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The Top of the Hand Of Nod [message #157328] Sun, 29 May 2005 12:52 Go to next message
WNxCABAL is currently offline  WNxCABAL
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General (1 Star)
Hey,
I've always wanted to know, why is this at the top of the Hand?
What purpose does it serve?

http://img93.echo.cx/img93/2795/topofhand7xt.png


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The Top of the Hand Of Nod [message #157329] Sun, 29 May 2005 12:54 Go to previous messageGo to next message
JPNOD is currently offline  JPNOD
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Colonel
For the chopper to land, A chinook lands sign, and it looks like a sort of red cross hmm, hotwire anyone Very Happy

WOL nick: JPNOD
The Top of the Hand Of Nod [message #157330] Sun, 29 May 2005 12:55 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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General (3 Stars)
Helipad.
The Top of the Hand Of Nod [message #157333] Sun, 29 May 2005 13:00 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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Yeah, but how many times do you see helicoptors land on it?
Was it suppose to repair upon landing?


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The Top of the Hand Of Nod [message #157334] Sun, 29 May 2005 13:01 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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It's supposed to be a helipad for quick access to the interior while using a helicopter. In the aggregrates there's a door on top that's hidden behind the wall. There is also geometry cut into the shape of a door right there at the wall and it was sealed off. The door will open and you can hear it if you get next to the wall, directly in the center.

So in other words, stand on the helipad marker in the center and walk straight ahead to the wall in front of it.

The door was meant to be part of the extended structures, like the ones you see in my levels. FieldTS has it accessible.
Re: The Top of the Hand Of Nod [message #157338] Sun, 29 May 2005 13:35 Go to previous messageGo to next message
hunteroo2 is currently offline  hunteroo2
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WNxCABAL

Hey,
I've always wanted to know, why is this at the top of the Hand?
What purpose does it serve?

http://img93.echo.cx/img93/2795/topofhand7xt.png


i always thought it was like a medivac type thing...in the missions there was the hospital type place in the top floor of the hand...or was that in a different building?
The Top of the Hand Of Nod [message #157344] Sun, 29 May 2005 14:47 Go to previous messageGo to next message
Majiin Vegeta is currently offline  Majiin Vegeta
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General (2 Stars)
Aircraftkiller

It's supposed to be a helipad for quick access to the interior while using a helicopter. In the aggregrates there's a door on top that's hidden behind the wall. There is also geometry cut into the shape of a door right there at the wall and it was sealed off. The door will open and you can hear it if you get next to the wall, directly in the center.

So in other words, stand on the helipad marker in the center and walk straight ahead to the wall in front of it.

The door was meant to be part of the extended structures, like the ones you see in my levels. FieldTS has it accessible.


I saw this once when playing Glacier flying i was sniping at the end of the airstrip and with the graphics screw ups in this game and my old geforce 4 i could see the door clearly
The Top of the Hand Of Nod [message #157350] Sun, 29 May 2005 15:33 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Yeah, it's a shame that the multiple floors weren't implemented for all the buildings. The elevator access to the roof allows for a great spot to hide beacons as the GDI, or defend from as Nod.
The Top of the Hand Of Nod [message #157356] Sun, 29 May 2005 16:22 Go to previous messageGo to next message
flyingfox is currently offline  flyingfox
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Something that hasn't been mentioned...it might help to know that the helipad was done to the big Hand of Nod seen in single player, and makes more sense there because the exterior is so much bigger and a helicopter would have sufficient room to land there. In multiplayer the structures are all shortened, and the helipad must have just stayed there because it's part of the design, and of course to coincide with the roof access door.
The Top of the Hand Of Nod [message #157359] Sun, 29 May 2005 16:28 Go to previous messageGo to next message
Jecht is currently offline  Jecht
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Aircraftkiller

Yeah, it's a shame that the multiple floors weren't implemented for all the buildings. The elevator access to the roof allows for a great spot to hide beacons as the GDI, or defend from as Nod.


yea, and the basements wouldve been great for for beacons too. (They are on FieldTS)


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The Top of the Hand Of Nod [message #157444] Mon, 30 May 2005 05:38 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Colonel
I like fieldTS because of the building interiors.

To bad Westwood/EA never added them in all their maps.


Beter known as "raapnaap".
www.apathbeyond.com
Re: The Top of the Hand Of Nod [message #158245 is a reply to message #157328] Fri, 03 June 2005 02:08 Go to previous messageGo to next message
Lijitsu
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The interconnected buildings undergroud are more of a hinderance, as a group of Engineers can enter the Hand of Nod, and kill Obelisk without worry of being hit by it. I know this from first hand experience. Now, whenever i play those levels, i get a Sniper and patrol the basement level. Ive yet to get an Engineer heading to my Defense structure, though. I hit one in the Barracks, though, but i wasnt defending.

http://img235.imageshack.us/img235/6192/campfiresigred7rb.png
http://img74.imageshack.us/img74/2544/hmminiinferno9sb.jpg
Aircraftkiller wrote on Wed, 31 May 2006 22:30

I've been Nodbuggered. =( =( =(
Re: The Top of the Hand Of Nod [message #158246 is a reply to message #157328] Fri, 03 June 2005 02:32 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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I loved playing the "spy/assasin" in those maps with tunnels connected to building interiors, i could keep it up a very long time as i always kept moving and killing people there since they didn't suspect anyone hiding in their own base Look Round

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Re: The Top of the Hand Of Nod [message #158248 is a reply to message #157328] Fri, 03 June 2005 02:39 Go to previous messageGo to next message
Lijitsu
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Why do you think i patrolled? Not just the Engineers, but people would Spawn-Kill constantly down there. I used to place Mines on the elevators, but everyone either threw mines(I killed about three people for doing that) or would try and mine the entrances. Every once in awhile, i would throw some Timed C4 on the floor of one of the hallways, just incase. Usually i was low on Ammo anyway, and on my way to a PT.

http://img235.imageshack.us/img235/6192/campfiresigred7rb.png
http://img74.imageshack.us/img74/2544/hmminiinferno9sb.jpg
Aircraftkiller wrote on Wed, 31 May 2006 22:30

I've been Nodbuggered. =( =( =(
Re: The Top of the Hand Of Nod [message #158287 is a reply to message #157328] Fri, 03 June 2005 10:40 Go to previous message
flyingfox is currently offline  flyingfox
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I quite like the building tunnels and elevators....I just wish on those maps that there are more people playing so there are troops to defend. They also make it easier, ala little/no teamwork, to infiltrate a base on your own.

[Updated on: Fri, 03 June 2005 10:40]

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