe2256/FSIG1copy.jpg
Halo38's Teleport Models [message #157671] Tue, 31 May 2005 09:30 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Object ~ Transitions ~ Ladder Top & Bottom

Make the objects and the little box it makes will say "front" on one side. Place them where the ladder should be, and in LE you can walk upto it and press "e" to test.


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Halo38's Teleport Models [message #157673] Tue, 31 May 2005 09:31 Go to previous message
Halo38 is currently offline  Halo38
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Cyber030

Okay, I will try that. One more problem is, the teleporter models are all in one in a gmax form. How would I separate them so that I can save just the GDI teleporter, or just the nod one?


Simply copy the gmax file 2 more times and delete the models you don't want in each file. Move the remaining model you do want to the (0,0) XY co-ordinate in gmax so that when you 'make' it in level edit it the models center is where it should be.

Edit: It's been quite a while since i made those, I was a bit new to max at the time, I belived that creating them all in the same file some how optimised the material data. so thats why they are all in the same file Razz


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